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Old 2012-07-15, 12:56 PM   [Ignore Me] #1
Grinds
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Towers and base defense question.


So new PS fan here just had a question about tower/base defending. Are towers and bases upgradeable via resources to fit different defense roles, to have better Air defense or ground defense? I hear about specializing and didn't know how far it goes into the game. So are we able to upgrade our bases to our likings or do they come with pre-set defense systems.
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Old 2012-07-15, 01:55 PM   [Ignore Me] #2
Hamma
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Re: Towers and base defense question.


As of right now no but I'm sure that will come later.
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Old 2012-07-15, 02:00 PM   [Ignore Me] #3
mintyc
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Re: Towers and base defense question.


havent heard anything about upgradeable base/towers.

but...

i have seen a dev point out landing struts on a picture of a tower and that outfits could also be geting recorces...

make of that what you will.
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Old 2012-07-15, 03:21 PM   [Ignore Me] #4
Grinds
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Re: Towers and base defense question.


Originally Posted by mintyc View Post
havent heard anything about upgradeable base/towers.

but...

i have seen a dev point out landing struts on a picture of a tower and that outfits could also be geting recorces...

make of that what you will.
I saw that and that is what sparked the thought in my head. They are there to repair your air vehicles if I understood correctly but to me it just looks like "hey land your galaxy here and enjoy the easy base access." That's why I was checking to see if you can infact build up air defense turrets even if they are very short range to kind of ward off some of the easy access.

Originally Posted by Hamma View Post
As of right now no but I'm sure that will come later.
Darn hopefully you are right, I think it would add a whole new dimension to strategies of defense and offense.

Last edited by Grinds; 2012-07-15 at 03:23 PM.
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Old 2012-07-15, 03:22 PM   [Ignore Me] #5
fb III IX ca IV
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Re: Towers and base defense question.


It's something I would like to see. You could have auto-turrets in a vulnerable location that fire at people or vehicles, but they could be damaged by enemies, and so an engineer would have to risk himself to go there and fix it.
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Old 2012-07-15, 08:14 PM   [Ignore Me] #6
Ratstomper
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Re: Towers and base defense question.


Originally Posted by fb III IX ca IV View Post
It's something I would like to see. You could have auto-turrets in a vulnerable location that fire at people or vehicles, but they could be damaged by enemies, and so an engineer would have to risk himself to go there and fix it.
And once they're gone, they're gone. Gotta spend more resources to build more.

...I like it!
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Old 2012-07-18, 07:08 PM   [Ignore Me] #7
Arovien
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Re: Towers and base defense question.


Players are like resources when defending bases. Since there are different ways to defend a base, there is almost a sense of allocating players as a resource in the defense of a base.

For example, you are in a platoon that needs/wants to hold off an assault on the main point in a tech facility. Depending on how the enemy is attacking, the platoon leader has to order 29 individuals to defend in different ways. The leader might order some engineers to deploy and maintain some turrets. A group of soldiers are ordered to man the AA guns. An anti-vehicle max squad occupies the grounds surrounding the facility.
Players defending instead of automated static defense is more exciting and inspiring TO SAY THE LEAST.
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