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Old 2012-06-23, 11:10 PM   [Ignore Me] #31
Toppopia
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Re: Night fighting, Thermal imaging sight a must?


Originally Posted by Electrofreak View Post
I have a feeling infiltrators will excel at combat at night.

That said, flashlights have been mentioned more than once. Obviously as a flashlight on a weapon is a huge positional giveaway, I think that if a flashlight on a weapon is pointed at you, the glare should be enough that can't really see the target, just like if someone shone a bright flashlight in your face while in the dark IRL.

So long range players would probably elect the night vision scope, while those involved in shorter-range combat would probably go with the flashlight and switch it on or off tactically.

Also, I think it's worth pointing out the difference between thermal vision, which could potentially be countered by some sort of thermal shielding, and night vision, which could be countered by a bright flashlight in the same manner as mentioned before. There may be night vision in-helmet, for example, while thermal vision is restricted to scopes.

I also want to throw laser pointer attachments into this as well... I'd like to see them function as they really do IRL and paint a visible dot on the target which can't be traced back to the weapon unless there is fog or dust in the air.
And i hope lightening blinds flashlight users, even fog would have bad effects wouldn't it?
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Old 2012-06-24, 12:36 AM   [Ignore Me] #32
Otleaz
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Re: Night fighting, Thermal imaging sight a must?


Flashlight glare would be REALLY unfun if it worked, and it would be pointless if it didn't work.

I think flashlights should have other uses instead, such as seeing mines or claymores in the dark, or maybe casting a shadow on stealth characters.
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Old 2012-06-24, 12:41 AM   [Ignore Me] #33
WVoneseven
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Re: Night fighting, Thermal imaging sight a must?


All vision aids should be in the sights. That way there is a restriction on clarity of vision and situation awareness at the same time. Only what would be displayed through the scope/sight should be lit up with IR or thermal and all the surrounding screen be dark, while a flashlight lights up a greater area. This way sneaky classes and classes that don't need a wide knowledge of the battlefield will chose the Night vision sights which allow them to be accurate as well as stealthy, while classes who are less worried about being spotted like HA might chose flashlight to get a better and more informative view of what they are shooting at. Also this would act as a HA counter to INF with night vision.
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Old 2012-06-24, 01:36 AM   [Ignore Me] #34
Electrofreak
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Re: Night fighting, Thermal imaging sight a must?


Originally Posted by Otleaz View Post
Flashlight glare would be REALLY unfun if it worked, and it would be pointless if it didn't work.

I think flashlights should have other uses instead, such as seeing mines or claymores in the dark, or maybe casting a shadow on stealth characters.
Well, lighting a flashlight on a dark battlefield is akin to putting up a spotlight that says "KILL ME!"

There has to be some legitimate tactical purpose for it. Glare was just the first thing that came to mind. Honestly, give me an infra-red flashlight and night vision goggles and I'm set.
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Old 2012-06-24, 01:55 AM   [Ignore Me] #35
Toppopia
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Re: Night fighting, Thermal imaging sight a must?


Originally Posted by Otleaz View Post
Flashlight glare would be REALLY unfun if it worked, and it would be pointless if it didn't work.

I think flashlights should have other uses instead, such as seeing mines or claymores in the dark, or maybe casting a shadow on stealth characters.
As long as flashlights can't turn on during the day, then i think it will be good, and if its night time, and someone shines a light in your face, you will have a hard time seeing anything. But the devs can easily find a good balance.
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Old 2012-06-24, 10:27 AM   [Ignore Me] #36
Nemises
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Re: Night fighting, Thermal imaging sight a must?


Originally Posted by Stew View Post
Despite the spell chek have you read the part about (( themal vision implant ? if they implements this sort of thing it will ruins the nigth figth and also the thermal sigth have to have a limited range ! If not i will run around with the ANTI THERMAL IMPLANTS ALL THE TIME !
Ah yep, apologies...I was so busy being clever about your spell checker (or lack thereof), I neglected to fully understand your post..!

Thermal as an implant?..hmm, if that is an option (is it, has it been mentioned?) then, again, it will be at the sacrifice of some other implant.

If you recall in PS1, you could not just switch implants around willy nilly...
so..having a thermal implant will do you little or no good during the day... whereas the guy you are fighting might have another implant that does give him an advantage over you..so

..rock / paper / scissors
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Old 2012-06-24, 11:34 AM   [Ignore Me] #37
Baneblade
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Re: Night fighting, Thermal imaging sight a must?


I want to be able to drive my tank with lights off.
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Old 2012-06-24, 11:44 AM   [Ignore Me] #38
Electrofreak
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Re: Night fighting, Thermal imaging sight a must?


Originally Posted by Sobekeus View Post
I want to be able to drive my tank with lights off.
I asked in a thread about it, a dev responded (T-Ray maybe?) saying there will be a toggle to turn them on and off. Same will apply to flashlights / laser pointers on weapons.

Originally Posted by Toppopia View Post
As long as flashlights can't turn on during the day, then i think it will be good, and if its night time, and someone shines a light in your face, you will have a hard time seeing anything. But the devs can easily find a good balance.
Well, if someone shines a flashlight in your face during daylight, it doesn't cause much glare compared to when the same is done at night, and I assume ForgeLight can be tweaked so it's not an issue.
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Last edited by Electrofreak; 2012-06-24 at 11:46 AM.
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Old 2012-06-24, 12:08 PM   [Ignore Me] #39
Trafalgar
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Re: Night fighting, Thermal imaging sight a must?


It'll be interesting to see how it is handled. Flashlights sound like a way to say "HERE I AM SHOOT ME," but flares or flashbangs or just high-luminosity tossable disco balls might be useful for blinding people using night vision equipment / implants (not that flashbangs wouldn't already blind people).

Originally Posted by Stew View Post
i want it to have a very limited range so nigth figth will be more tactical and the environement will allow us to use some tactics within the dark area

if the thermal is OP everyones will run with a thermal vision all the time and nigth time will be more a gimmick than a gameplay elements
Umm, you do know that you don't have to transcribe your accent?
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Old 2012-06-24, 12:22 PM   [Ignore Me] #40
Sturmhardt
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Re: Night fighting, Thermal imaging sight a must?


I am very sceptical about the thermal scope, it somehow just transforms the night into a pink and green world. It makes the darkness of the night obsolete and everyone would use them if they were very effective (like in bf3 before the nerf). Lets see how it works out.
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Old 2012-06-24, 01:05 PM   [Ignore Me] #41
TheRandomAmiba
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Re: Night fighting, Thermal imaging sight a must?


i dont know if other people would like it but it would be awesome if it was pitch black like on earth that way you depend on lights or infrared
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Old 2012-06-24, 01:24 PM   [Ignore Me] #42
CTheRain
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Re: Night fighting, Thermal imaging sight a must?


I won't be using guns in my night raiding group. All infiltrators with knifes. We will cut our way through the enemy.

Seeing 60ish infiltrators raid a base way off the hex.
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Old 2012-06-24, 01:46 PM   [Ignore Me] #43
Mauser101
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Re: Night fighting, Thermal imaging sight a must?


Originally Posted by TheRandomAmiba View Post
i dont know if other people would like it but it would be awesome if it was pitch black like on earth that way you depend on lights or infrared
Try the DayZ mod for ARMA 2 to get a view of how it actually plays. You quickly realize it's not actually that fun in practice.

The only time real life is anything approaching pitch back here on the earth is during an overcast night on a new moon. Even then after 20 or 30 minutes outside I can see just fine.
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Old 2012-06-24, 02:03 PM   [Ignore Me] #44
Trafalgar
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Re: Night fighting, Thermal imaging sight a must?


I don't know about the rest of you, but I don't have anything resembling crystal clear digital* vision in the dark - The darker it is, the more static in my vision. That isn't to say that I can't see in the dark. I can, my eyes still adapt to the darkness and I can discern different greys if there is some illumination (e.g. from a moon), and they actually adapt to darkness incredibly fast, but I usually just use a light because it's easier than trying to discern different grey colors while constantly changing static is interfering with my vision.

(I have no idea if that's normal or abnormal.)

* = I mean like what is presented in games.
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