Planetside 2 a worthy sequel? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where to come when the sun is shining and you have nothing else to do.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-08-10, 02:24 AM   [Ignore Me] #1
Hunterzen
Corporal
 
Hunterzen's Avatar
 
Planetside 2 a worthy sequel?


List what worries you about Planetside 2 not having that unique awesome feeling Planetside 1 has. On a positive note list what gives you hope about Planetside 2. I know I should start this up by listing my own thoughts, but I only played Planetside one from release to aftershock, and I haven't done enough research on PS2 to really know what features will be missing that PS1 had. I would like to hear what people especially PS1 veterans have in mind.

Last edited by Hunterzen; 2012-08-10 at 02:35 AM.
Hunterzen is offline  
Reply With Quote
Old 2012-08-10, 02:36 AM   [Ignore Me] #2
fod
Master Sergeant
 
Re: Planetside 2 a worthy sequel?


PS2 missing dedicated driver and gunner is a big downside of PS2 for me (its driver=gunner like bf3 now)
fod is offline  
Reply With Quote
Old 2012-08-10, 02:45 AM   [Ignore Me] #3
camycamera
Major
 
camycamera's Avatar
 
Re: Planetside 2 a worthy sequel?


i haven't played the first planetside, and i know they aren't (really) doing this, but i hope they dont dumb-down PS2 to just appeal to the casual gamer. that would suck, CoD players on our planetside....
camycamera is offline  
Reply With Quote
Old 2012-08-10, 03:21 AM   [Ignore Me] #4
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Planetside 2 a worthy sequel?


The game looks like it will play differently. Sure, it'll be in the FPS genre but with the vehicle, ttk and other changes in the pipe, the only PS1 it'll have is a mostly-similar lore and massive, mixed-arms battles. However, those brawls (and lore, for some) are what bring us here in the first place so, yea, I think it's a worthy successor.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.
exLupo is offline  
Reply With Quote
Old 2012-08-10, 03:26 AM   [Ignore Me] #5
Zeruel
Private
 
Re: Planetside 2 a worthy sequel?


Originally Posted by fod View Post
PS2 missing dedicated driver and gunner is a big downside of PS2 for me (its driver=gunner like bf3 now)
Wasnt it this way for PS1 too? Just some vehicles were not of this kind, i think? (long time not played...) Also i seen a spotlight from tech where the driver wasnt able to shoot in a troop transporter...
Zeruel is offline  
Reply With Quote
Old 2012-08-10, 03:27 AM   [Ignore Me] #6
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Planetside 2 a worthy sequel?


Lightnings were driver/gunner, Magriders had a fairly terrible driver gun, and the rest you had to park and swap seats to use any weapons.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.
exLupo is offline  
Reply With Quote
Old 2012-08-10, 03:44 AM   [Ignore Me] #7
Typherian
Private
 
Re: Planetside 2 a worthy sequel?


Originally Posted by fod View Post
PS2 missing dedicated driver and gunner is a big downside of PS2 for me (its driver=gunner like bf3 now)
This, let the lightning be the tank you drive and gun
Typherian is offline  
Reply With Quote
Old 2012-08-10, 04:37 AM   [Ignore Me] #8
Otleaz
Second Lieutenant
 
Otleaz's Avatar
 
Re: Planetside 2 a worthy sequel?


Originally Posted by IDukeNukeml View Post
I'm gonna say the lack of logisitcs. If it's just a super fast frag fest then I feel it will be less appealing then something that requires strategy. I love fast TTK's but I hope it's not just complete and utter chaos from the moment you login to the moment you leave.
I agree with this. I can't help but feel there will be no room for strategy, only directing the flow of the zerg. It is hard to speculate on this subject without seeing what objectives there are though.
Otleaz is offline  
Reply With Quote
Old 2012-08-10, 04:54 AM   [Ignore Me] #9
Scotsh
Sergeant
 
Re: Planetside 2 a worthy sequel?


Originally Posted by Otleaz View Post
I agree with this. I can't help but feel there will be no room for strategy, only directing the flow of the zerg. It is hard to speculate on this subject without seeing what objectives there are though.
I really think and hope that the hex region system will enable both, zerging and specop-ing. I could imagine that the zergs will be directed toward the big goals (i.e. bases) whilst the capturing of crucial resource nodes wont be of much interest for the zergs and will be a primary target of spec-op-groups. Ideally the sum of those little captures will contribute a lot to the performance of the zerg.
Scotsh is offline  
Reply With Quote
Old 2012-08-10, 07:10 AM   [Ignore Me] #10
Toppopia
Major
 
Re: Planetside 2 a worthy sequel?


One thing that will draw people in, is the feeling of getting 30+ outfit members and attacking a base and feeling like your superior strategy and co-ordination is what wins, and now just that you spammed the most people, or seeing a friendly outfit being beaten back so you come in with aircraft and save their sorry buts. But if this is just going to be COD but a bigger scale, that might drive people away. But i don't think Sony would kill the game by leaving strategy out of the equation.
Toppopia is offline  
Reply With Quote
Old 2012-08-10, 09:38 AM   [Ignore Me] #11
TheDecoy
Private
 
TheDecoy's Avatar
 
Re: Planetside 2 a worthy sequel?


Originally Posted by IDukeNukeml View Post
I'm gonna say the lack of logisitcs. If it's just a super fast frag fest then I feel it will be less appealing then something that requires strategy. I love fast TTK's but I hope it's not just complete and utter chaos from the moment you login to the moment you leave.
Probably will be utter chaos for the first month or two until outfits get organized and people figure out the game.
TheDecoy is offline  
Reply With Quote
Old 2012-08-10, 09:53 AM   [Ignore Me] #12
MrBloodworth
Lieutenant Colonel
 
Re: Planetside 2 a worthy sequel?


Originally Posted by IDukeNukeml View Post
I'm gonna say the lack of logisitcs. If it's just a super fast frag fest then I feel it will be less appealing then something that requires strategy. I love fast TTK's but I hope it's not just complete and utter chaos from the moment you login to the moment you leave.
This concurs with my feelings as well. Other than large battles, im not seeing much Planetside.

All the bases seem to be arena style designs. With no doors to direct or change the flow. The "Breach and siege" game is gone. Coupled with lack of an SOI, no fronts to base assaults. The Continents themselves are little more than server selections with the advent of each empire having a home base on each. There will be no GLOBAL movement of fronts.

The most positive thing I can say, is the art is fantastic, and the shooting looks solid.

Last edited by MrBloodworth; 2012-08-10 at 09:57 AM.
MrBloodworth is offline  
Reply With Quote
Old 2012-08-10, 10:44 AM   [Ignore Me] #13
Syphus
Staff Sergeant
 
Re: Planetside 2 a worthy sequel?


Originally Posted by MrBloodworth View Post
This concurs with my feelings as well. Other than large battles, im not seeing much Planetside.

All the bases seem to be arena style designs. With no doors to direct or change the flow. The "Breach and siege" game is gone. Coupled with lack of an SOI, no fronts to base assaults. The Continents themselves are little more than server selections with the advent of each empire having a home base on each. There will be no GLOBAL movement of fronts.

The most positive thing I can say, is the art is fantastic, and the shooting looks solid.
I have no idea what your hard-on for Doors is about.

Every single base attack was the same thing in PS1. Go down one of a few paths to console, hack, wait, obnoxiously bring ANT. Go to next base, repeat. You could've replaced any base with a medieval castle and you wouldn't have noticed the difference.

This system makes taking basis a bit more active, while at the same time the terrain and base layouts will make taking bases different, as we saw with The Crown.

As an aside, from what we've seen of Biolabs, they look like they might be most similar to PS1 capturing.

Last edited by Syphus; 2012-08-10 at 10:46 AM.
Syphus is offline  
Reply With Quote
Old 2012-08-10, 10:52 AM   [Ignore Me] #14
MrBloodworth
Lieutenant Colonel
 
Re: Planetside 2 a worthy sequel?


Originally Posted by Syphus View Post
I have no idea what your hard-on for Doors is about.
Its part of the "breach and siege" game-play, also Infiltration, and changes the flow of battle. Right now, we have arena style base layouts with no changing paths.

Its also 2012, they do not need to be "Star trek" doors. See Blacklight:Retribution for a great way to do lockable, hackable doors that avoid all the problems with the PS1 doors.

Last edited by MrBloodworth; 2012-08-10 at 10:53 AM.
MrBloodworth is offline  
Reply With Quote
Old 2012-08-10, 10:58 AM   [Ignore Me] #15
Ghostwing
Private
 
Ghostwing's Avatar
 
Re: Planetside 2 a worthy sequel?


I would say PS2 has the POTENTIAL to be a great sequel. We just won't know for sure until release (and even after that they might keep tweaking).
__________________
Memento Mori (Remember, thou art mortal)
Ghostwing is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:10 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.