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2013-03-14, 05:38 PM | [Ignore Me] #1 | ||
Lieutenant General
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Since I never go through the trouble of trialing a lot of weapons, I've mostly found so far that:
- SMGs are FAR more accurate when hipfiring than expected and at ranges I would not have expected a SMG to hit the broadside of a barn, let alone using hipfire to fire at units at long range. (Compared to the standard LA weapon for instance, its killing potential feels epic and damage drop-off not noteworthy enough to warrant calling it a CQC weapon). - Shotguns with slugs need to be recategorised as sniper rifles. Could one, two and three shot people depending on own aim at ranges where I'm having trouble with sniper rifles at times. Why don't these things have damage drop-off or such high spread they're absolutely useless beyond 20-30m and thus only good for CQC? - Double Falcon seems decent, but is at least a type of AV where you can't easily hit infantry with - particularly useless at short range: GOOD. - The Wraith is lol-giggles-facepalm: red light on the rear is clearly visible when cloaked and lights up the entire cloak (especially in the dark). - You can switch seats on the Wraith and repair yourself mid-drive or have your fellow player do it. - You can toss C4 and mines while in the rumble seat. - C4 placed on top of a Wraith cloaks even if tossed on later. - You can sit uncloaked on a cloaked Wraith. - Such long splash ranges on most weapons, but splash hardly ever (if at all) hurts vehicles. So what's the point of having splash on AV weapons? To make them into makeshift AI weapons? |
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2013-03-14, 05:47 PM | [Ignore Me] #2 | ||
Private
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After lots of testing, I really really wish that I had gone VS instead of TR way back when. I like all of their guns more, and I like all of their vehicles more. Still not sure I could live with the color scheme though...
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2013-03-14, 07:11 PM | [Ignore Me] #3 | ||
Major
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i tried out the TAS-16 Blackjack pump action shotgun yesterday,by god that thing is a god. compared to the semi auto shotguns that killed the dummies in 2 hits to the chest (obviously one hit to the head) at reasonably close range, the TAS-16 Blackjack killed them in ONE hit. wow.
also, the flash suppressor is really useful for the T9 CARV. constantly before i got the flash suppressor, and especially at night, i couldn't see where the fuck i was shooting sometimes because of the muzzle flash. now i can aim better at night and gives me more reasons to play as HA at night oh, and you can't try out the kinetic armour on the MAX? i looked for it, couldn't find it? am i missing something? Last edited by camycamera; 2013-03-14 at 07:38 PM. |
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2013-03-14, 07:57 PM | [Ignore Me] #4 | |||
Contributor Major
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Shotguns with slugs are awful in CQC. That's the trade off. |
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2013-03-14, 10:24 PM | [Ignore Me] #11 | |||
Major
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Doing testing isn't a Lets Play done in a single sitting. It can take HOURS just for recording let alone all of the editing needed on top of Youtube slow as hell (for me) uploads and processing. This is just for one person as well, think of needing a squads worth of people all to have the same schedule times like before the VR room. |
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2013-03-14, 10:31 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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concussion and smoke grenades are functional. you cant teamkill, but you can be very creative with some things.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-03-14, 11:00 PM | [Ignore Me] #14 | |||
Sergeant Major
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Yes, a direct hit will take all shields and about 25% HP. So two direct hits will kill someone.
I was surprised at the underbarrel shotgun. Ohk just like pump actions. But still not worth giving up smoke or nades which are both more useful. The Facebook pistols are so awful to look at. Horrid gold texture. The silencer on sniperrifles suck. With the sr7. You loose 1.5 mil dots at around 100ish yards.
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