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PSU: Who came up with cannon fodder anyways?
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2012-07-15, 10:15 AM | [Ignore Me] #46 | ||
Staff Sergeant
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That makes perfect sense, if you can still collect resources when you're on another map or logged out than there's no point to having a resource system.
I'm really interested to see if they will allow bases to be hacked past, say, midnight or something. Since your entire faction is depending on resources, it would be weird to let something that 2000 people fought over all afternoon be reset by a few dozen insomniacs at 5 in the morning. |
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2012-07-15, 10:20 AM | [Ignore Me] #47 | ||
Sergeant Major
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Last I heard about resources form others conts, it was still up in the air on whether or not they would allow it. Off line gathering was given as a possible example of something they COULD (read NOT confirmed in) do with the premium sub accounts
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2012-07-15, 11:31 AM | [Ignore Me] #50 | |||
Staff Sergeant
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In PlanetSide 1, what happened on one map had effect on a different map. - Capture a planet to make a base (un)hackable on a different map. - Capture a cave to get module benefits on a linked map. - Capture Oshur to get vehicle repair on other maps. There was Grand Strategy. Different connected maps making one large map. In PlanetSide 2 there is not. What happens one map has no effect on what happens on another map. So in PlanetSide 2 there is less scale. Last edited by fvdham; 2012-07-15 at 11:43 AM. |
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2012-07-15, 12:16 PM | [Ignore Me] #51 | |||
First Sergeant
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The hex system is a great innovation, and the resources probably a great idea too. Where the flaw is, is that its purely about localization to other hexes, and being on a continent allows use of resources from continent. What it is short of is the idea that resources are gathered and stored at a hackable centre in the middle of the hex, and resources are then funneled via pipelines or something to adjacent hex centres. Scissoring between enemy lines would cut one side from the resources of another and vice versa. Likewise links from one continent to another add to the scope, you are being pushed into a corner of one continent, but opening a link via warpgate to the other continent means resources from there can be used. This is also where generators could be used in the equation. Rather than just cutting power to terminals and spawn rooms, they drive the resource chain.Its like ants without the ants, and gives a necessity to backhacking and resecuring. Oh, someones hacked hex whatever on esamir, if they get it it will reinforce their fight here on Indar. I'm not talking about the long lattice links like in ps1, just using the hex adjacent formula to increase the overall map flow. The central hex on each map as it is will end up being a 24/7 cyssorside and you may as well just draw the map into a 3 piece pie and just fight in the middle otherwise. |
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2012-07-15, 12:34 PM | [Ignore Me] #52 | ||
Staff Sergeant
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For a nice denial tactic, the resource should only be collected if there is a connection to your factions safe zone. So any hex that is cut off from the safe zone would not contribute any resource to the players. This would allow outfits to cut off the supply of resources and if they could keep the supply cut off for long enough, vehicle production would start to drop. This would require the outfits to hold the captured hexes for a while, but that would be interesting.
Another thing that could be added is that cut of hexes start to pile up resources and if they captured, the attackers would receive bonus resources. But if the hex is relieved (the link to the safe zone is restored), the resource pileup goes back to the faction at an increased rate until the stocked resource is drained. This could make a fun and interesting meta-game for outfits and commanders to plan and pull off. Finding ways to maximize their resource income and minimize the enemies. |
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2012-07-15, 11:05 PM | [Ignore Me] #53 | |||
Second Lieutenant
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I can't tell you how many times I've logged off with the world 80% one colour only to turn up in your prime time and see another bloody Gunuku-Faro-Honsi clusterfuck with all our good work undone. So I think that the idea about offline resources being linked to ALL of your safe zones is a good one. But like I said a few pages ago, the resource system will become irrelevant after a few weeks. Last edited by StumpyTheOzzie; 2012-07-15 at 11:06 PM. |
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2012-07-15, 11:28 PM | [Ignore Me] #54 | |||
Sergeant Major
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It's possible, but I doubt it. |
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2012-07-16, 12:19 AM | [Ignore Me] #55 | ||
I have a strong opinion that the metagame is what differentiates planetside 1 from every other FPS and MMO out there. The ability for the few to influence the many is what this game has always been about. That said, my impression from when I was there Friday tells me that the PS2 team understands this. The basic game mechanics right now are absolutely solid, and SOE's focus appears to be gradually shifting into fleshing out the metagame and lifting the game to its fullest potential. It may not be immediately clear to the team what is needed, but that's what beta is for.
Last edited by Sardus; 2012-07-16 at 12:22 AM. |
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