Originally Posted by Tooterfish
No, but I'm sure you are eager to tell me how wrong my opinion is.
|
I'm curious to hear as well, since I agree with Tooterfish. I'm going to go out on a limb and guess that we're going to be told how it's exactly like all the other match-based FPS out there, which simply isn't true.
OP, if by "Halo feel" you mean the sci-fi futuristic setting, and the rechargeable shields, I suppose there are those similarities. Halo was so popular because it was fairly well balanced, had some interesting weapons, and promoted squad-based gameplay with combined arms. I can't, at the moment, think of anything else back in the early 2000s that really succeeded with the same formula.
I remember the moment I was told about PlanetSide back in 2003. I was sitting on my bed reading a book when my brother (Knightwyvern, for those of you that know him) came in (I was 19, he was 15, I think) after coming back from a friend's house, and the first words out of his mouth were "Dude, you gotta check out this game I just played over at Johnny's! It's like Halo, but it's got hundreds of players!"
So obviously, there was a lot in Halo that inspired PlanetSide, and some of that has carried on over to PlanetSide 2. However, PlanetSide has evolved in a lot of ways, so if you're looking for a Halo clone, it's not it. But if you liked Halo and you're looking for something larger-scale and focused on player-vs-player combat, you'll probably like PS2.
The one thing that Halo definitely has that the PlanetSide franchise never has had is a good backstory. A large part of this is due to the fact that PlanetSide has no campaign (if you took Halo's campaign away, you'd lose the heart of the game!) but there are many of us that hopes that SOE will find ways to like PlanetSide for the world and the backstory, and not just for the gameplay.