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PSU: Why can't I play the DEV Empire...?
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2012-06-24, 10:57 PM | [Ignore Me] #17 | |||
Colonel
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2012-06-24, 11:03 PM | [Ignore Me] #18 | |||
Sergeant
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2012-06-24, 11:15 PM | [Ignore Me] #19 | |||
The quickest answer that comes to mind is survivability. This is something I'm hoping to see the devs work on during beta. If a galaxy gets smoked as soon as it exposes itself to a well defended enemy base, and a sunderer is tough enough to drive straight through the defenses and into the heart of a complex, that becomes the justification for a ground-based attack. I'm of a strong opinion that vehicles like the main battle tanks and the sunderer should be just about invulnerable to small arms fire. Nothing short of weapons specifically designed to take out vehicles should pose a threat. Anything short of that kind of toughness and you really do have to stop and ask why on earth you'd waste time crawling around the map in a slow moving ground vehicle. I say all that as a pilot. I've got a long list of hopes and dreams for the flying game, but I'm going to be seriously disappointed with the state of game balance if its a trivial task to take out a MBT or sunderer. I want that to feel like a hellofa accomplishment. Last edited by Wayside; 2012-06-24 at 11:18 PM. |
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2012-06-24, 11:21 PM | [Ignore Me] #20 | ||
Contributor PlanetSide 2
Game Designer |
Planetside is a game of hard counters. From what we saw of resource costs, ground vehicles were also a bit cheaper. ES fighters looked fragile from the footage, two missiles often enough to bring one down. Between AA max, HA missiles, Lightning skyguard turrets and AA config secondary guns there are plenty of hard counters to air.
In the streams the ES aircraft didn't do a lot of air to ground, they were too busy worrying about the other aircraft. I think ground forces with sufficient AA cover can take ground and cause what enemy air is around to screw off. |
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2012-06-24, 11:34 PM | [Ignore Me] #21 | ||
Colonel
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I think this is an important question. If infantry can easily perform AA roles and AV roles, especially if on a 1 to 1 basis like some people want, then why not always do Galaxy assaults through the air, for speed and ability to reach anywhere, instead of slow ground assaults that might just get bombed on the way?
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2012-06-24, 11:45 PM | [Ignore Me] #22 | |||
First Sergeant
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2012-06-25, 01:16 AM | [Ignore Me] #23 | ||
Corporal
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I expect it to follow the old Predator-Prey cycle.
*Be too heavy on Ground Attack Aircrafts, and the enemys Air Superiority Fighters will destroy you *Be too heavy on Air Superiority Fighters, and the enemys Armour will largely ignore you and roll over your base. *Be too heavy on Armour, and your forces will be decimated by Air before they reach the enemy base. |
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2012-06-25, 01:35 AM | [Ignore Me] #24 | ||
Have lightnings with a skygaurd turret act as hard counters to an all air force. They should have the clear advantage over any AV air vehicle in a straight fight. Like someone said, the air vehicle can always fly away easy enough or launch a surprise attack on their terms. While the lighting is left very vulnerable to ground troops and vehicles.
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Last edited by OutlawDr; 2012-06-25 at 01:39 AM. |
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2012-06-25, 01:53 AM | [Ignore Me] #25 | ||
Corporal
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Personally I'm looking forward to utilising the cover the ground provides.
Besides combined arms is always going to be the best strategy. Then comes the issue of how many should be thrown against what point for what gain. Many light strikes? |
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2012-06-25, 02:07 AM | [Ignore Me] #26 | ||
First Sergeant
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Flak is all well and good until someone starts dropping GPS-guided bombs on you from a stealth bomber flying far above the cloud cover at night time.
I have no idea if we'll have anything resembling this capability, of course. |
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2012-06-25, 02:25 AM | [Ignore Me] #28 | |||
Sergeant
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Think in PS1. A reaver is no match for a sky guard unless the reaver really gets the drop on a skyguard. As a lib pilot I used to think that the lib was a bit over powered against AA maxes because as a lib pilot is was fairly easy to go nose to nose with a max and win as long as I could close the distance before they started firing. Having air vehicles on par with tanks is just over kill because they have the ability to get out of a situation a lot easier and faster then ground vehicles. |
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2012-06-25, 03:17 AM | [Ignore Me] #29 | ||
Corporal
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Here's a thought experiment: take about 3/4ths the units in Planetside 1 and ask "Would my outfit be better off manning this vehicle, or having x number of reaver/mossie bail commandos?" with x being the number players it takes to fully man a vehicle. This is the reason most vehicles in Planetside 1 were redundant or subpar, because there is no way you could ever justify in terms of "Playing to Win" having that vehicle over an air cav group.
For instance, take the Terran Republic prowler tank. Can you really say that thing is worth the fire power and survivability of 3 reavers? Or that you can justify a turkey like the Raider that took 5 players to man that otherwise could have been flying? Last edited by Mezorin; 2012-06-25 at 03:19 AM. |
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