Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I have this sudden urge...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-05-26, 07:49 PM | [Ignore Me] #32 | |||
First Lieutenant
|
PS1 system with shared xp from kills sounds fair enough and it doesn't give an opportunity for abuse. Last edited by Immigrant; 2012-05-26 at 07:55 PM. |
|||
|
2012-05-26, 08:24 PM | [Ignore Me] #33 | |||
Master Sergeant
|
|
|||
|
2012-05-26, 08:46 PM | [Ignore Me] #35 | |||
Staff Sergeant
|
Spawn 1 galaxy, and serve the purpose of 12 reavers that would be spent crashing somewhere anyway ( I'm talking about just using reavers etc. as small 1 man transports that just crash anyway). It's a great system especially if the faction needs to conserve resources at any point. Besides, 1 galaxy with 1 mission doesn't sound interesting. But what about 3 or 4? around 50 people dropped off at one point just with 4 galaxies, that's definitely worth it IMO. |
|||
|
2012-05-26, 08:57 PM | [Ignore Me] #36 | ||
yes. i was thinking of this as a method of organizing attack drops. you get a galaxy and set your target as a mission to attract others to do the same. this could be done with the mission system. and having a full squad ready for a pickup and calling for a squad-external galpilot for a drop is also needed sometimes if you don´t want to leave someone behind. it also caters for dedicated support outfits who could take the role to bring other full squads into battle.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-05-26, 09:31 PM | [Ignore Me] #38 | |||
Brigadier General
|
Its like loading your gal with a bunch of rocks and dropping them over a base. Just NOTHING happend after that. But the transport guys who got people quickly from A to B were awesome, loved them, saved me loads of time traveling by ANT. And i would love to see rewards for those guys. Even tho it may be pointless to transport people around in PS2, given you can pretty much spawn everywhere. :/ |
|||
|
2012-05-26, 09:52 PM | [Ignore Me] #39 | |||
Private
|
I wouldn't jump to conclusions too quick on that one basti. I have the feeling spawns will be limited to a hex and if you wanted to travel to a different hex you would have to decontruct and head back to the foothold then take a pod to another hex if you didn't feel like walking Although it does sound tedious but it's just an idea to make air transport a more valuable option. Just my 2 cents. Last edited by Truemedic; 2012-05-26 at 09:53 PM. |
|||
|
2012-05-26, 10:05 PM | [Ignore Me] #41 | |||
Master Sergeant
|
|
|||
|
2012-05-26, 10:12 PM | [Ignore Me] #42 | |||
Staff Sergeant
|
Platoons = large scale flanking opportunities, all sorts of stuff |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|