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Old 2012-06-22, 11:42 AM   [Ignore Me] #16
Gonefshn
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Re: Poplock per empires and server


Originally Posted by Sledgecrushr View Post
Server transfers can be our friend.
Definitely but my main point was a server could become full and lock making you unable to transfer to that server.

You could technically wait until it lost some players and wasn't full anymore but you would have to log on at the exact time it gained open slots before someone else fills them. It could be like winning the lottery to get into a popular server.
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Old 2012-06-22, 11:47 AM   [Ignore Me] #17
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Re: Poplock per empires and server


Another thing that could easily work till we get more different continents would be to open copies of the existing 3 continents once a server reaches it's limit with just 3, during it's spikes.

I rather play on Indar#2 than sitting in a queue for hours to log in, while probably half of my outfit still in queue or scattered across the 3 continents because of POP-Lock.

I don't see server hopping as the solution, even if your character would be bound to your account rather than a server, all you do is shifting the problem from one server to another, probably costing alot of immersion and patience on your side.
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Old 2012-06-22, 11:59 AM   [Ignore Me] #18
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Re: Poplock per empires and server


There are some good ideas here, each with their advantages and drawbacks. I have a strong feeling that this is yet another one of those things that has to be tested thoroughly in Beta, 'cos... well no one has ever done this before, and your guess is as good as mine, which will probably be as good as the dev team's.
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Old 2012-06-24, 10:21 AM   [Ignore Me] #19
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Re: Poplock per empires and server


...well..it has been done before, with PS1 :P

At prime time, the poplock /queues were terrible
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Old 2012-06-24, 10:27 AM   [Ignore Me] #20
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Re: Poplock per empires and server


Originally Posted by megamold View Post
usually the "full server problem" get fixed by only allowing slightly more players on a server then there are playable slots ( so 6000 slots on a server , max server players : 7000 )
because of low pop and high pop hours the server should never be really full.
Heh. You allow way more than "slightly more" than the hard population cap. If you allowed 7000 players, maximum, to even have characters on the server, you'd be happy if you could "fill" one continent at prime time day-to-day. That doesn't sound like a good idea to me.
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Old 2012-06-24, 10:29 AM   [Ignore Me] #21
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Re: Poplock per empires and server


Originally Posted by Nemises View Post
...well..it has been done before, with PS1 :P

At prime time, the poplock /queues were terrible
Yeah I remember long ques back in the day and they really sucked. How many people are going to quit because there is going to be fifteen minute ques just to log onto "your" locked server.
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