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View Poll Results: Should empire footholds be rotated? | |||
Yes | 50 | 40.00% | |
No | 49 | 39.20% | |
Not sure | 26 | 20.80% | |
Voters: 125. You may not vote on this poll |
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2012-06-07, 08:19 PM | [Ignore Me] #46 | |||
Captain
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2012-06-07, 08:25 PM | [Ignore Me] #47 | ||
Staff Sergeant
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I like the idea of a single foothold for each faction on their home continent.
Everything else should simply be a neutral warp gate for travel to the corresponding continents. Having a bunch of continents with a constant foothold on each one is just... |
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2012-06-07, 08:30 PM | [Ignore Me] #48 | ||
Private
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I don't like the idea of permanent footholds on each continent. I think each empire needs one or two home continents like in PS1 and only have permanent footholds there. I don't like the idea of being unable to fully control a continent. Those home continents should also rotate every month or so in order to keep things fresh.
Also, the capturable footholds should not have shields around them and it should be possible for other empires to come in and deactivate the warpgate temporarily by shooting at those 3 pillars to disable them. Naturally, there would have to be other ways to gain entry to the continent like the HART shuttle or by certing a galaxy for inter-continental flight. Edit: Heres another idea, perhaps instead of having a home continent with an uncapturable foothold gate, make it so each empire can always designate a foothold as their home location, either by default because its the last one left or because commanders chose. Last edited by Inverness; 2012-06-07 at 08:36 PM. |
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2012-06-07, 08:30 PM | [Ignore Me] #49 | |||
Master Sergeant
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I said no because it ends up being like a round timer and breaks immersion.
Keep in mind that the devs have a plan to add more continent post-release, so there will be plenty of chances to mix it up.
Last edited by The Degenatron; 2012-06-07 at 08:37 PM. |
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2012-06-07, 08:33 PM | [Ignore Me] #50 | |||
Contributor PlanetSide 2
Game Designer |
But the way PS1 was designed, home continents is how solidified a front, locked continents, and moved forward. That doesn't map to PS2 all that well since there isn't continent locking. That whole mechanic got moved to the smaller scale, and the last thing I want is stagnant fighting on a sub-continent level. Stagnant fighting at the continental level was bad enough. Home continents promotes stagnation, we really are better off without that concept making its way into PS2. And yes, I know how hypocritical that sounds after being a huge encourager of home continents in PS1 I don't like how my monster turned out. That monster kept me from my love, Ceryshen. |
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