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Old 2013-01-11, 12:58 AM   [Ignore Me] #16
VGCS
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Re: Stat Wars, time for some honesty


More customization is always a good thing. Browser integration is even better. Allowing players to customize their Stats as they're presented to the world would also be tits. I'd proudly show my number of Deaths... I wear that stat like a red badge of courage whenever I earned them...B/c I put myself in harm's way to defend the undefendable. (too bad half of my deaths in this particular game came from 10fps lag & a constant CTD mem Leak that happens every 10 minutes b/c I can't afford Windows7).
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Old 2013-01-11, 06:49 AM   [Ignore Me] #17
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Re: Stat Wars, time for some honesty


Originally Posted by Ghoest9 View Post
Basically the tread is about you being wrong.

I said why you were wrong.

You cried.
You do know that according to his idea you can remove the death stat from your own stat?


Besides it's not exactly proper conclusion to think that if there is no death stat people will not farm... I know at least 10 PS players who don't give a damn if their death is recorded or not, they generally dislike dying.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-11, 07:00 AM   [Ignore Me] #18
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Re: Stat Wars, time for some honesty


Even kills/playtime doesn't really mean much. I spend a lot of time mucking around, driving, having fun. My overall accuracy stat for example is something like 0.2. I enjoy filling the warpgate with smoke rounds while enjoying a sandwich. No. K/D by itself is moderately more useful. Until or unless they start tracking fights from the moment damage is reciprocal and/or to the moment of death (active combat which would REALLY be useful), kills per hour means jack.
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Old 2013-01-11, 07:18 AM   [Ignore Me] #19
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Re: Stat Wars, time for some honesty


Originally Posted by NewSith View Post
You do know that according to his idea you can remove the death stat from your own stat?


Besides it's not exactly proper conclusion to think that if there is no death stat people will not farm... I know at least 10 PS players who don't give a damn if their death is recorded or not, they generally dislike dying.

Removing the death stat will not male Auria a perfect plaxce.
But it would offer a distinct and large improvement.
That should probably be our goal.

No one likes dying - and thats good. We dont want everyone practically suiciding in death rushes all night. But we dont want the majority of players mdoifying there strategy particulallry to keep a low death count either.

As long as that stat exists9and particularly if it can be read on the API) it will be a big problem.
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Old 2013-01-11, 03:57 PM   [Ignore Me] #20
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Re: Stat Wars, time for some honesty


Originally Posted by Ghoest9 View Post
Basically the tread is about you being wrong.

I said why you were wrong.

You cried.
I'm not sure Ghoest9 whether you're just trolling this thread or just a really stupid person. Apologies if you actually are mentally handicapped, but you really shouldn't be posting here if that's the case.

The thread isn't about me being wrong, most people are generally agreeing with me.

You didn't say why I was wrong, I don't think you even read the OP, or simply didn't understand it. Because your comments aren't addressing what I was arguing.
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Old 2013-01-11, 05:13 PM   [Ignore Me] #21
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Re: Stat Wars, time for some honesty


Originally Posted by Helwyr View Post
I'm not sure Ghoest9 whether you're just trolling this thread or just a really stupid person. Apologies if you actually are mentally handicapped, but you really shouldn't be posting here if that's the case.

The thread isn't about me being wrong, most people are generally agreeing with me.

You didn't say why I was wrong, I don't think you even read the OP, or simply didn't understand it. Because your comments aren't addressing what I was arguing.
When I said you were wrong and you responded by saying I shouldnt say you were wrong instead of by refuting me - thats when the thread became about you being wrong.

So now the thread is about you being wrong AND you insulting people.
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Old 2013-01-11, 05:17 PM   [Ignore Me] #22
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Re: Stat Wars, time for some honesty


Never seen a game where stats show the whole thing.

Usualy they are indicators of playstyle mix - and if playstyle is known, either how easy it is or how good he is at it.
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Old 2013-01-11, 06:42 PM   [Ignore Me] #23
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Re: Stat Wars, time for some honesty


Originally Posted by Figment View Post
Never seen a game where stats show the whole thing.

Usualy they are indicators of playstyle mix - and if playstyle is known, either how easy it is or how good he is at it.
i think world of tank stats are good, but thats because there is a clear goal to the game and everymuch is more or less even...and its great you an view everybody full detailed stats ingame....also when people post on the forums a link to their stats is there...most of the time in threads like these all the people posting that stats dont matter are the ones with under 48%(the avg) win rate, go figure.
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Old 2013-01-11, 07:26 PM   [Ignore Me] #24
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Re: Stat Wars, time for some honesty


Originally Posted by SKYeXile View Post
i think world of tank stats are good, but thats because there is a clear goal to the game and everymuch is more or less even...and its great you an view everybody full detailed stats ingame....also when people post on the forums a link to their stats is there...most of the time in threads like these all the people posting that stats dont matter are the ones with under 48%(the avg) win rate, go figure.
WOT stats are great at comparing people with similar play modes and terrible at comparing people who play differently.

Lets you you have 1 guy with a 51 percent win rate and he always plays solo.
Ok so he slightly helps his team. He increases their odds of winning by 2%

Now lets say you have 3 identical players - but they always play together. Anyone of their stats looked at alone would suggest that the player increased his teams odd of winning by 6%

So they dont really tell you a great deal about the player because they dont tell you how they play(in case you wonder I was just a slightly above average player when I played.)

Im not saying the stats were worthless they tended to be right - Garbad was really good and he had really good stats for instance. But they made some significantly above averge players look great when they shouldnt have and they made some great players simply look good.
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Old 2013-01-11, 09:20 PM   [Ignore Me] #25
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Re: Stat Wars, time for some honesty


Originally Posted by Ghoest9 View Post
WOT stats are great at comparing people with similar play modes and terrible at comparing people who play differently.

Lets you you have 1 guy with a 51 percent win rate and he always plays solo.
Ok so he slightly helps his team. He increases their odds of winning by 2%

Now lets say you have 3 identical players - but they always play together. Anyone of their stats looked at alone would suggest that the player increased his teams odd of winning by 6%

So they dont really tell you a great deal about the player because they dont tell you how they play(in case you wonder I was just a slightly above average player when I played.)

Im not saying the stats were worthless they tended to be right - Garbad was really good and he had really good stats for instance. But they made some significantly above averge players look great when they shouldnt have and they made some great players simply look good.
well win rate is just one stat. and yea been parties does certainly help that. but you can still look at damage per tank. like my E50 has 1800 HP(from memory) but i do 2400 dmg per round in it, the avg tanker would do only ~1350 dmg per game with it. (based off 25% avg survival rate) so i more than pull my weight in games and it does effect my win rate.

I sorta agree with you, there are certainly different play styles, obviously with different tanks, but the object of that game is to win the round and on a tank - tank basis you can see if that player is contributing properly to a win.
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Old 2013-01-11, 11:19 PM   [Ignore Me] #26
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Re: Stat Wars, time for some honesty


Current stats tell you very little about a player.

Good players will know who the other good players are.
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Old 2013-01-12, 06:32 AM   [Ignore Me] #27
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Re: Stat Wars, time for some honesty


stats are interesting but they all depend on the type of game. I think k/d is the least I.portant in planetside due to the way it is ment to played and shear size of it.
the other stats are interesting though. I would say SOE are still playing with them and will chop and change stuff as the game goes on.
haven't noticed but are base captures and defences on there?
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Old 2013-01-12, 08:23 AM   [Ignore Me] #28
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Re: Stat Wars, time for some honesty


Originally Posted by RSphil View Post
haven't noticed but are base captures and defences on there?
Yeah. You can go into the current PSU version of the stats and see facility caps and defenses.
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Old 2013-01-12, 10:08 AM   [Ignore Me] #29
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Re: Stat Wars, time for some honesty


ah cool. have to have a look tonight. cheers.
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Old 2013-01-12, 01:09 PM   [Ignore Me] #30
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Re: Stat Wars, time for some honesty


it's all about vanity really. Stats have absolutely no impact on me or my playstyle because I really don't care at all what bob or mary thinks of the numbers in my profile. I focus on what I think is important in a current situation and I get it done. If it's repairing turrets while being bombarded from 40 different angles then I'll do it. If I think running through the middle of a swarm of enemies to screw with them and get them to shoot each other will give us an advantage I'll do it. I'll always take point because a few pixelated slugs to the head don't bother me one bit if it gives the guys following me in an advantage to clear the room/objective.

People just need to stop being vain about their stats and play the game, and yes stats do have an impact on peoples mentality, maybe not everyone but nobody can deny it happens without either being ignorant or a liar. That doesn't mean if the stats were removed it would change everything, some people just like to play that way. But I'll tell you that when I'm playing a game like tf2 or tribes I see a lot more people playing the objective hard then I do in most other games that highlight the death stat. Vanity and pride aren't fiction.

So yeah, I'm all up for being able to edit it. I don't see removing it as a good thing only because it keeps some players hooked to it but I don't see it as a good thing for a community as a whole either. The best solution I can see is giving people the ability to only display the stats that they want to display to everyone and turn everything else off so that only SOE has access to them for w/e they use them for.

That said, I want more stats, shots and kills and headshots per vehicle and per weapon, ammo boxes dropped, points via those boxes, revive counts, time played in hexes/bases, time on continent, time in vehicle/kit, etc ,etc. Everything down to the last time my avatar piddled. I enjoy seeing how horrible I am with certain weapons and vehicles

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