Storytelling Method: Monoliths - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where implants DO HURT!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Do you want Lore Objects?
Yes, Monoliths. 27 90.00%
Yes, my method. 1 3.33%
No. (Mostly because I find them useless) 2 6.67%
Voters: 30. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-20, 07:33 PM   [Ignore Me] #1
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Storytelling Method: Monoliths


For those of you who don't know what it is - a single object on each continent, that (along being counted to the "Exploration" Merit/Achievement) was a lore object, that upon examining, gave you a text, telling continent-specific history.



Do you want to see it come back, in PlanetSide 2 this time around, or, maybe you want some alternative lore method? Anyway, let us know your opinion below, and give your ideas if you have any, let's test the new "Thanks" button.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-20 at 07:42 PM.
NewSith is offline  
Reply With Quote
Old 2012-06-20, 07:37 PM   [Ignore Me] #2
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Storytelling Method: Monoliths


I don't really care either way.
__________________
Bags is offline  
Reply With Quote
Old 2012-06-20, 07:37 PM   [Ignore Me] #3
Toppopia
Major
 
Re: Storytelling Method: Monoliths


Maybe in the footholds, a room that has different terminals on the walls that tell different parts of lore, like 1 terminal tells you about the VS in terms of how your empire sees them, another for TR and NC, and walls that explain how humans came here, etc etc. Maybe all in terms of how your empire sees it, unfortuanatly that sounds like writing 3 different storylines for each piece of info, and maybe a 4th for a neutral understanding of it.

Edit: And i voted my method, because if i understand correctly, it means i write my own version, and vote to say that i wrote my own version of something. Unless thats wrong, then i;m sorry.

Last edited by Toppopia; 2012-06-20 at 07:38 PM.
Toppopia is offline  
Reply With Quote
Old 2012-06-20, 07:38 PM   [Ignore Me] #4
thegreekboy
Master Sergeant
 
thegreekboy's Avatar
 
Re: Storytelling Method: Monoliths


sure, why not
thegreekboy is offline  
Reply With Quote
Old 2012-06-20, 07:40 PM   [Ignore Me] #5
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Storytelling Method: Monoliths


Originally Posted by Toppopia View Post
Edit: And i voted my method, because if i understand correctly, it means i write my own version, and vote to say that i wrote my own version of something. Unless thats wrong, then i'm sorry.
You got it all right =)
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
NewSith is offline  
Reply With Quote
Old 2012-06-20, 07:50 PM   [Ignore Me] #6
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: Storytelling Method: Monoliths


This sounds like a nice way to get some basic lore info to new players... Anyway I'd like to see some basic lore in the game in whatever form.
Immigrant is offline  
Reply With Quote
Old 2012-06-20, 08:25 PM   [Ignore Me] #7
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: Storytelling Method: Monoliths


Good for lore and great for a mini game of exploration.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2012-06-20, 08:34 PM   [Ignore Me] #8
Meriv
First Sergeant
 
Meriv's Avatar
 
Re: Storytelling Method: Monoliths


I think sooner or later after the urban kind of continent they will add an archeology one/ruins etc..etc..
Meriv is offline  
Reply With Quote
Old 2012-06-20, 08:38 PM   [Ignore Me] #9
AzK
Sergeant
 
AzK's Avatar
 
Re: Storytelling Method: Monoliths


No, wasted dev time.
__________________
AzK is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:02 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.