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PSU: A day without PSU is like....well...um...hell I don't know.
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2012-05-20, 08:22 PM | [Ignore Me] #316 | ||
Sergeant
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Hahahaha. Behind the scenes footage of all the weird/random/funny bugs is always entertaining. I wouldn't put it on youtube necessarily, because people may make the mistake of taking it for game footage as opposed to early development (yes, even if labeled as such). But as a little extra something, like with the T-shirts, hats, etc., I think a little $5 DVD full of tidbits and extras would be fun.
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2012-05-21, 01:33 AM | [Ignore Me] #323 | ||
Major
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Any chance the rest of the footage TB has will be released today? The 21st was his day to show all of it IIRC.
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2012-05-21, 01:46 AM | [Ignore Me] #325 | |||
Major
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Thanks! |
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2012-05-21, 01:48 AM | [Ignore Me] #326 | |||
Major
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lmao |
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2012-05-21, 02:57 AM | [Ignore Me] #327 | |||
Major
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The counters are the horizontal bars for each empire in the bottom left of the screen. Or did you mean a "counter-attack"? The NC hack one of the control points back to blue within seconds of the "Base defended" signal. And by the time TB leaves the base about 7-8 mins later, it still hadn't been recapped. The counter going back to zero was something I hadn't considered earlier, and I believe was not considered in the earlier discussions of capture mechanics. (Malorn, where are you when we need you!) *chill filter on* And yes, I know this is fapping over alpha. Does anyone have a better suggestion on what to discuss on the main planetside 2 discussion site? There may have been a couple of other discussions of alpha-related gameplay going on over the last couple of days. At least I didn't make a poll about it *chill filter off* Edit: link to one of the earlier discussions: http://www.planetside-universe.com/s...pture+mechanic Last edited by Mechzz; 2012-05-21 at 03:31 AM. |
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2012-05-21, 05:01 AM | [Ignore Me] #328 | |||
Contributor General
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a) looks wonderful b) can't wait c) why all the Battlefield crap? |
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2012-05-21, 05:26 AM | [Ignore Me] #329 | ||
First Sergeant
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Many are inventing a lot of things that don't exist. Best to concentrate on what is there otherwise it's a waste of your energy. - Good rule for life NOW is all that exists.
Thank you for the video and experience. For me: Stairfights and bottlenecks were fun in PS1 but overdone, as they became expected and too frequent and lost their fun. Jump Pads are interesting for me, as if you don't want to be pinned down you won't be. Will there still be bottlenecks at points, not common perhaps but at points for a last stand defense? There was a great sense of wow factor when you held something you were expected to lose . Last edited by Karrade; 2012-05-21 at 05:27 AM. |
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