Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Aren't you gone yet? I said go!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-01, 05:14 PM | [Ignore Me] #46 | |||
Lieutenant Colonel
|
BR40 in PS1 was OP because you had access to all playstyles available and it made your character more versatile, not because it made your character stronger. |
|||
|
2012-06-01, 07:07 PM | [Ignore Me] #47 | |||
Brigadier General
|
A day one player can earn a few resources and get a grenade, but they can't earn 10,000 cert points to level their damage up +%300. The devs range of %20 doesn't seem too unreasonable to me, but you're off your rocker if you think something like %50 or more would be acceptable. It's just plain and simple shitty gameplay. Imagine for example if in the first Planetside, new players only started off with the beamer, and then had to level up to BR20 to get a Pulsar, and then up to BR40 to get a Lasher. Can you imagine how shitty that would be for new players coming into the game? Come the fuck on. We want PS2 to continue to be welcoming to new players years down the line. That means the game needs to be a relatively even playing field, where vets have more options, not more power. Would you even have fun outclassing new players through gear alone? Fuck that. I am so glad that Higby isn't thinking along those lines on this issue. At least he has some restraint, capping the idea at %20ish. Last edited by Xyntech; 2012-06-01 at 07:09 PM. |
|||
|
2012-06-01, 07:10 PM | [Ignore Me] #48 | |||
Major
|
This is what I was wondering too. |
|||
|
2012-06-01, 07:32 PM | [Ignore Me] #49 | ||||
Colonel
|
On that note though exact percentages would really depend on the TTK and balancing of the game. Allowing an unlock for a tank to increase the armor or increase the speed have interesting complications for balancing especially when resources come into play. You mention 20% is reasonable as the devs stated. That could very well be the average change with and without resources. (Though there would be a general understanding that most people would have resources and would be upgrading in their own way give or take). As an example that I'd prefer would be if you're an infantry and there's some air outside that are annoying. If you didn't want to use a max you could grab your AV lock-on weapon and then use resource to upgrade it with faster lock-on, faster rockets, and longer range for a boatload of resources. (A fighter pilot could do the same thing). Now if all these go beyond the 20% threshold is a balancing issue and one players would need to think about. Personally for me the exact percentage doesn't matter much as long as the gameplay works and is fun.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||||
|
2012-06-01, 08:06 PM | [Ignore Me] #51 | ||
Brigadier General
|
I apologize for my misunderstanding. That would be possible, but it could create some pretty difficult spawn load outs. You would have to plan ahead for all sorts of contingencies if you didn't want to use as many resources here or there.
I doubt anybody is going to want to sit there for several minutes tweaking their load out each time they spawn. Good idea in principle of cost vs reward, but with the amount of customization options that are going to be available, I don't see how it will be practical. With the current method, there will already be a significant variety to choose from, but at least players will only have to save custom load outs for as many combinations of certs as they want to use, not additional loudouts that use less certs to save on resources. Last edited by Xyntech; 2012-06-01 at 08:07 PM. |
||
|
2012-06-01, 08:10 PM | [Ignore Me] #52 | ||
Yeah, I don't get why people thought otherwise.
A few upgrade slots, some stuff the goes in each one of them. Only one at a time.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-06-01 at 08:14 PM. |
|||
|
2012-06-01, 08:25 PM | [Ignore Me] #53 | ||
First Lieutenant
|
Probably less bullet drop. The only thing affecting the range of weapons that fire bullets is their drop rate, so more range would likely be an accuracy boost in itself simply because you have to compensate less for bullet drop.
|
||
|
2012-06-01, 09:14 PM | [Ignore Me] #54 | ||
General
|
I'd prefer horizontal customization.
BUT! Perhaps a stock(un-modded weapon) will be weaker than an upgraded weapon. Then it's basically a decision of which upgrades you are using. As long as the upgrades are small/minimal I wouldn't mind so much. Newer players might mind, I won't. Character progression isn't something I enjoy much. |
||
|
2012-06-01, 09:22 PM | [Ignore Me] #55 | ||
See I agree. It has been so long that we have really had nothing but MMORPGs and I feel like because of that people have associated the words MMO with RPG so much they believe it has to have RPG elements. This is an MMOFPS it doesn't need heavy RPG elements. What is important in RPGs is gear, progression, looting, exploring. What is important in an FPS is competitive fair gameplay.
__________________
|
|||
|
2012-06-01, 10:09 PM | [Ignore Me] #56 | |||
Colonel
|
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|