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2012-05-12, 09:43 AM | [Ignore Me] #1 | ||
Private
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Given the recent post about the BF3 hacker who described how he was separating the closet Hackers from the real good players. (see Link)
http://www.reddit.com/r/battlefield3...ation_for_the/ You'd think someone would invest in some white hat software that empowered the community base. Something that could see enemy realtime stats. Like.. Dude run's past you a little 115% pops up at his feet, or.. maybe a guy is sniping you with an MCG at 700 yards, and it gives the shots/sec and number of hits/ misses. Or creates a background log of this that can be pulled up at a later time. The primary difficult part I see about this would be giving tools to see other people's stats without giving them an advantage in game play. There are far more players than GMs out in the world, and the "bubble" netcode really makes it hard for devs to see anything realistic unless they witness it themself. This idea is very early in my mind and not quite developed; which is why I brought it to the community. |
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2012-05-12, 10:15 AM | [Ignore Me] #2 | |||
Corporal
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Is SOE still talking about using punkbuster as their anti-cheat? That would be like putting up a big neon "HACK ME" sign at the login page. Hacking is my biggest concern about planetside 2, as the game looks great. If it gets bad - I'm all for vigilante white hats hunting down hackers and making them rage, though. Hopefully the GM staff will have the necessary tools to see what's going on, but it's a cool concept. |
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2012-05-12, 11:06 AM | [Ignore Me] #3 | ||
Sergeant Major
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It's unbelieveable what these hacks can do ... also unbelievable is the amount of people who feel the need to use them.
About Punkbuster: It's a bad joke ... I still remember one incident of playing BF2142 and encountering a very obvious cheater. I lost my temper and got banned from the server by PB for swearing in the chat, while nothing happened to the cheater. About the topic at hand: SOE needs to implement some decent anti-cheat measures themself! But make sure they don't deliver false positives (again). Test them diligent this time around and don't ban hundreds of legit players again. |
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2012-05-12, 11:20 AM | [Ignore Me] #5 | |||
Private
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The goal is to give the community a reliable tool that can focus the GM investigation. To monitor everyone's stats at all times and review occasionally is unrealistic. |
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2012-05-12, 11:21 AM | [Ignore Me] #6 | |||
Captain
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Individual hackers can be flagged up by other players, but i'm sure very few of them would have actually created their own exploits - just acquired them elsewhere. |
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2012-05-12, 11:42 AM | [Ignore Me] #8 | |||
I think there is some value to going after individual hackers as well as the source. The people who use the hacks to me are almost worse than the people who made them because at the very least someone who made a hack has some technical genius I can admire (though they waste it). My point though is going after and banning hackers is much scarier to a potential hacker than them losing their ability to use a hack. If people are getting banned left and right, as they should for hacking, people will be less inclined to risk it. The big problem is this game is F2P and F2Own so with multiple accounts it could be messy. Encouraging White Hat software to aid players seems like a desperate solution to me though. Let developers do this exact thing in their own game and police it for us. I just want to play not constantly run other software and play vigilante.
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Last edited by Gonefshn; 2012-05-12 at 11:44 AM. |
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2012-05-12, 11:53 AM | [Ignore Me] #9 | ||||
Staff Sergeant
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I stopped reading after this
Back to the subject, this whole empowering the community has been tossed around for years. The problem is that it could easily become a popularity contest and or a means of punishing a good player, who simply owns noobs.
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I'm a self proclaimed number one critic of Planetside.
Last edited by xSquirtle; 2012-05-12 at 11:55 AM. |
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2012-05-12, 12:07 PM | [Ignore Me] #10 | |||
Captain
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Not that I'll have this problem if my usual skills are anything to go by - I'm usually mid-table average |
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2012-05-12, 12:13 PM | [Ignore Me] #11 | ||||
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2012-05-12, 04:17 PM | [Ignore Me] #14 | ||
Captain
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They should be able to come out with a system that can detect hacking. Also have an in game report system for the players. The hacking system could analyze real time data (on a different server) only valid information could "funnel" through this system ie a specific range of data from a really bad player to a really good. If someone is off the charts their information doesn't funnel through the system and their account is flagged and passes on to further review or banned depending on how accurate the system is. This also works for simple things like run speed, auto aim, ect.
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2012-05-12, 04:27 PM | [Ignore Me] #15 | ||
Master Sergeant
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What if they could tie together a server-side battle-recorder mixed with the league of legends style reporting system?
You think playerX is hacking so you report him. That report automatically get's a time stamp. playerY logs into planetside2 to evaluate some reports, and reviews the report of playerX. The server retrives a portion of the recorded activity, showing a first person view from plarerX's perspective starting one minute prior to the report. After viewing this, playerY feels that playerX was hacking and votes yes. 70% of other players agree, so playerX gets a strike (1 of 3) and playerY gets some planetside-bux for being right. The system could modify the amount of payout based on the demand for reviewers to better incentive. From there maybe playerX is moved to watch list and the server more closely records his activity, so that a tech guy can figure out how he is hacking? Last edited by Biohazard; 2012-05-12 at 04:29 PM. |
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