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Old 2013-02-27, 03:18 PM   [Ignore Me] #16
bpostal
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Re: The Stairs,doorways,shield doors,facilities are designed for like 20 vs 20


Originally Posted by Dreamcast View Post
When was the last time giant battles were decided on just 1 tiny building.
...
One building per cap point, plus the spawn room. So not one building, maybe 4 tops.
I think it's more of a base flow issue than 'small openings' issue.
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Old 2013-02-27, 03:28 PM   [Ignore Me] #17
zulu
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Re: The Stairs,doorways,shield doors,facilities are designed for like 20 vs 20


Originally Posted by Dreamcast View Post
The whole Maps are huge, great for vehicles/Aircraft, very open but when it comes to Facilities, they decide to do everything very tight and small.

...

Their is no strategy in Infantry battles, is just push push...because that all you can do when the map is designed to have all infantry crowded in one single place.

Instead of making the levels bigger, with more freedom so their would be better places to flank thus skill/tactics will matter more....They decide to make fights as crowded as possible so the Empire with the biggest numbers can push most and win.
One of the reasons the Crown is easily defended is because there are only a limited number of angles to attack it (from the southwest and north, with a few other limited funnels). This means that smaller numbers of defenders can actually hold it provided they're alert and respond to all the threats that present themselves.

That is tactics -- setting up defenses, healing the wounded, resupplying maxes, sending out light assaults and infiltrators to flank attacking forces. The attackers are forced to do the same thing, since it's unlikely that they can push a sunderer into a spot that allows their forces to respawn right into the battle easily.

The problem isn't that the maps are too small (in fact, when I read your subject line, I thought, "Yes, some of these facilities need to be much smaller") -- it's that they're far too big to defend effectively. There are too many ways for attackers to flank, and so it's impossible for a smaller force of defenders to defend -- they'll be turned in three directions and flanked from directions four, five, six, and seven over and over again.

People complain about the repitition of attacking and defending the Crown, and I'd agree that it's gotten more than a little tedious, even in the short time I've been playing the game, but the game's designers need to look at why people are so eager to defend it: It's because defending the Crown (as well as attacking it) isn't a curbstomp nine times out of ten. You don't just get rolled over when the opposing force sends in a few sunderers and outspawns you.

Big engagements elsewhere really are just meatgrinders. It's only in small engagements (and a handful of the larger battles) that tactics and individual skill really play a role.
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Old 2013-02-27, 03:43 PM   [Ignore Me] #18
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Re: The Stairs,doorways,shield doors,facilities are designed for like 20 vs 20


Originally Posted by Figment View Post
...I'm sorry, you're complaining that PS2 funnels players and there's no open terrain or flanking options? In fact, playing Light Assault, I can't think of any direction I can't attack from.



Did you even press "PLAY" yet? Because that's the exact opposite from what my experience is. In fact, you might be thinking of PS1 here with your pipes analogy. >.>


To me, most facilities remind me of this:

^ THIS!
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