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2012-07-31, 11:23 PM | [Ignore Me] #1 | ||
Sergeant Major
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I have seen people wondering how exactly big are the continents, and i have found a image to compare the map size from Arma 3, Indar, and Caspian border from bf3.
http://i.imgur.com/LvBaA.jpg Last edited by TheDAWinz; 2012-08-01 at 12:37 AM. |
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2012-07-31, 11:27 PM | [Ignore Me] #2 | ||
Private
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You make me sad.....*starts making rope into noose* the republic is not pleased. Thanks for fixing the link, but the republic must take a strong stance in this unless there are red and black drop pods in your future. =p but cool image.
Last edited by SkyMarshal Rax; 2012-07-31 at 11:30 PM. |
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2012-07-31, 11:28 PM | [Ignore Me] #4 | ||
First Sergeant
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Holy fuck Arma is huge. I think Indar has it just right. I don't really want to walk around for hours without fighting someone.
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2012-07-31, 11:31 PM | [Ignore Me] #5 | ||||
Sergeant Major
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I really think its good sized. |
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2012-07-31, 11:55 PM | [Ignore Me] #9 | ||
Private
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Referring to bf3 player limits and sometimes being lonely on a map. Not as relative as player scale is much larger. Old auraxis was fairly daunting on foot not so much via reaver Last edited by Pkay; 2012-08-01 at 12:02 AM. |
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2012-07-31, 11:55 PM | [Ignore Me] #11 | |||
Sergeant Major
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nvrm its limnos. Last edited by TheDAWinz; 2012-07-31 at 11:57 PM. |
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2012-08-01, 02:44 AM | [Ignore Me] #14 | ||
Private
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I love ArmA excessively but its different gameplay, so the size of the map is built for that gameplay. I think the 8x8km continent should be just fine with how far apart objectives are spaced in this game, but not so close together that it feels overly cramped or their is to much going on to go for one objective. (based purely off knowledge gathered from pictures and videos)
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2012-08-01, 02:52 AM | [Ignore Me] #15 | ||
Captain
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PS2 will have 3 conts at launch.
PS2's conts are all heavily hand-crafted from scratch to finish. Random terrain generation? Nope. The reason they decided to devide the 3 continents (I mean, loading screen. Not like Just Cause 2's 31km*31km open world) was because they didn't want a single continent to have 4000, 6000 or 8000 players shooting each other at the same time. Has anyone ever played games like TES Arena, Daggerfall, or Dark and light? Of course, size/vastness is one of the most important immersion factors in a virtual world, but the attention to detail of these 3 games -compared to current terrain generation/art toolset- were just bad. Last edited by cellinaire; 2012-08-01 at 02:56 AM. |
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