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2012-06-20, 03:30 PM | [Ignore Me] #16 | ||
First Sergeant
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I think SOE have learned a lot over the years and aim to avoid repeating mistakes from Planetside 1 that made the majority of people unsub.
edit: omg I forgot some rather important words. Last edited by Mirror; 2012-06-20 at 03:54 PM. |
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2012-06-20, 03:32 PM | [Ignore Me] #17 | ||
Corporal
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It wont be a problem, as in ps1, people go to where the fights are, and you arent going to sturggle with 6000 players spread over an 8000 player area.
More continents will hopefully bring back one aspect of ps1 that I have a feeling we might actually miss from PS2, which is the build up and cool down of battles. WHen you opened up on a new continent and raced to get your footholds in before the enemy defenders could respond en masse and overrun you and the chilled moments when the enemy were defeated and finally had to bug out, all that was left was for you and your buddies to dick about team killing each other and go get a cuppa... just chill for a 15 minutes or so.. sounds strange, but after a 4-8 hour long and pretty intense battle, it was kinda nice |
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2012-06-20, 03:34 PM | [Ignore Me] #18 | ||
Major General
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So a single server to the player is actually a shard of servers in the back end. Meaning there is more then one server running for the one server the players see. I'd imagine there will be a population limit for each continent. If they add more continents to the game it would expand the total amount of population on a single player server. I've always viewed the limit of population to a cont, not the the entire server. AmIRight?
Last edited by Crator; 2012-06-20 at 03:35 PM. |
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2012-06-20, 03:44 PM | [Ignore Me] #19 | ||
PlanetSide 2
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Player balance is obviously crucial for good gameplay and we will do whatever we can to ensure that stays strong. It's hard to outline specifics with things as fluid as they are right now. We need some good stress testing from you folks to see what needs to happen.
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2012-06-20, 03:48 PM | [Ignore Me] #20 | |||
Contributor General
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What's more, open areas will aid the meta-game enormously and my particular concern is the opposite to the OP's, that there is not enough fighting space. |
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2012-06-20, 03:51 PM | [Ignore Me] #21 | |||
Colonel
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And yea- more open areas means more strategies for the meta-game. Actually, that's probably my biggest concern. If there's combat everywhere at once, how would that allow for a meta-game? Last edited by Stardouser; 2012-06-21 at 09:50 AM. |
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2012-06-20, 05:50 PM | [Ignore Me] #26 | ||
Sergeant
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The only suggestion I could reiterate in good conscious would be to be PREPARED, for server merging @ devs. It might not happen for weeks, months, a year, but WHEN IT DOES, the process does NOT need to take 1-3 months to complete.
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2012-06-21, 10:07 AM | [Ignore Me] #29 | ||
Sergeant
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I doubt server merges will be needed for a very long time. Being free to play it's always going to have tonnes of players, because you can drop in and out as you like and it costs nothing.
...And yea, making new continents and major content updates paid for DLC would be a game killer, since half would buy it and half wouldn't. Split communities in MMOs never work and ALWAYS end in people quitting (like we saw with core combat in PS1) Last edited by Nasher; 2012-06-21 at 10:11 AM. |
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