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2003-03-23, 06:27 PM | [Ignore Me] #46 | |||
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2003-03-23, 08:53 PM | [Ignore Me] #47 | ||
Contributor Captain
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Seiging might work in PS, but i think once reinforcements start to arrive for the beseiged it would fall apart. Occupy ground forces with infantry and fly a galaxy over. I know if i have a max breathing down my neck im not gonna be shooting at the galaxy.
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2003-03-23, 09:34 PM | [Ignore Me] #48 | |||
Major General
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And I know about the HARTs not being able to drop by their base, which gives reason why I said before that the weather conditions have to be clear as a bell so they can see what hell is coming for them. Then hopefully they will scurry for the collision. Now why does this matter, because the drop pods will be falling from the sky into the enemy defence, the drop pods are just comicasy pods in this, and the guy in the pod is only there to nock out any soldier as he can, and also creat open areas for the collision.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-03-24, 06:07 AM | [Ignore Me] #49 | ||
First Sergeant
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Seems to me that the best tactic whenever you are taking a base is to destroy everything. That 15 minute window when the message goes out to the whole enemy faction that they are about to lose a base is when the worst of the attacks will come. Kill their power source, their spawn tubes, the whole works...THEN send in a hacker.
That way, when all the people try and flood in, the only way they have to do it is HART drops. Slow reinforcement. You on the other hand, have an AMS to bring more people in, including engineers to replace destroyed equipment once you own it for real. I see this as being one of the main jobs of stealth armors. Stealth/Eng's sneak in and set up remote boomers near the powerplant and respawn tubes...have them all detonate at once, and suddenly the base has no defenses, and no fast method to reinforce itself. Easy meat. This is only effective for a base that isn't expecting an attack. A base under attack would put people near those facilities to watch for just this sort of thing. BUT, this being a game, and not actual military duty, how many people are going to be willing to stand guard over a piece of hardware for hours on end when there is no immediate threat? Not many. That is all assuming that mines and planted explosives don't show up on radar...would take most of the fun out of it |
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2003-03-24, 08:03 AM | [Ignore Me] #50 | ||
Contributor Captain
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Destroying things like med terminals and equipment terminals keeps it out of the hands of the enemy.
Edit- Sorry about the short post, had to run. These would need to be repaired and hacked before the enemy could use them against you, thats why i would destroy them. Gotta run again, ill post more when i get home. Last edited by Hellsfire123; 2003-03-24 at 10:37 AM. |
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2003-03-24, 02:38 PM | [Ignore Me] #51 | ||
Contributor Captain
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I still dont think there is any way you could talk me into running out of the base to meet 200+ troops. Every player, even if its just a game, is afraid of death. No one wants to die, even if its just for a few seconds. I would fortify my position as well as i could, call for reinforcements, and get ready to engage you at range.
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2003-03-24, 04:26 PM | [Ignore Me] #53 | ||
Corporal
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I wanna command a sqaud that once inside a base could get to the controle romm and hold it for as long as possible, or we could defend the controle room inside our own base if things were not looking good. So here's the way i see a good close quarters squad:
3 anti-infantry maxes 2 Hackers/Grunts with Jackhammers and grenades 3 Medics/Grunts with Jackhammers and Grenades 2 Engineers/Grunts with Jackhammers I'm probably going to have to tweak this a little, i don't like the fact that nobody has a rocketluancher Also, i don't think you'll be seeing a 200+ ORGANIZED attack on a base, i might be wrong, but it's just no something you'll on a REGULAR bases, with the exception of really organzed clans i guess...........but hell, none of us will really know untill we get the game.
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All Venu are the same, especially when i'm scrapping them off my boots |
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2003-03-24, 04:43 PM | [Ignore Me] #54 | ||
Second Lieutenant
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Operation: C4 knockin at the door
Primary Objective: Hamper enemy ability to respawn and obtain gear. Secondary Objective: soften up enemy defenses for an assault. Send in Boomer Equiped Infiltrators to deploy explosives in key places, such as spawn tubes, generators, and equipment terminals. End of story. |
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2003-03-24, 08:44 PM | [Ignore Me] #55 | ||
Major General
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I know many are afriad, but with an AMS 10 meters behind ya, theres no reason for ya to be scared.
And I do know its almost impossible to get 200 peeps under your calls, but as I said itsa dream I had. And I shall change my plan, these are listed for destruction for the hackers: spawn tubes, power, and power. The outside equiptment such as turrets are only for the army to take out. You dont want the hackers out side AT ALL!....besides for their paradrops.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-03-25, 12:18 AM | [Ignore Me] #57 | ||
Major General
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But they need forrest fires?
jk..... But hey, we lookin for peace and NC and Vanu are the peeps not acting peaceful.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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