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Old 2012-12-31, 12:32 AM   [Ignore Me] #16
OCNSethy
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Re: Tips to Improve Aiming?


Originally Posted by Palerion View Post
Thanks dude. I am actually rolling an LC2 Lynx with a foregrip. I do work on centering my shots, I just seem to lose control much easier when I actually get into the heat of combat. I can decently burst a stationary enemy down at medium-long range, but when they start running or firing back I totally lose control.
I hear ya

Thats a good gun... Ive been on the receiving end of that more time than I care to remember.

It is a medium ranged weapon. I dunno, dont forget to lead your target when they run. Dont crouch and keep yourself moving as well.
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Old 2012-12-31, 01:06 AM   [Ignore Me] #17
RykerStruvian
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Re: Tips to Improve Aiming?


You don't really change your sensitivity in-game, you change it outside by using third-party programs specifically designed for your peripherals. They tend to have gaming profiles which you can build up and set different settings on your mice depending on which mode you have the mouse in.

I have a RAT9 which has four different modes, scaling (based on my custom profile) from 1000dpi --> 800 --> 400 --> 300. All my ingame sensitivity levels, however, are set at 5 (or whatever the middle point happens to be). So when I am running around, I have my mouse set to 400dpi, but when I am flying I switch it to 800 dpi using my mouse. That way, when I fly, my mouse has a higher sensitivity and allows me to perform faster/smooth maneuvers but not require much drag where as the lower modes allow me to track targets easier.

Also, VS weapons are stupid accurate. So don't compare your weapons with theirs ;P

Last edited by RykerStruvian; 2012-12-31 at 01:09 AM.
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Old 2012-12-31, 01:25 AM   [Ignore Me] #18
gunshooter
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Re: Tips to Improve Aiming?


Originally Posted by Palerion View Post
Thanks dude. I am actually rolling an LC2 Lynx with a foregrip. I do work on centering my shots, I just seem to lose control much easier when I actually get into the heat of combat. I can decently burst a stationary enemy down at medium-long range, but when they start running or firing back I totally lose control.
You're using the gun with THE harshest recoil pattern in the game. Additionally it's meant to be a hipfire specialized gun, so trying to make it work for non-hipfire situations with a foregrip is just suboptimal.

Try the Jaguar instead, it has balanced recoil, great accuracy and dps on the same level as the Trac-5 and only slightly lower than the Lynx while also having the advanced laser attachment. Easily the easiest to use and strongest carbine in the game. You'll probably immediately feel like your aim is better.

Last edited by gunshooter; 2012-12-31 at 01:26 AM.
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Old 2012-12-31, 03:43 AM   [Ignore Me] #19
AThreatToYou
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Re: Tips to Improve Aiming?


I read the entire thread, and the above post makes an excellent point. Another point is that TR weapons will be very bouncy because of their higher rate-of-fire, if you still have problems, attempt playing a different faction.

Further, further, further, I'm definitely not bad at playing infantry, and in every PC FPS game ever I have had difficulty tracking moving targets with anything but single-shot cannon/rocket-type weapons (which is ironic, because I'm (used to be) a league-level Tribes player and I will shit you not on that one).
Your problem may stem from being accustomed to hitscan weaponry, whereas all weapons in PlanetSide 2 fire projectiles. From all ranges, this can make a big difference in accuracy if your target is moving (it's the same deal if they are not moving, though).
Moving while doing ADS will sway your scope side to side and increase your ADS-COF (yes, there is a cone-of-fire that changes when you are ADS). Firing while moving makes it bloom horribly, reducing its effectiveness right down to knife-fight range after a few rounds (which is bad for a TR player because of their higher rate-of-fire).

I'm sure you know that weapons actually fire projectiles, and that there is a COF when ADS, but the last adjustment is firing on strafing targets. I find it ridiculous how fast people can strafe sometimes, but that's only before I realize how fast you strafe when you aren't ADS. Enemies using hip-fire specialized weapons will gut you easily in close-quarters because they can out-strafe you. I think you should keep that in mind.

Firing from a distance always requires burst-firing, unless your VS. VS accurate.

My tip is quite simply, aim for the head. It pays off. Big time.
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Old 2012-12-31, 12:04 PM   [Ignore Me] #20
Palerion
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Re: Tips to Improve Aiming?


Much appreciated guys, this clears stuff up a bit more for me. I actually did just buy the jaguar; now, when you say TR weapons are bouncy because of their high rate of fire, what do you mean? Because they aren't necessarilly all high rate of fire, as it has been discussed before, the other two factions have the higher rate of fire carbines. Are the TR carbines more bouncy than their higher ROF counterparts?
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Old 2012-12-31, 07:46 PM   [Ignore Me] #21
gunshooter
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Re: Tips to Improve Aiming?


Originally Posted by Palerion View Post
Much appreciated guys, this clears stuff up a bit more for me. I actually did just buy the jaguar; now, when you say TR weapons are bouncy because of their high rate of fire, what do you mean? Because they aren't necessarilly all high rate of fire, as it has been discussed before, the other two factions have the higher rate of fire carbines. Are the TR carbines more bouncy than their higher ROF counterparts?
All TR carbines sway to the right, except the Jaguar, which just goes straight up. It's really easy to control compared to the Lynx.

This isn't the case for TR LMG's and AR's, just Carbines. Though some of them do go the right, a lot of them are balanced.
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Old 2012-12-31, 08:38 PM   [Ignore Me] #22
AThreatToYou
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Re: Tips to Improve Aiming?


Originally Posted by Palerion View Post
Much appreciated guys, this clears stuff up a bit more for me. I actually did just buy the jaguar; now, when you say TR weapons are bouncy because of their high rate of fire, what do you mean? Because they aren't necessarilly all high rate of fire, as it has been discussed before, the other two factions have the higher rate of fire carbines. Are the TR carbines more bouncy than their higher ROF counterparts?
"Bouncy" cause of reason above poster says. Pulls in different direction. The only weapon I've experienced that pulls in a direction is the NS-11 and dear god that is a pain.
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Old 2012-12-31, 09:08 PM   [Ignore Me] #23
Palerion
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Re: Tips to Improve Aiming?


Thanks for the clarification. Actually, after more research and experimentation, I have found something that is making this more of a challenge than most FPS games for me, and apparently quite a few other people:

There is no ADS sensitivity slider, and the scoped sensitivity slider is not the same as ADS sensitivity, as it does not apply to 1x and 2x scopes. Therefore, when some gamers are used to transitioning to ADS in CQB and being able to track with it just as well as with hip firing, they cannot, because ADS sensitivity seems to be a fraction of what normal sensitivity is. This explains most of my problems, as I admittedly do quite well when I hipfire, but prefer not to because I just like to use sights. Although I know the development team has lots of things to fix, it would be nice if they would add this option into the game so we could adjust our normal and ADS sensitivity to be on a 1:1 ratio. It does seem to be a necessary addition to the game so that players can enjoy it more.

Last edited by Palerion; 2012-12-31 at 09:10 PM.
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Old 2013-01-01, 09:46 PM   [Ignore Me] #24
Electrofreak
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Re: Tips to Improve Aiming?


Originally Posted by Palerion View Post
Thanks for the clarification. Actually, after more research and experimentation, I have found something that is making this more of a challenge than most FPS games for me, and apparently quite a few other people:

There is no ADS sensitivity slider, and the scoped sensitivity slider is not the same as ADS sensitivity, as it does not apply to 1x and 2x scopes. Therefore, when some gamers are used to transitioning to ADS in CQB and being able to track with it just as well as with hip firing, they cannot, because ADS sensitivity seems to be a fraction of what normal sensitivity is. This explains most of my problems, as I admittedly do quite well when I hipfire, but prefer not to because I just like to use sights. Although I know the development team has lots of things to fix, it would be nice if they would add this option into the game so we could adjust our normal and ADS sensitivity to be on a 1:1 ratio. It does seem to be a necessary addition to the game so that players can enjoy it more.
This is a pretty good point; it's been bothering me as well. I like to have consistency in the way my mouse works. My boss at work actually takes his gaming mouse (the same Logitech G500 I have) and keyboard into the office every day from home, which seems a pretty good idea. I'm guessing my mind adapts to my mouse at work and then when I come home and hop on PS2, I suck for a while until my brain dials-in with my G500.

I've yet to find out what my boss plays though. He's a kind of serious guy and the last time I asked about why he brings in his gamer mouse and his Razer keyboard to work, he dodged the question.
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Old 2013-01-02, 06:57 AM   [Ignore Me] #25
Phreec
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Re: Tips to Improve Aiming?


Some sensors still have slight built in acceleration and not all sensors work for all mousepads. Also make sure you don't have hair or dust in your sensor.
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Old 2013-01-02, 07:28 AM   [Ignore Me] #26
Chewy
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Re: Tips to Improve Aiming?


Iv been using a wireless KB&M for a few years now and they are a bitch in some games. Will not be getting another when this one dies because of how inconsistent it is over time and game by game.

I love not having to mess with wires all day as I don't have room for a desk and hooked my rig to a HDTV. But so many times I was forced to relearn my mouse because of its settings going out of wack or not feeling right from one game to another. Games that don't need great aim to play or jsut everyday PC use, a wireless is great for those. But get into something that requires pin point timing/reflexes and wireless will fail to keep up or that minor input lag adds to the game going wrong.

There's no reason to spend a lot of some "Top Gread" gear. Just look for something that has extra buttons to start with. Anything past that as a want and not a need. But those extra side buttons help FAR more than you think and I see them as a need from now on after using just the extra 2 on this mouse.
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