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View Poll Results: Lean mechanics. | |||
Aim & Shoot while leaning. | 73 | 38.83% | |
Just look. | 24 | 12.77% | |
Absalutely no leaning. | 66 | 35.11% | |
Cover Mechanic. | 19 | 10.11% | |
No Cover Mechanic. | 81 | 43.09% | |
Multiple Choice Poll. Voters: 188. You may not vote on this poll |
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2012-06-20, 08:00 AM | [Ignore Me] #91 | |||
First Sergeant
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When the player is behind cover and fires out: Presenting 4 pixels: bad, but I don't think I've ever seen a game that did that except Gears of War, when you blind-fired, and you can't hit anything if blind firing anyways Presenting your head: realistic and you can still get shot in the head Presenting half your body: What is this I don't even No cover system: I'll just stand completely behind cover and poke my gun just far enough out past this wall that my shots don't hit the wall, having the same effect as the 4 pixels solution. Good luck hitting me. Last edited by Trafalgar; 2012-06-20 at 08:34 AM. |
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2012-06-20, 08:20 AM | [Ignore Me] #92 | |||
Sergeant
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No clue what you wanted to say with the rest of the post, i guess it was some sort of "I don't agree with your opinion". I'd love to see PS2 making projectiles being fired from the gun and not from my eyes - that would give cover a completely different value as you could hide behind cover and see the enemy, but you can't use it as "haha, you only see 4 pixel of my head, my gun is shooting in the wall, but i can perfectly shoot you with my eyes" unfair advantage. |
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2012-06-20, 09:08 AM | [Ignore Me] #94 | ||
Sergeant
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Most of the discussion here is about whether the leaning mechanic would work or could be implemented. Of course it would work and of course it can. Despite my severe dislike for it in multiplayer, there are aspects of it that would even be fun. The real question is: does it fit PlanetSide?
The main aspect of the PlanetSide that defined the game for so many players was the epic battles. And I mean epic in the original sense of the word... large scale, massive. The mechanics of PlanetSide combat forced players to go head to head with large charges, and those were the defining moments of the game. When 50 attackers were forced to face 50 defenders out in the open, the battles were intense, frantic, and forged some of my favorite memories out of any game I've played. As soon as lean/cover/prone are added, the combat will become much more methodical. There's nothing wrong with methodical and tactical combat, but the pacing changes and it disincentivizes the kind of open head to head combat that defined PlanetSide and made it stand out after all this time. |
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2012-06-20, 09:19 AM | [Ignore Me] #95 | ||
I'm not sure how I feel about lean. On one side, with the TTK as short as it is in the current alpha build, something like lean could make survivability a little higher.
That said, PS was always a very aggressive game. Not dying because of a few shots to the head made it a game where you could afford to step out from behind cover and assault a target. Focus was placed upon a player's ability to aim (in most circumstances) and their equipment/implant loadout. With lean I worry that some of the combat could become too stagnant with people electing to stay behind their cover and the relative safety afforded by leaning and firing compared to crouch-and-strafe. But still, I'm on the fence about it because as long as the crowd mentality doesn't become focused upon survival rather than assault tactics I see it as potentially another useful ability to keep combat dynamic and interesting. Remember, Auraxis is a world where soldiers die and are reborn. The emphasis on combat is typically assault; if defenders have too many tools at their disposal that make capturing a base difficult, battles will drag out for too long and things will become boring. So ultimately it will depend upon whether abilities like lean and prone would tip that scale too far in either direction. |
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2012-06-20, 12:03 PM | [Ignore Me] #96 | ||
Private
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I really dont see leaning being that important. It will be nice once in a blue moon, but for the most part, I feel that if you are leaning on attack, your doing something wrong. You should be moving forward, or taking cover to let your shields recharge. When you stop to lean, you are slowing your momentum. On defense it would be more useful, but I still think that it wont have that big of an effect.
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2012-06-20, 01:53 PM | [Ignore Me] #97 | ||
Staff Sergeant
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I really don't care about leaning. It's one of those things that people make a big deal about for no good reason.
It'll probably make things worse for players in terms of defense now that registered head-shots are in, as you'll convince the greenhorns to shoot at your head and not your feet. |
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2012-06-20, 02:16 PM | [Ignore Me] #99 | |||
Second Lieutenant
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Look at Diablo 2 and Diablo 3. Diablo 2 has been called and is still called a masterpiece. Diablo 3 is a piece of garbage and a waste of money. They are practically the same game, with only the small "insignificant" features removed or changed. Those small unnecessary features are what made Diablo 2 fantastic... Unfortunately nobody thought to hire someone from the D2 team to work on D3. |
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2012-06-20, 02:20 PM | [Ignore Me] #100 | |||
Brigadier General
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This, ladies and gentlemen, is how you do a proper thread on a hot topic. |
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2012-06-20, 04:57 PM | [Ignore Me] #103 | ||
I Dislike Leaning in Every Game, so i go for No LEANING.
I like it more the UT,Quake,Nexuiz Style of Game... As for COD i dont like it, dont hate me for That. Dont get me Wrong "realistic" Games like CS are fun for a Day, but Imho i prefer "Fun over Realism, its okay to take a Hit or two without being Dead. Free Movement is Freedom for me. |
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