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Old 2003-03-20, 07:05 PM   [Ignore Me] #46
Mauser101
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Since the Lightning is a single person tank, I actually do see a likelyhood of an AV MAX taking out a Lightning in a one on one fight. As a matter of game balance I think the Lightning will be pretty lightly armored. It is ment as an escort vehicle after all.

It's the Prowler, Magrider and Vanguard that said AV MAX will have to truly be wary of.

That said, I really do not see many one on one battles occuring in this game. And I think it's pretty pointless for people to keep using examples in the context of a one on one fight. I believe that the first thing people will do in this game when they log in (if they are not affiliated with an outfit) will be to set their flag to looking for squad and tail around with a group until they invite the player in. I know I personally will not want none affiliated lone wolf players taggin along with any squad I'm a part of, they be detrimental to my squad's BEP and likely will cause TKs.
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Old 2003-03-20, 07:22 PM   [Ignore Me] #47
NCG JMan
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Originally posted by mr_luc
No my question was 'does splash go through static objects?' -- as long as it doesn't, I'm sure I'll be able to survive attack by at least single-player vehicles, as long as I have an obstacle.

I ask that because in other games, like DAoC, splash damage was purely distance-based, so it would go through anything.

As long as Planetside isn't that way, I feel good about my chances. I mean, I can't see that Vanu hoverbike 0wning the player that movie was being recorded by. It has to be facing you to attack you, and it doesn't appear to be able to hover sideways (vehicular strafing) . . . the same issues apply for almost any single-person vehicle (except for the planes, they can hover sideways right? still, for reasons mentioned, the infantry would probably survive the encounter).

AAAAARGH I CAN'T WAIT FOR THIS GAME!!!!
I read somewhere (I think a dev report/post..don't remember where exactly) that they are using the "ray" system when it comes to that. Which means that you can seek cover behind objects and should be okay. I can't say with certainty though. At least that's how I interpret it. Anyone else know for sure?
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Old 2003-03-20, 08:45 PM   [Ignore Me] #48
NeoTassadar
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Originally posted by Warborn
The MAX can heal itself via terminals. Tanks cannot. Although it'd need an advanced medical terminal to restore its armor, a MAX will never operate alone, so the chances of having an ally capable of repairing nearby is reasonable. Every footsoldier will require their health to be restored and their armor repaired, so there will be people around to heal and repair a MAX. There is, as far as I'm concerned, no significant difference between healing/repairing a MAX and repairing a tank. Both require the Engineering cert to be repaired, one needs medical too, but medical can be covered via terminals, implants, or other players, so there are many options there.
I have already pointed out that they would have to go all the way back to a base (that covers terminals). And I said they would have to have an ally (infantry-engineer) to repair them. Although I did ignore the health factor (which tips it more to the tank). They would not be SELF-sufficient (the tanks can). Your original post I was arguing was a hypothetical one-on-one full crewed tank against a MAX. I'm really not on either MAX or Tank side. I think it will be, at most (I think), a 70/30 fight for the Tank. Otherwise, there would be no point to AV MAXs besides hunting AMS/ANT. Glad we've been able to stay more calm than the Incompetent/Molecular stealther argument (no offense, guys).
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Old 2003-03-20, 09:20 PM   [Ignore Me] #49
Warborn
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I have already pointed out that they would have to go all the way back to a base (that covers terminals). And I said they would have to have an ally (infantry-engineer) to repair them. Although I did ignore the health factor (which tips it more to the tank). They would not be SELF-sufficient (the tanks can).
All I'm trying to say is that getting fixed up after a fight won't be a big deal for either a MAX or a tank. Both require someone to have an Engineering cert to fix (which a tanker may or may not have, although most likely will of course) and neither will be seen alone very often, given how vulnerable they are to certain attacks.

Your original post I was arguing was a hypothetical one-on-one full crewed tank against a MAX. I'm really not on either MAX or Tank side. I think it will be, at most (I think), a 70/30 fight for the Tank. Otherwise, there would be no point to AV MAXs besides hunting AMS/ANT.
Hm. It's really hard to pin any kind of ballpark percentage on it. If the battle is taking place on a relatively flat landscape and neither side moves, the tank will win due to the fact that it simply has far more armor and far more firepower. However, a smart MAX user will not be so stupid as to engage a tank on open ground in a shot-for-shot sort of manner. The main advantage that a MAX has over a tank is mobility, after all. MAX armor can use stairwells in bases to get up to elevations the tank cannot fire from. MAX armor can use (to a lesser extent) the various pre-built fortifications inside the perimeter of an installation to shield itself from fire. There are probably a few other instances where a MAX would be able to use its mobility to its advantage, but I think I made my point. Now, while doing so may not result in the MAX's victory over a tank, 1v1, it'll certainly give the MAX a longer lifespan against the tank, which can be enough for your allies to come in and help take the tank down.

Just do realize that a tank is a relatively slow, unwieldly piece of hardware that is completely devoted for combat. It is god on the land-based, duking-it-out battlefield. Taking out such a powerful vehicle will require a lot more than simply guns. It requires thought, and in many cases, allies. Unless, of course, you're part of another tank crew yourself, in which case, have fun with it.

Oh, and by the way, the role of an AV MAX is (IMO) partly for shelling the shit out of infantry, and for attacking tanks and other vehicles from a more mobile, 1-man (as opposed to 3-man in the case of a tank) fighting unit. While a tank will definitely blow a MAX to hell in a hand basket, a MAX will have more options available to it than a tank -- chief among them the ability to go into a fight fully equipped and ready for battle without having to scrape together two other guys to serve as gunners like a tanker would.

Last edited by Warborn; 2003-03-20 at 09:27 PM.
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Old 2003-03-20, 09:27 PM   [Ignore Me] #50
NeoTassadar
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I already said it wasn't that big of a deal, just enough for consideration while balancing stats. Sure the devs have thought of it already. An AV MAX should have a fighting chance, but the others, I would say the best option would be to run until your ass atrophies.
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Old 2003-03-20, 09:31 PM   [Ignore Me] #51
Warborn
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Well, you're wrong, the MAX shouldn't have a chance against a fully crewed tank, but I think this discussion has reached an impasse, so I'll leave it at that.
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Old 2003-03-20, 09:34 PM   [Ignore Me] #52
NeoTassadar
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Agree to disagree? We don't have any real proof, so sure. Agreed.
Intelligent debates always nice.

Last edited by NeoTassadar; 2003-03-20 at 10:04 PM.
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