What is the ballistic range for TR and NC? - PlanetSide Universe
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Old 2012-07-24, 12:40 PM   [Ignore Me] #1
Mihn
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What is the ballistic range for TR and NC?


Just curious, I saw that there is bullet drop over distance which prompted two questions:

1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).

2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
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Old 2012-07-24, 12:58 PM   [Ignore Me] #2
Synapse
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Re: What is the ballistic range for TR and NC?


1) Nobody knows (or at least nobody not under NDA knows) but your "kilometers" question is silly. The whole map is only 8km wide. from video the very max range of a rank cannot be longer than 500m or so. That would be 1/16th of the map, across an entire base.

2) Do you really think they modeled bullet kinetics server side to see if the bullet has lost enough velocity to still be fatal?
I doubt bullet speed has anything to do with whether it kills you. Likely the bullet arcs but never slows down.
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Old 2012-07-24, 01:08 PM   [Ignore Me] #3
Reizod
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Re: What is the ballistic range for TR and NC?


Originally Posted by Mihn View Post
Just curious, I saw that there is bullet drop over distance which prompted two questions:

1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).

2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
1) It will travel in an arc towards the ground. It can potentially hit someone meters away.

2) Nope
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Old 2012-07-24, 01:14 PM   [Ignore Me] #4
VaderShake
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Re: What is the ballistic range for TR and NC?


Originally Posted by Mihn View Post
Just curious, I saw that there is bullet drop over distance which prompted two questions:

1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).

2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
1. If you missed someone on top of a hill chances are you won't hit anyone else either.

2. I think I speak for all of us here when I say I hope your bullets do that, if not we will be happy to assist.
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Old 2012-07-24, 01:18 PM   [Ignore Me] #5
Dubious
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Re: What is the ballistic range for TR and NC?


I just hope projectiles from tanks and such dont just explode mid air, like they do in PS1

Like pounder max has so limited range its a joke
both NC and VS AV max can shot longer
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Old 2012-07-24, 03:28 PM   [Ignore Me] #6
dookiejones
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Re: What is the ballistic range for TR and NC?


Originally Posted by Mihn View Post
Just curious, I saw that there is bullet drop over distance which prompted two questions:

1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).

2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?

1) That would depend on a number of factors that, most likely, will not be shared publicly for a variety of reasons. See the NLOS (non-line of sight) cannon in development currently. It is capable of firing a 155mm projectile over 15 miles with no line of sight to the target (I.E. over a mountain). So yes it is possible, weather it will happen in PS2 is up for debate though. Personally I would like to see this happen, think about it, some knob fires in the direction of his team mates 5km away and accidentally takes out his own infantry. Or even better a line of tanks shelling a base from 3 km away with cloaky spotters up close calling the coords.

2) No The bullet will only travel at its terminal velocity when falling back to the ground, not "gaining speed all the while". A bullet shot vertically (90 degrees up) will go until its momentum is overcome by gravity and wind resistance, at which point it will fall to the center of gravitational pull up to its terminal velocity (if memory serves correctly that's about 120 mph for a 9mm full metal jacket round). So no, 30g (?) at 120mph is not enough to kill you, it's gonna hurt like hell but you will live. The same bullet fired in a ballistic arc ( I.E. bullet never stops moving and maintains its spin ) IS moving fast enough to kill you when it gets back but you would need to be flash gordon to get to where it lands in time to die from it.

TL : DR
1) It should work that way, the laws of physics allow it, Not sure if the devs will though.
2) You cannot break the laws of physics! In an arc yes it will kill straight up and down no its moving to slow.

Last edited by dookiejones; 2012-07-24 at 03:29 PM. Reason: removed some unintended smileys
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Old 2012-07-24, 04:29 PM   [Ignore Me] #7
vVRedOctoberVv
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Re: What is the ballistic range for TR and NC?


Not enough information to answer this question definitively. I'd be happy to test it with you, though. I'll jump in a prowler, and you go stand over here --> Let me know if you die.
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Old 2012-07-24, 04:39 PM   [Ignore Me] #8
Baneblade
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Re: What is the ballistic range for TR and NC?


It seems pretty likely a bullet in free fall will inflict significant harm.
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Old 2012-07-24, 06:16 PM   [Ignore Me] #9
Flaropri
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Re: What is the ballistic range for TR and NC?


Reality: Bullet freefall can cause damage.

Game: Who knows?

I'm really curious though, if particles (aka, bullets) is vanish after a given distance though. I'd really like to try using some Tank Cannons as arced artillery if they don't or the distance is fairly long (doable with spotters and voice communication), though without artillery co-ordinates it likely won't be practical (just fun and a "neat trick"). I could also see them limiting the vertical angle of non AA weapons on vehicles as well.
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Old 2012-07-24, 06:31 PM   [Ignore Me] #10
Vertigo
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Re: What is the ballistic range for TR and NC?


That being said, would a Liberator shell fired from the flight ceiling, still hit the ground. Nobody knows yet, but it will certainly be fun trying to find out. As I recall, the current cap is 1000 meters, depending on ground terrain.

Last edited by Vertigo; 2012-07-24 at 06:32 PM.
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Old 2012-07-24, 08:18 PM   [Ignore Me] #11
soulsurfsublime
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Re: What is the ballistic range for TR and NC?


Well you would have to think/hope a infiltrator could in theory pull off at least a 1000 meter shot. Bf3 recon are staging the shots but are still hitting at over 3000 meters. This shot is staged at 3200 meters and takes almost 6 seconds to impact target.

And as you can see there is no way to have eyes on the target from this range even with a 12x scope. So I would bet that you could over shoot and get really lucky and score a hit from a decent distance in PS2.



Last edited by soulsurfsublime; 2012-07-24 at 08:26 PM.
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Old 2012-07-24, 08:30 PM   [Ignore Me] #12
Ratstomper
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Re: What is the ballistic range for TR and NC?


Originally Posted by vVRedOctoberVv View Post
Not enough information to answer this question definitively. I'd be happy to test it with you, though. I'll jump in a prowler, and you go stand over here --> Let me know if you die.
Sorry. You only get one shot and we all know TR are incapable of aiming.
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Old 2012-07-25, 08:16 AM   [Ignore Me] #13
Redshift
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Re: What is the ballistic range for TR and NC?


Bullets fired upwards wouldn't travel down at the same speed, they'd fall at whatever their terminal velocity is, they'd be survivable, they certainly would not penetrate a helmet, especially FUTURISTIC SPACE HELMETS!!!
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Old 2012-07-25, 08:30 AM   [Ignore Me] #14
Xyntech
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Re: What is the ballistic range for TR and NC?


Originally Posted by Redshift View Post
Bullets fired upwards wouldn't travel down at the same speed, they'd fall at whatever their terminal velocity is, they'd be survivable, they certainly would not penetrate a helmet, especially FUTURISTIC SPACE HELMETS!!!
That's only true if the bullet is fired perfectly straight up, which pretty much never happens. If it's even slightly off, it will still travel in a balistic arc and strike at speeds similar to their muzzle exit velocity.
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Old 2012-07-25, 11:06 AM   [Ignore Me] #15
Redshift
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Re: What is the ballistic range for TR and NC?


Originally Posted by Xyntech View Post
That's only true if the bullet is fired perfectly straight up, which pretty much never happens. If it's even slightly off, it will still travel in a balistic arc and strike at speeds similar to their muzzle exit velocity.
But that's not what he asked....
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