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Old 2012-06-13, 12:32 PM   [Ignore Me] #16
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Re: "Influence"...what does it do?


Originally Posted by Meriv View Post
Easy one, it is just how many hex of which faction are confinant to calculate the time for cap, higher the influence faster will be it
This is correct.
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Old 2012-06-13, 12:33 PM   [Ignore Me] #17
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Re: "Influence"...what does it do?


Originally Posted by Shlomoshun View Post
I'd hope that proximity to the sanctuary would also have some effect on this 'influence' Thus, for a side that is pushed back to their gates (or outnumbered, either way), it's somewhat easier for them to hold at least some sort of line and some sort of sphere of influence over the land.
They solved this problem with the kind of terrain, all home base terrain is realy at favor of the own faction

TR-canyons soo you have to literaly walk into the spray fire rate.

NC-Obsctacles and altitude soo the NC can fire and hide for recharge.

Vanu- The desert emptyness strongly favor the high manovrability of the magrider and their ships plus with no bullet drop and no fisical obstacle you will see yourself sniped at miles away.

Last edited by Meriv; 2012-06-13 at 12:35 PM.
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Old 2012-06-13, 12:33 PM   [Ignore Me] #18
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Re: "Influence"...what does it do?


Originally Posted by Saifoda View Post
Please read the time-stamps before trying out sarcasm.


Anywho, an explanation (I'm not saying it's what it is, but it's possible) is that hex-influence, if we're assuming it is territory, could extend to not just adjacent hexes but other hexes one or two away, which there are a decent amount of NC hexes that would fit that.
Quite illogical also imo. VS have a direct link to the hex, yet they NC can grab it faster? That's an extra ticket (one being empire footholds) to the very much undesired single territory stalemates concept.

Originally Posted by Hamma View Post
This is correct.
All hail the Great Aspect of Knowledge!

Any elaborations on my note from a knowing man?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-13 at 12:35 PM.
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Click here to go to the next VIP post in this thread.   Old 2012-06-13, 12:35 PM   [Ignore Me] #19
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Re: "Influence"...what does it do?


Problem is you can't really look at E3 and make conclusions about influence and the capture system because they intentionally disabled it and fenced in the demo area.

What we know is that there's a thing called "influence" and an adjacency system that affects territory capture time. They've mentioned "influence" all the way back last July so that tells me it's a core part of the territory control system and likely the way the game represents the adjacency system. "Influence" is a much simpler term and they could easily add more factors into it than simple adjacency if it doesn't pan out without causing player disruption with new concepts.
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Old 2012-06-13, 12:36 PM   [Ignore Me] #20
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Re: "Influence"...what does it do?


Originally Posted by NewSith View Post
Quite illogical also imo. VS have a direct link to the hex, yet they NC can grab it faster? That's an extra ticket (one being empire footholds) to the very much undesired single territory stalemates concept.



All hail the Great Aspect of Knowledge!

Any elaborations on my note from a knowing man?
^Check out hamma's comment. So much for illogical



EDIT: lol almost had a ghost on that.
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Old 2012-06-13, 12:36 PM   [Ignore Me] #21
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Re: "Influence"...what does it do?


Originally Posted by Hamma View Post
This is correct.
Thank you for the confirmation. I'm guessing the system was not fully working at E3, since one section had 27% NC influence with no adjacent NC hexes. Or are there other factors that contribute to influence as well? Please do tell : )
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Old 2012-06-13, 12:37 PM   [Ignore Me] #22
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Re: "Influence"...what does it do?


Yea as Malorn said E3 is not a good gauge of how anything actually works. For example, MAX's piloting Liberators and Vehicles.

Brewko even said the drop pod system was tweaked for the E3 demo.

Newsith - which comment are you referring?

EDIT: I am fairly certain influence is calculated by both adjoining hex's and population within the current hex. I'm not 100% on that though.
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Old 2012-06-13, 12:38 PM   [Ignore Me] #23
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Re: "Influence"...what does it do?


Originally Posted by Hamma View Post
Yea as Malorn said E3 is not a good gauge of how anything actually works. For example, MAX's piloting Liberators and Vehicles.

Brewko even said the drop pod system was tweaked for the E3 demo.

Newsith - which comment are you referring?

EDIT: I am fairly certain influence is calculated by both adjoining hex's and population within the current hex. I'm not 100% on that though.
/thread.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-13 at 12:43 PM.
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Old 2012-06-13, 12:39 PM   [Ignore Me] #24
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Re: "Influence"...what does it do?


I Ninja edited as well.
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Old 2012-06-13, 12:41 PM   [Ignore Me] #25
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Re: "Influence"...what does it do?


Originally Posted by Hamma View Post
EDIT: I am fairly certain influence is calculated by both adjoining hex's and population within the current hex. I'm not 100% on that though.
Hmm interesting. Im not sure how I feel about the bolded part if its true. Something to ask the devs when we can.
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Old 2012-06-13, 12:42 PM   [Ignore Me] #26
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Re: "Influence"...what does it do?


Originally Posted by Hamma View Post
EDIT: I am fairly certain influence is calculated by both adjoining hex's and
population within the current hex. I'm not 100% on that though.
heh - so I wasn't wrong. Influence could well be the "fuck spec-ops" button if it changes every time a spec-ops squad enters an enemy hex.

This may prompt me to go and learn the programming I'd need to do to scrape the hex influence every 15 seconds and display it as a line graph over time.
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Old 2012-06-13, 12:52 PM   [Ignore Me] #27
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Re: "Influence"...what does it do?


Yea I am not 100% sure on the population thing. Maybe we can get Higby to come by and clarify.
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Old 2012-06-13, 01:13 PM   [Ignore Me] #28
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Re: "Influence"...what does it do?


Idk how to feel about the internal population influencing the time to capture, it could be quite dangerous with all 666 players of a faction going for the same hex to instant cap? imagine the scale of that, and then moving to the next target it would become something like the BSGO OP Tour.
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This is the last VIP post in this thread.   Old 2012-06-13, 01:16 PM   [Ignore Me] #29
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Re: "Influence"...what does it do?


Originally Posted by Meriv View Post
Idk how to feel about the internal population influencing the time to capture, it could be quite dangerous with all 666 players of a faction going for the same hex to instant cap? imagine the scale of that, and then moving to the next target it would become something like the BSGO OP Tour.
If population affects capture time it may not be in the way you think. First there's relative population vs absolute population. Could be a continent-wide handicap. Or they could look at absolute continent population and speed up capture times so when pops are low people are sittiing around doing nothing waiting for something to happen.

Lots of possibilities there. We don't even know if population is a factor. To my knowledge it is only territory adjacency. There could be more, and they could certainly add more factors, but unknown at this time.
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Old 2012-06-13, 01:36 PM   [Ignore Me] #30
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Re: "Influence"...what does it do?


Influence is the evolved lattice system. Which I knew before I knew it was called Influence.
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