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2013-02-04, 02:41 AM | [Ignore Me] #1 | ||
Corporal
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Here is the video review for the NC's AF-4 Cyclone:
The gun is great. The close range damage and accuracy (low recoil) make it an excellent choice and the ability to get 35 rounds in a magazine mean it is great for taking on 3+ people at once. For light assaults and infiltrators that flank a lot, the gun is simply Heaven. |
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2013-02-04, 04:01 AM | [Ignore Me] #3 | ||
First Lieutenant
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Yeah, the Cyclone seemed pretty good when I trialed it for 30 minutes. Unfortunately I don't really play a class that would make good use of SMGs with my NC character, but i'm still going back and forth with myself about getting the Eridani to use with my VS LA.
I trialed that and liked it, but I don't know what the next lot of SMGs they're doing are going to be like, so I don't know whether to hold off until they come out. |
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2013-02-04, 05:47 AM | [Ignore Me] #5 | ||
The SMG obsoleted over two hundred dollars of my SC unlocked weapons. I use it for every class to great effect. It has become my outfit's gun of choice.
It is just as awesome for HA as it is for LA. |
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2013-02-04, 05:50 AM | [Ignore Me] #6 | ||
It's perfect for LA, but infiltrators should not have that kind of firepower. They should be the lurkers in the shadows and/or snipers, not invisible rambos.
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Last edited by Sturmhardt; 2013-02-04 at 05:51 AM. |
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2013-02-04, 06:04 AM | [Ignore Me] #7 | |||
Private
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With the SMG, atleast infiltrators have the chance of killing stuff in CQC instead of just being free certs for anyone with working eye-sight. Untill then, SMG it is! |
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2013-02-04, 06:41 AM | [Ignore Me] #8 | |||
Private
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I wonder if giving SMGs to HA wasn't a mistake. If you combine the deadliness of SMGs in CQB with the "invincibility" offered by the HA shield, you get a major source of frustration for the victim: You get the feeling you are shooting bubbles at your enemy. I haven't tried the weapon yet, but I'm afraid I'll just have to buy it for CQB if it's as good as it seems, otherwise I won't stand a chance. Did anyone say pay2win? Personally I think that's OK, I don't mind supporting SOE for providing us with a good game, but I thought that's something they really wanted to avoid. |
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2013-02-04, 07:17 AM | [Ignore Me] #9 | |||
Sergeant
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The gun hits decently hard, has excellent accuracy and reloads quick. I haven't tried long range with it but anyone under 20 feet is in for a hurting. If there's one thing about the gun, it's got a low number of bullet and I had to use my trusty rebel to finish off a couple guys when in one of those super short range turning fights. The extended mag should fix that though as the gun doesn't really need the laser sight. I stuck a suppressor and NV scope on mine so far. |
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2013-02-04, 07:19 AM | [Ignore Me] #10 | ||||
What next? Infils with shotguns? Last edited by psijaka; 2013-02-04 at 07:22 AM. |
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2013-02-04, 07:30 AM | [Ignore Me] #12 | |||
Lieutenant Colonel
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This is a good gun but its not exceptionally powerful. It has less power than a CQC carbine. It has way less power than a shotgun(up close.) And its range is highly limited. What makes this gun stand out really is that exchanges range for extreme ease of use. The damage up close is roughly average compared to other normal guns. I think its exactly what infs should be able to carry.
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Wherever you went - Here you are. |
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2013-02-04, 07:33 AM | [Ignore Me] #13 | |||
Private
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I've got the SMG for my infiltrator, and it's great fun, but it doesn't allow me to do anything I couldn't do as a LA. They still flank just as well(or better, depending on who you talk to). It's basically a carbine with less bullets(25), that performs terrible at range. Anything outside of 20-30m isn't worth engaging. Shotguns/carbines are still superior in CQC to the SMG. |
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2013-02-04, 07:37 AM | [Ignore Me] #14 | ||||
Lieutenant Colonel
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Honestly if you have no idea what you are talking about - stop talking??? This gun does less damage than many LMGs. It has a MUCH smaller clip. And its range is really shot. It has a role for a class like HA but its mostly for average and worse type players who are willing to give up range and capacity for ease of use.
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Wherever you went - Here you are. |
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2013-02-04, 07:37 AM | [Ignore Me] #15 | ||
Lieutenant General
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Sadly, that was the previous step in beta. ;p
As a long term infil (again, 8-9 years of PS1 playing 80% of my time as infil), pistols and limited explosives are sufficient. Infils need meaningful objectives to open passages to their allies, sabotage and have some sort of advantage in taking over by stealth. Melee power for infils sure, but basically we're talking AMP cloakers froms PS1 here, those wern't infiltrating, but people continuously looking for quick and easy kills. But at least the SMG of that time period was inferior to shotguns and rifles in all aspects but size and slot needed, including TTK, accuracy, clip and range. |
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