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2012-12-27, 01:37 PM | [Ignore Me] #17 | ||
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While base redesign is the most obvious and probably best solution i like the aforementioned idea because it's far more realistic.
They moved couple of generators and managed to introduce a handful of bugs with it. I just don't see them doing an entire game design overhaul at this point. |
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2012-12-27, 02:26 PM | [Ignore Me] #19 | ||
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This game might be better off at this point just eliminating infantry altogether and become more focused, like world of tanks, but with airplanes. Slightly redo the bases so vehicles can capture and eliminate the bio lab, and replace it with something else.
You think I'm crazy, but I'm dead serious. The standard FPS player is probably already gone I'm afraid, based on feedback from my steam FPS friends and the general atmosphere. Any nerfing at this point will just piss off the only players really left playing, cause those other players aren't coming back, or it's highly unlikely. Just go full bore vehicles. Eliminate the infantry class altogether. Specialize this game and hope for the best instead of nerfing the only thing left that the existing player base enjoys. |
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2012-12-27, 02:29 PM | [Ignore Me] #20 | ||
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I agree on raising the cost on vehicles. but raising it to as you said "750 for a Vanguard" is just too much. I would just raise it by multiplying it by 2.5 the original cost. ESF now 200 Resource. Solution ESF 500. This coming from a guy who pilots ESF most of the time.
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