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Old 2003-03-18, 10:33 PM   [Ignore Me] #61
Hamma
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Warp gates arent owned by anyone.
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Old 2003-03-18, 10:41 PM   [Ignore Me] #62
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Well, you know what I mean. Techincally, with the exception of the sanctuaries, no bases are "owned" by a side, they are siezed, garrisoned, and controlled.

Similar concept, but I guess technically you are right.
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Old 2003-03-18, 10:51 PM   [Ignore Me] #63
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So if theft then only you cant use that vehicle right? So if your vehicle gets stolen your whole team wont feel the burn, right?

And the gates can be locked, but only from the outside, as said you can drop pod from the HARTs into hell....but you cant take vehicles... or did i miss somting?.....oh well......
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Old 2003-03-19, 03:34 AM   [Ignore Me] #64
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Can you hijack stuff in a warpgate? I think it would be cool to take some other factions ANT.
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Old 2003-03-19, 08:17 AM   [Ignore Me] #65
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Originally posted by XeeN
From what Hamma said, yes there is a limit, and that limit is the energy the base has.
No, no, no. AMS, not the base's spawn tubes. AMS is the vehicle that respawns/equips people.
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Old 2003-03-19, 08:27 AM   [Ignore Me] #66
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Originally posted by Toimu
Can you hijack stuff in a warpgate? I think it would be cool to take some other factions ANT.
I would have to doubt that, its a weapons free zone.
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Old 2003-03-19, 09:21 AM   [Ignore Me] #67
Revulsion
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During off peak hours I would probably do some ant runs.
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Old 2003-03-19, 09:27 AM   [Ignore Me] #68
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Lol, I had the same question . . . if it's a weapons free zone, couldn't you still take an empty vehicle? I guess maybe not. I can see a lot of fun stuff happening in the Warp Gate areas, though. And also, I think it would be funny to wait around in the weapons free zone in MAX and just follow people around with speed-walk. "Where you going?" "No where". "Ok, don't mind me." I mean, they have to leave eventually . . .

I want to play this game sooo bad . . .
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Old 2003-03-19, 02:54 PM   [Ignore Me] #69
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Originally posted by mr_luc
Lol, I had the same question . . . if it's a weapons free zone, couldn't you still take an empty vehicle? I guess maybe not. I can see a lot of fun stuff happening in the Warp Gate areas, though. And also, I think it would be funny to wait around in the weapons free zone in MAX and just follow people around with speed-walk. "Where you going?" "No where". "Ok, don't mind me." I mean, they have to leave eventually . . .

I want to play this game sooo bad . . .
I would think that an empty vehicle could be taken in a warpgate, assuming that it didn't deconstruct and the driver's seat was set to all on empire.
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Old 2003-03-19, 05:39 PM   [Ignore Me] #70
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Re: Re: yea...


Originally posted by Hamma , in response to BEP's for doing an ANT run vs. combat
eh, i dont think you would make the same amount of BEP's as you would if you were in an active squad
I would think not. The real question is, how would a squad of ANT drivers fare against an active combat squad?

Assuming, of course, there's enough work for a squad of ANT drivers to do at any given time�

They do need to make it enough to be worthwhile - so you aren't getting penalized for supporting your side, by running ANTs vs. just going into combat.


As for the comment on not wanting D-day planned by a truck driver - well, if I had to choose, I'd rather have someone who understands the value that supplying your side has in charge, thank you very much. The unit commanders can worry about combat specifics, and tell the over all commander what they need to win.

But for things like Operation Overlord, it's all about logistics and supply. Getting there, landing, and keeping in supply - in an organized fashion - is the tricky part.
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Old 2003-03-19, 05:45 PM   [Ignore Me] #71
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I agree.

I don't want a truck driver commanding D-Day.

But I would definitely prefer an ANT driver as a commander in PS than any of these wannabe 'generals' that I see popping up every now and then on the Station boards. A reliable ANT driver with a good record of service probably understands the mechanics of the game just as well as those pipsqueak heroes, and obviously isn't a glory hog.

Honestly, aside from Outfit commanders that really put a lot of time into their outfit and earn a measure of respectability that way, I wouldn't follow anyone that was trying to organize these elaborate maneuvers, playing Napoleon etc. I wouldn't necessarily go Lone Wolf -- but I'd pick some relatively quiet player that has more experience in the game, and follow him instead.

Fortunately, with stat tracking and such there will be enough info for us to make informed decisions about who we're following (which wouldn't be possible in an ordinary FPS because even with the best stat tracking there's no context to those numbers -- with PS, we know what's going on in the 'world' and what the numbers signify).
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Old 2003-03-19, 08:37 PM   [Ignore Me] #72
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Obey General Earl!

You should probably just follow anyone with CR 5. Not many wannabes will make it that far, unless they show up last minute during a siege to leech the base-capture CEP from the work of other officers. But yes, if they do get CEP from ANT runs, and he's Rank 5 from that, you can bet he knows about being under fire, combat situations, terrain and such.
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