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Old 2003-03-26, 08:56 PM   [Ignore Me] #16
Ouroboros
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Gen not a target? With the generator down, NOTHING in the base you are trying to take will work, except spawn tubes. This gives the assaulting team a great advantage.
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Old 2003-03-26, 09:46 PM   [Ignore Me] #17
Toimu
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Originally posted by Ouroboros1
Gen not a target? With the generator down, NOTHING in the base you are trying to take will work, except spawn tubes. This gives the assaulting team a great advantage.
They are saying, once you get the base, you want turrets and stuff working ASAP!
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Old 2003-03-26, 09:55 PM   [Ignore Me] #18
mr_luc
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It really all depends on how long it takes to repair a generator, and how long it takes to destroy it. Until we know both of those things it's relatively m00t.
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Old 2003-03-26, 10:31 PM   [Ignore Me] #19
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Generators are pretty hefty.
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Old 2003-03-26, 10:41 PM   [Ignore Me] #20
culkid
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no actually destroying a gen can be helpful, especially when the empire that owns the base finds out u r attacking it, many people will want to spawn there... so all u do is blow up the gen and nobody can reinforce the other team
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Old 2003-03-27, 02:29 AM   [Ignore Me] #21
Duffman
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Originally posted by Ouroboros1
Gen not a target? With the generator down, NOTHING in the base you are trying to take will work, except spawn tubes. This gives the assaulting team a great advantage.
Wait so in this case there will be no need to blow gens if the spawn tubes will still work. Unless of course you dont spawn with armor and you have to run around naked becasue inventory stations are down. I hope that the spawn tubes dont work when the gens are down, this will bring a whole new spectrum and people will want to some what split up and not just rush after the cap room.
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Old 2003-03-27, 02:46 AM   [Ignore Me] #22
Led
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I see it as more of a harassing thing. Someone sneaks in, blows the generators in a dropship base, viola, no reinforcements to other engagements for a while. Or you could blow the generators in a distant base, everyone will panic and rush to defend... meanwhile you go nab another base while they are distracted
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Old 2003-03-27, 03:22 PM   [Ignore Me] #23
Warborn
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Originally posted by LNS0388
Boomers aren't C4 charges, they are closer to claymores. So while they will probably do more damage then a clip from most of the rifles save the shotguns, a plasma grenade would be more effective.
I seriously doubt a plasma grenade will be more effective than a Boomer. Also, Boomers are remote detonated high explosives. Sounds kinda like C4 to me.
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Old 2003-03-27, 03:31 PM   [Ignore Me] #24
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Originally posted by Snatch
lol u to LUC i love(In friendship sort of way non-sexual) you both with all my heart
Oh come on you don't need to repress those sexual feelings.
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Old 2003-03-27, 10:10 PM   [Ignore Me] #25
Irnbru
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oh yes he does!
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Old 2003-03-28, 08:53 AM   [Ignore Me] #26
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Unless of course you dont spawn with armor and you have to run around naked becasue inventory stations are down.
I read that you spawned with your "kit" you had on when you died...

There is also the question how good jammer grenades are on base equipment... Throw a jammer nade on a spawn tube and disable it for a min while you destroy it etc...

Will doors work if the generator is down ? They are electrical after all...




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