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2012-09-10, 11:49 AM | [Ignore Me] #1 | ||
Contributor Second Lieutenant
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I just thought about the reason why people in PS1 mostly wanted to join the big zergfights over a base.
Sure there was the lattice and some fat hotspots on the map. But there was also somethings else: You earned more XP in a huge fight than in a small one. AND NO XP AT ALL IF NO ENEMIES WERE DEFINDING THE BASE. Would that also be a solution for the current problems in PS2? What do you think about? |
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2012-09-10, 11:55 AM | [Ignore Me] #2 | ||
Second Lieutenant
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You get 700XP to 1100XP per base for flipping small bases, is that too much?
I think it's one of the methods that grant the MOST XP and certs. At the cost of earning Auraxium, of course, since you're gonna spend a lot of time away from those big bases. |
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2012-09-10, 11:56 AM | [Ignore Me] #3 | ||
Staff Sergeant
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Which current problems are you referring to?
Playing on several servers and empires, it isn't that hard to find a large fight (sometimes harder to find a small fight). If you are referring to the lack of direction in the zerg... well... the impression I get from the interviews and dev posts is that while they want to foster organization, they don't want to do something that would guide all 2000 people on a cont to the same fight (as the game would explode).
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2012-09-10, 01:12 PM | [Ignore Me] #4 | |||
Contributor Second Lieutenant
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Well, i refer to the current lack of a zerg and the too big incentives for ghost captures.
I suggest (as in PS1) that flipping a base after a huge battle should be rewarded with a lot of XP. On the other hand if you are flipping a small outpost via ghosthack (with no battle at all) you should earn no or very little XP. |
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2012-09-10, 01:16 PM | [Ignore Me] #5 | |||
I've had a thread going on this on the official forums with a fair bit of support:
Dynamic XP gain
Last edited by Electrofreak; 2012-09-10 at 01:18 PM. |
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2012-09-10, 02:09 PM | [Ignore Me] #7 | ||
Staff Sergeant
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I honestly haven't paid too much attention to this aspect of the game systems* so forgive me if I am mistaken, but how much of an incentive is XP? In PS1 XP was necessary to level up and thus earn more certs. In PS2 (as I said, forgive me if I am mistaken) XP just grants higher BR, which gives you... titles?
If I am correct (for all I know XP boosts auraxium gain), then wouldn't a resource/auraxium multiplier that is based on area population density be more of an incentive if you are trying to encourage the zerg (not that I think it really needs encouragement, at least on the servers I play on)? So.. something like**: Ghost hacking: 0 bonus Small fight: 1.2 multiplier Medium fight: 1.5 multiplier Large fight: 1.8 multiplier *Haven't really bothered to care. I always seem to have max resources **Numbers pulled out of my ass
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2012-09-10, 02:56 PM | [Ignore Me] #8 | |||
Lieutenant Colonel
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I wonder why that concept was not kept either. Maybe devs have more pressing matters at the moment (like improving base fights). |
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2012-09-10, 11:04 PM | [Ignore Me] #10 | ||
Captain
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The way it is now, bases and outposts and towers all earn the same XP for getting the cap but, if you're in a big fight you're probably earning 5 - 10 times that or more just through doing whatever it is that you do durring a big fight. If there is no fight at all then there is no extra XP to be had.
I really don't see a problem with this especially since leveling up seems to serve no purpose other than putting a number next to your name. |
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2012-09-11, 06:57 AM | [Ignore Me] #11 | ||
Major
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I kinda agree but Now we need much more tools to know whats going on ... the (( hot spot )) are broken at the momment 3 guys figthing 2 is kinda consider as a (( hot spot )) atm
We need heatmap on contested area to know where the big figth are , Also it seams their is Not 2000 players per continents at all the servers has lower pops caps than whats was expected their is hundreads of player yes but not 2000 thats for sure so when their is a big figth their is only one at time ! this is one of the major issue about the game rigth now POP caps and No tools to know properly where the big figth are actually .. Mission sythem, Heatmaps , hotspot thats work properly and higher pop cap are the highest priority to me but yeah big figth should grant more XP |
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