Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where good relationships go to die.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
2012-06-18, 03:41 AM | [Ignore Me] #46 | |||
First Sergeant
|
|
|||
|
2012-06-18, 08:21 AM | [Ignore Me] #47 | |||
Master Sergeant
|
To accomplish that with any fidelity you'd have to scale the render down so far it would be difficult to even tell what was being shown in the "stream". An example of this would be to look at any game that gives you a second on-screen view - for example driving simulators with active rear view mirrors. You will notice that they NEVER give you the same draw distance or polygon rendering detail that you get from the forward view. For example look here: As you can see, the rear view mirrors and hood reflections pop-in distances are dramaticly reduced. And I can tell you from experience that this is running on one of the highest detail settings on a rather nice setup (judging by framerates). Now your expecting PS2 to do the exact same thing, except with a high level of detail and high fidelity from a remote camera controlled by another player? And you're still asking the servers to stream data reguarding the observers' camera positions and lists of visible objects. You're asking a lot. Too much I'd recon. And if you are not expecting the observer to supply a list of visible objects, then that means that all clients would then need access to everyother players postitions at all times "just in case" a live stream is started at any time, and that seems EXTREMELY exploitable. Also, please do not refer to me as "bra" unless I am either doing keg-stands in your frat house or lifting and seperating your breats while giving you all-day comfort. Last edited by The Degenatron; 2012-06-18 at 08:26 AM. |
|||
|
2012-06-18, 12:57 PM | [Ignore Me] #48 | ||
Corporal
|
However, I'm not so sure about the "Picture-in-Picture" implementation. First, as someone else mentioned, the possible performance impact (both client- and serverside) needs to be taken into account. I also wonder about the possible recursion that would occur when several players with this function look at each other. Furthermore, I think a squad size that has been mentioned is 10 players? If that is the case, then technically you could end up with 9 "feeds" at the same time. By looking at your example and visualizing 8 more mini-screens it's not difficult to imagine the potential clutter. Of course, there may be ways around all these possible issues. Personally though, here's what I think: - Add a simple spotting function to for example the Infiltrator similar to the one currently in Battlefield 3. When spotted, the enemy unit in question will appear on your squadmembers maps and radars. - Perhaps add a limited function to send a photo, or alternatively a short live sequence, to the squad leader. Again, I adding some sort of "spotting" or "observation" functionality to for example the Infiltrator will make the class more viable and add another unique role, making it more interesting. /BB |
||
|
2012-06-23, 03:05 PM | [Ignore Me] #50 | ||
Private
|
3D spotting is a terrible feature that does not belong in any shape or form in any FPS.
Minimap only spotting, which requires some form of active input from a player (rather than BF3's god-awful auto-spotting on mouseover) is the limit to how far this sort of feature should go. The embedded camera idea is really nice, though it is probably too late at this stage for it to be implemented. |
||
|
2012-06-24, 10:40 PM | [Ignore Me] #51 | |||
Corporal
|
I personally think it works pretty well in BF3, but I'm sincerely curious as you may have a very good point which I might have missed or haven't considered. /BB |
|||
|
2012-06-24, 10:47 PM | [Ignore Me] #52 | |||
Major
|
But i think the only spotting we need is a person being able to place 1 marker where he is aiming, it doesn't follow anyone, and if he marks another spot, the previous marker disappears so that you don't get spammed by these things, and it tells your nearby friendlies "I spotted something over here, unknown number of hostiles. Or you want to mark an area of interest for your squad to move to, you can mark the ground. This sounds better than most automatic spotting that follows an enemy. Add so you can place different colored markers. Tap the button once to place red marker to say enemy, danger, warning etc. Double tap to place blue marker for 'area of interest'. And maybe a triple tap for green marker for 'move here' but thats what a blue could be used for. Edit: New feature (copied what i wrote below). Last edited by Toppopia; 2012-06-24 at 11:11 PM. |
|||
|
2012-06-24, 10:54 PM | [Ignore Me] #53 | |||
Major
|
|
|||
|
2012-06-24, 11:09 PM | [Ignore Me] #54 | |||
Major
|
I'll put this into a new thread if enough people like it. |
|||
|
2012-06-25, 06:54 AM | [Ignore Me] #55 | |||
Sergeant
|
|
|||
|
2012-06-25, 09:05 AM | [Ignore Me] #56 | |||
Corporal
|
I personally don't think I would have any issues with having spotting work in the way you describe. I would also be in favor of it being an exclusive feature limited to just one class (or at the very most two) such as the Infiltrator. I think allowing for this class to carry out this unique and specific task would add to its role and function...which in this case could be considered a Recon one. /BB |
|||
|
2012-06-25, 09:11 AM | [Ignore Me] #57 | |||
Corporal
|
However, I still believe it should only be accessible by and limited to one class like the Infiltrator...as it would allow it to carry out a unique task which in turn would give people another good reason to cert into and play it. /BB |
|||
|
2012-06-26, 12:58 AM | [Ignore Me] #58 | |||
Major
|
|
|||
|
2012-06-26, 01:22 AM | [Ignore Me] #59 | ||
Private
|
Don't think spots showing only on minimap would work too well. If maps were flat, sure, but you've seen how many layers the maps have; massive base structures with multiple floors. Now plonk a red dot on map and people at everyfloor will be confused where it is.
That's assuming the map doesn't automaticly change to same layer you're at and that the markers would show to everyone in the empire, not just same team where you can better describe the mark though VOIP. 3D markers please. Just not drawing them through objects and same general marker for all the threats. Could even just make the marker on closest solid surface at the target area so it wouldn't snap to highlighted players or anything like that. For such use 1 spot at the time for any player and some recon cert tree for +x spots would seem fair, perhaps? If it gets spammy with markers it could very well be restricted to same vehicle/team/squad/company/outfit/etc. Maybe just make SL/anyone with said Recon certs show up for everyone in the empire? |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | Rate This Thread |
|
|