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View Poll Results: Which style do you prefer? | |||
Modern (allows greater freedom of movement) | 14 | 24.14% | |
ps1 (greater learning curve/ more challenging) | 32 | 55.17% | |
something in between | 9 | 15.52% | |
other (please elaborate) | 3 | 5.17% | |
Voters: 58. You may not vote on this poll |
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2012-06-02, 04:10 PM | [Ignore Me] #1 | ||
Corporal
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I realize this discussion has been brought up before, but I figured I might as well start another thread for this topic since the devs have elaborated a little more on this recently, and the other thread is now months old. So, anyways, do you guys want to see more modern mechanics which allow snipers to move their body and the rifle without major penalties to accuracy, other than the rifle swaying when they are not holding their breath? Or, would you like to see the ps1 mechanic in which you have to be crouched and you have to set up and time your shots instead of keeping your target in your sights? Or something in between?
Personally, I like the ps1 style because it takes some practice and makes sniping more challenging, but I could see some of the lighter sniper rifles allowing for more movement. |
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2012-06-02, 04:18 PM | [Ignore Me] #4 | ||
Corporal
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Personally I prefer a combination of both.
Higher-damage snipers should have a hefty barrel sway penalty for moving or changing targets, coupled with a low magazine size to offset extreme stopping power and range. Automatic snipers should allow much greater movement and larger clips at the cost of having lower damage and effective range. |
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2012-06-02, 04:21 PM | [Ignore Me] #5 | ||
First Lieutenant
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I don't much care personally, so long as the principle feeling of sniping remains the same.
Snipers take time to aim their shots and I think PS1's system reflected that as accurately as it could, with the possible exception of sniper duels in which snipers would crouch walk sidewise while shooting each other with a slightly enlarged CoF in the hopes of hitting each other while evading enemy shots. Despite the fact that this was pretty unrealistic, it still reflected counter sniper tactics to a degree given the limited mechanics of the game. Doesn't look like we'll have a CoF while zoomed in on targets, so chances are we'll have gun sway and the like to compensate. Personally I like this idea better, knowing approximately where the shot is going to go when I pull the trigger rather then seeing an area where it might land. Means that compensating for gravity will likely require as much time and preparation as PS1's system, if not more. Which balances out the fact that 1 shot kills are entirely possible with this new system. All in all I think the system will lead to less snipers. PS1's dumbed down version was far easier to just whip out the rifle and crouch to shoot a target real quick before packing it and moving to a new spot. While at the same time it will probably be more rewarding, since MAX suits are potential victims now with head shots. Also means that being counter sniped is a huge risk, since we'll have to be stationary to shoot, and aim our shots well. A sniper you don't see can kill you without warning, something I don't like so much but it would put a heavier emphasis on thinking before acting. Last edited by Blackwolf; 2012-06-02 at 04:24 PM. |
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2012-06-02, 04:26 PM | [Ignore Me] #6 | ||
Private
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I really like how rifle sway works in BF3 right now. Same with how the sniper rifles themeselves work, except they would need higher TTK since this game is different. But I can imagine the rest being very similar and fit into the gameplay of PS2.
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2012-06-02, 04:28 PM | [Ignore Me] #7 | ||
Private
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I like the PS1 way over an easier way. Simply because having a lot of snipers in a game kinda sux. If you have a great aim, and a lot of skill with this particular way of sniping it should be rewarded. But there shouldn't be too much sniping in the game. Being shot by some random dude a gazzilion meters away every time you enter a large open area isn't fun at all.
So definetely no easy to use snipers, and no hitscan snipers. |
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2012-06-02, 04:31 PM | [Ignore Me] #8 | ||
Master Sergeant
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Honestly, I don't see why we can't have both. Based off of TB's commentary vid, there are a lot of sniper rifles planned for the game (I believe saw 3, and they may have plans for more.) I could see one marksman rifle with low movement penalties but no one-shot kills, less zoom, more drop, etc. Similarly, I think there should be heavy rifles that really penalize movement, but are much more accurate at long range. And I mean looong range. I'd love to see some 500m, even 1000m sniping, though it should be remarkable difficult with bullet drop and travel time.
I'd rather not see CoD quick scoping, and I really don't think it will be in their. That's all part of clashing CoD design philosophies as the games have pushed for more close-combat, arena-style games but have tried to hold onto the sniper weapons catagory. It's really a rather horrific, Frankenstein's monster-style of playing. Also, attachments may feature a lot in the style. It seems likely that at least some sniper rifles could be outfitted with a variety of scopes for medium to extreme ranges. Similarly, I could see plenty of addons that benefit recoil, precision, and rate of fire, but I think all of this could be balanced out because of the one sight, one attachment, one upgrade limit. |
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2012-06-02, 04:32 PM | [Ignore Me] #9 | ||
First Sergeant
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PS1's sniping was awful. Heavily penalizing your aim when moving to try to shoot zig-zagging and sporadic targets is just silly. It's pretty much impossible to place your aim ahead of time, so your shot goes where you want it to, because everyone moves sporadically and it's impossible to predict.
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2012-06-02, 04:41 PM | [Ignore Me] #10 | |||
First Lieutenant
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This system can be much more difficult depending on how drastic the bullet drop and sway is. PS1 IMO was almost a hit-scan system at how strait forward it was. |
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2012-06-02, 04:44 PM | [Ignore Me] #11 | |||
Private
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Which obviously leads to very boring and campy gameplay, which I do not want in this game. |
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2012-06-02, 04:50 PM | [Ignore Me] #12 | ||
Private
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I really enjoyed PS1's sniping mechanic because you either had to predict where someone was going to move or wait till they stood still. If someone was aware of you, you probably wouldnt be able to hit them, and thats the way a sniper should work. In a game as large as planetside, making sniping too easy will be a huge problem.
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2012-06-02, 05:11 PM | [Ignore Me] #14 | ||
Major
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I'd prefer a PS1 style where it was pretty difficult to use at first. Considering how the TTK has been lowered significantly and the inclusion of One shot kills, I'd like it to be as difficult as possible for Snipers to get kills.
Especially since this game is most like going to attract the CoD 360 no-scope audience, I'd like Snipers to handle nothing like those games at all. |
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2012-06-02, 05:23 PM | [Ignore Me] #15 | ||
i like the bf3 style of sniping ( bar the stupid lens glare it has ) it will more difficult to get head shots now as there is bullet drop and bullet travel ( bullet time ) which means you are gona have to practice and time your shots. larger rifles with more power should have lower clip capacity just like in real life. dont forget thems big bullets ya firing :P
as there is no prone in this game holding your breath will be good for weapon steadying with a good bit of movement when not holding it. also when moveing you should get a good bit of scope movement aswell. its hard moving and keeping steady while looking down a scope at the best of times. we shall have to see what it is like in beta. cant wait to get in and see everything.
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