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2012-07-14, 12:41 PM | [Ignore Me] #1 | ||
Staff Sergeant
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I've heard some people complain that, unlike PS1, there seems to be no meta-game in PS2. What is meant by this is that groups of players can't have a very significant impact, and going to other continents simply seem to be down to personal preference, rather than being a tactical decision or an actual requirement.
And I somewhat agree. I'm specifically concerned about resource distribution, and that since the resources seem to be scattered equally across the continent (this is just based on what we've seen on Indar). This makes it seem somewhat shallow, because on one hand it will make it easy for factions to keep a balance of what resources they are getting, whilst on the other it will be nearly impossible for an outfit to make an organized effort to corner the market. Why? Because the hexagon system (which is great) forces your faction to acquire adjacent hexes - with irrelevant resources - in order to solidify you presence in the relevant hexes. What do you guys think? Should they stick with the Indar-way, or would you rather see continents with a high concentration of a specific resource? I'd personally prefer the latter, because it will make it easier for outfits to make a significant impact, and will create a situation where outfits will choose, or be forced, to go to a specific continent simply due to its current tactical potential. |
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2012-07-14, 12:51 PM | [Ignore Me] #2 | ||
Private
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For me the resource system is the biggest wildcard in the game, meaning that I really have no idea how it will work. My biggest concern is that if an empire gets locked to their stronghold (warpgate), then they will become resource starved and won't be able take back any territory from the other empire who have vastly more resources then they do.
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2012-07-14, 01:01 PM | [Ignore Me] #3 | |||
Sergeant Major
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Even then, I believe this song by Heywood Banks shall provide insight on how to resolve this issue: https://www.youtube.com/watch?v=609ry15lzMo |
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2012-07-14, 01:01 PM | [Ignore Me] #4 | ||
Second Lieutenant
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I would really like to see some variance between continents.
Another metagame pet peeve for me is all the useless things in the new bases. In the old ones, EVERYTHING had a purpose and could be used, the only things even remotely cosmetic were behind the spawn room. Other than that, all the equipment terminals, command centers, etc... all had uses. Now I'm seeing like, railguns as capture points? What do they do? Nothing? Just look nice?
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-07-14, 01:02 PM | [Ignore Me] #5 | ||
Colonel
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Yeah we've had a few threads on this subject. I completely redesigned their system from scratch since I don't feel they went in the right direction. You can read about it here. Probably not what you had in mind if you like territory based resources, but it solves all the foreseeable problems people have brought up.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-07-14, 01:07 PM | [Ignore Me] #6 | ||
Master Sergeant
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I was watching a video yesterday of Smedley,Josh,higby,and Tray It was made the day the trailer was shown.Smedley started talking about player driven economy that would have to do with the different Resource,i believe he has talking about future plans.I just was looking for the video but cant remember where i saw it
Edit here is said video at 3:29 Last edited by SUBARU; 2012-07-14 at 01:25 PM. |
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2012-07-14, 01:15 PM | [Ignore Me] #8 | ||
Staff Sergeant
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I think a player should get resources from all the maps, not just the map he is on,
so he would care if another map is overrun, to relocate to that map. Looking at the Indar map I see one resource per hex, which is a good thing. Because it creates a choice which hex you need to get which resource. I am asuming that bioplants still give a spawn benefit, which is also a good thing. Because it creates a choice which base you attack to get which benefit. For strategy it helps if there are hexes with rare items. Like the Pulsar Factory Base gives the owner access to pulsar rifles. |
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2012-07-14, 01:18 PM | [Ignore Me] #9 | |||
Staff Sergeant
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2012-07-14, 01:19 PM | [Ignore Me] #10 | |||
Sergeant Major
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2012-07-14, 01:30 PM | [Ignore Me] #12 | ||
Sergeant Major
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This whole thread is idiotic. We don't know anything that could even remotely lead to anything like the wild speculation in this thread. Atleast the driver/gunner thread has some sort of defineable value, and aknowledges that it's speculation and arguments have little relation to the actual game development. But this..? This is completely redundant and unneccessary.
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2012-07-14, 01:36 PM | [Ignore Me] #15 | ||
Sergeant Major
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They have said a few times resources will be a little more scarce than what we have seen. The maps of Indar we saw with resources had a type in every region, we have been told it wont be like that. They have also said they can be used up in a region and will random spawn a new node somewere else on the map.
This is obviously one of those things you have to iron out in beta, but they will limit resources more. We don't need specific resources only coming form 1 cont, but we do need to limit them for there to be a way to deny an empire access to a certain type. |
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