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2012-06-28, 02:25 AM | [Ignore Me] #1 | ||
PlanetSide 2
Game Designer |
So if you don't know the rules, read below:
Hi! I'm Jimmy Whisenhunt, the newest addition to the PlanetSide 2 design team. While I'm traveling to the ESEA LAN finals, where I'll be commentating/casting during the most heated and most anticipated Counter-Strike 1.6 LAN matches of the year, I will be answering questions that you guys post here. There may be some delays due to flights and/or lack of connection while traveling but I will respond to as many as possible, as quickly as possible. I'm not a living encyclopedia of everything PS2, so keep it to me personally or my outlook on PS2 and/or questions regarding my opinions on game play mechanics. **None of my answers represent the feelings or opinion of Sony Online Entertainment or any other party involved in the product known as 'PlanetSide 2'. All answers represent my personal opinion from my experience as a 13 year FPS competitor and 19 year FPS gamer.** Ask away! Twitter: @JimmyWhis Facebook: http://www.facebook.com/whisenhunttv Last edited by whisenhunt; 2012-06-28 at 02:36 AM. |
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2012-06-28, 02:35 AM | [Ignore Me] #3 | ||
Contributor Lieutenant Colonel
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I understand you have played FPS games for a while, and for you to answer my questions I have to assume you have played PS1 and some of PS2.
What specifically do you hope to be able to add to the current PS2 team that will improve the game that made you stand out from others? |
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2012-06-28, 02:40 AM | [Ignore Me] #5 | ||
Sergeant Major
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Do you believe that Technology Equals Might? If not, would you by chance follow me? I have a cliff with a great view, I like to show it to my TR and NC 'friends'.
It helps if you get real close to the edge, only way to get the best view. |
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2012-06-28, 02:43 AM | [Ignore Me] #7 | |||||
PlanetSide 2
Game Designer |
See the answer above regarding what I hope to bring to the table regarding gun play.
__________________
Glory to the Republic! Loyalty beyond death! Professional FPS commentator, retired 13 year competitive FPS gamer. PlanetSide 2 Game Designer. Twitter: @JimmyWhis |
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2012-06-28, 02:51 AM | [Ignore Me] #8 | ||
Major General
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Maybe this isn't your field, but can you explain the concept of the medic alittle, is it more of an imcombat healer like say global agenda or TF2(maybe not to those extremes) or an after combat healer / reviver. Do also feel free to give your opinion on healing beams and in combat healing. :P
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2012-06-28, 02:51 AM | [Ignore Me] #9 | ||
Corporal
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In some of your videos you've mentioned the need for games to have a high skill ceiling in order to have longevity and that many of the current crop of games have lowered their ceilings in order to gain mass market acceptance.
My question is do you feel that there are ways to increase the learnability of weapons and their mechanics in order to have a high skill ceiling yet allow 'mass market' players the ability to learn and understand what they are doing right and what they are doing wrong? In what ways do you think that is possible? |
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2012-06-28, 02:58 AM | [Ignore Me] #11 | |||
PlanetSide 2
Game Designer |
The way to achieve this goal is to teach a player with on screen visuals such as 'analog feedback' demonstrated so well in Half-Life era games, when to let go of a trigger, when to spray and how to control their player/weapons properly.
__________________
Glory to the Republic! Loyalty beyond death! Professional FPS commentator, retired 13 year competitive FPS gamer. PlanetSide 2 Game Designer. Twitter: @JimmyWhis |
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2012-06-28, 02:59 AM | [Ignore Me] #12 | ||
Private
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Thanks for doing this AMA Jimmy! Here's a few questions, don't feel obligated to answer all of them, consider it a grab bag.
Does PlanetSide 2 feature a predictable form of recoil? I have played other games where the recoil feels "random," in the sense that it bounces in random directions rather than a predictable pattern that allows me to reliably compensate. Am I crazy, or is having a predictable form of recoil more desirable than a "random" pattern? I am no expert on routing, but I do know that most of the United States piping for the internet routes through major hubs like Chicago and Dallas. Do you believe that latency will play a major factor in PlanetSide 2, or will net code and lag compensation allow for reliable hit detection? What are your thoughts on the competitive FPS scene? We haven't seen a true stand out star like we have for other genres, such as StarCraft II for RTS and League of Legends for MOBAs. What sort of features do you think are necessary to create the next big FPS eSport? What's your biggest complaint about modern FPS games, either feature or design wise? Is there anything you would change about the direction of the genre, or something you would remove? What are your thoughts on power creep? Does your job have any influence over controlling power creep? If so, what precautions is your team taking to prevent it from happening in PlanetSide 2? As someone who obviously has an extensive background in competitive FPS games, what methods or strategies do you use to improve your play? Do you just practice a lot, or are there specific exercise you do in game to improve yourself? You mentioned on your website about plans to start a show about leadership in online gaming and communities. What do you think are some major qualities a leader should have in an online game, and what specific acts should they be performing as a leader? Last edited by Notturno; 2012-06-28 at 03:00 AM. |
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2012-06-28, 03:00 AM | [Ignore Me] #13 | ||
PlanetSide 2
Game Designer |
At this point I cannot elaborate on this topic. <3
__________________
Glory to the Republic! Loyalty beyond death! Professional FPS commentator, retired 13 year competitive FPS gamer. PlanetSide 2 Game Designer. Twitter: @JimmyWhis |
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