Low pop factions are a problem - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Please don't feed the staff.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-09-29, 11:20 PM   [Ignore Me] #16
Tatwi
Contributor
Major
 
Re: Low pop factions are a problem


Originally Posted by Tiberius View Post
The whole resource model is going to be a continuing problem unless they put minimums in.

People will fight regardless of the incentive to control resources. I say you get a massive resource bonus (empire subsidy?) when you get under a certain amount of territory so you can pull a ton of shit and fight your way back.
I thought at one point whole factions were going to have a cache of resources and that individual players were going to be able to use upto X% of those available resources for pulling vehicles, etc. I am pretty sure someone said something like that last year. In any case, for short term population imbalances something like that would smooth things out for the lower population sides.

They could make it like so,

Resources get added to the faction's pool every "tick" (5 minutes) that the faction owns a base. Let's say that TR has accumulated 10,000,000 units of Polymer, each player would then get between 0.08% - 0.25% of the total per hour. So in this case, people would get between 8,000 and 25,000 units per hour, depending on their battle rank and bonuses earned.

Now let's say that no faction could ever drop below having 500,000 resources in its pool.

With that being the case, even a battle rank 1 player whose faction has been warpgate locked long enough to burn through its entire stock pile of resources would still get 400 of each resource per hour, which sure beats no resources per hour.

With all that being said....

The simple way to do roughly the same thing would be to have the warpgates themselves grant 25 of each of the resources per tick, including AX, to all players of its faction who are active on the continent. Assuming ticks happen every 5 minutes, that's 300 resources per hour. It's not a lot, but once again it's more than none and it helps augment the gains made by taking a few nearby outposts.
Tatwi is offline  
Reply With Quote
Old 2012-09-30, 12:35 AM   [Ignore Me] #17
Tiberius
Corporal
 
Tiberius's Avatar
 
Re: Low pop factions are a problem


Hopefully the pop cap will work. Once there is multiple continents the XP and resource incentives will bring some people from them, but I don't think it will be enough. If one empire is undermanned it's going to be a problem, especially since you can't switch empires on the same server.

Last edited by Tiberius; 2012-09-30 at 12:57 AM.
Tiberius is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:31 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.