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Old 2013-03-19, 08:55 AM   [Ignore Me] #16
Satanam
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Is there anyone complaining that VS are weak infantry? I mean, are we talking about PlanetSide 2? There's something wrong here and I can't understand what.
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Old 2013-03-19, 10:22 AM   [Ignore Me] #17
VaderShake
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Awe....VS got their warpgate moved and now they can't dominate...awe....poor babies...
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Old 2013-03-19, 02:03 PM   [Ignore Me] #18
Falcon_br
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Originally Posted by Assist View Post
VS hasn't had 35% population since early December. We haven't broke 30% population in nearly 2 months, even with the mergers. Our average the past week is 27%.

Also, VS lose on open ground infantry combat. Range is a benefit ONLY to the Saron, which less and less Magriders use. Other than that, range is the biggest penalty to the VS faction because of the damage drop off.
You are right though, we have 50-60% land mass ownership on Indar Waterson. Meanwhile we have 0 on Amerish and Esamir. Oh, and we have the North warpgate which is designed to have 50% land mass ownership on Indar.
Guys, you got indar 12 hours since the last WG rotation!
We had to combine forces with the NC to take the control away from you, and it wasn´t easy!
NC tryed for more them a month to control Indar, they never did. The TR almost got the control of it three times, every time we gated the NC, those damn VS players cut out the TR supply from the WG and the campaign was over. Locking the NC inside the gate is easy, but the VS players knows how to break a siege! With magriders!
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Old 2013-03-19, 02:15 PM   [Ignore Me] #19
Rothnang
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


It has nothing to do with VS specifically, it's just about how the various mechanics balance out.

The reality in PS2 is simply this: Shotguns are overpowered, and the NC gets the most shotguns.


The problem with shotguns is simply that they are unbeatable at close range in a game where even long range weapons are not anywhere near as lethal at long range. Range is a stat that is severely overtaxed in an items stat budget.

When you engage someone who's carrying a shotgun at long range what happens? They just bunnyhop into cover. Sure you might take off their shield, maybe even scratch their health, but the likelihood of them actually going down is pretty low because the TTK in long range fights is extremely long, even when you are using long range weapons.

What happens when the guy with a shotgun catches you at short range though? You die in 1-2 hits, he wins easily.

Longer range on weapons is pretty much only an advantage in your mind. You feel like you can get an edge by being able to reach out and hit people at longer range, but in reality, the vast majority of infantry on infantry kills in this game happen at 5-20 meters, where a shotgun dominates everything else. Long range weapons offer some suppression by forcing enemies into cover, but that doesn't give you kills, and sooner or later you have to go in close, especially when most of the decisive infantry battles take place inside of facilities like techplants and biolabs where long range is not really a factor anyways.


There is just an extreme bias toward short range weapons in the way that the devs balance this game, and the NC are huge benefactors of that because they can put shotguns on MAXes and Fighters. They can even put shotguns on their tank, which hilariously enough would probably be the best possible weapon for shooting down incoming Phoenixes, if the NC had to actually ever deal with those.




Also, the Saron is a piece of crap now. It has a firing delay which makes it very difficult to hit with that thing from a moving tank. It's supposed to be a Laser/Railgun, but the projectile speed has been nerfed to the point where Prowler and Vanguards fire tank shells that move more quickly than its energy beam. (The tooltip says laser, but apparently the HRB stands for Heavy Rail Beam, which would indicate some type of magnetically accelerated particle weapon, either way realistically they would have no travel time at all that is perceptible to a human)

I really hope the Saron gets an overhaul and maybe will work similarly to the new VS heavy weapon, and be more useful again. Right now its just really inadequate considering how incredibly narrow its purpose is. Once again, the weapon that absolutely dominates in the secondary tank gun category is a short range gun, which does absolutely insane damage, the Vulcan.

The only reason why the Enforcer Modified doesn't rank very high as far as tank weapons are concerned is because its one of the faction specific anti-infantry guns, which are generally never used by tanks at all.

Last edited by Rothnang; 2013-03-19 at 02:37 PM.
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Old 2013-03-19, 02:18 PM   [Ignore Me] #20
Saintlycow
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Originally Posted by Mordelicius View Post
LOL. VS is the only faction that can get 20%-25% population, hold the Crown comfortable and still own 1/3 of the land mass.

With the north Warpgate and the Prowler nerf, they regularly get 35% population and 50%-60% land mass ownership at Waterson.

Heck they capped Waterson Indar like nothing right after getting the N warpgate. Reason? They own the line-of-sight war. They got high accuracy and still get the high rate of fire of TR.
Personally, I'd like to think that's because the VS got good when we used to suck, and we are better coordinated.
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Old 2013-03-19, 03:10 PM   [Ignore Me] #21
vsnctr
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Originally Posted by almalino View Post
Cannot resist.

Goodby!

As an NC I do not need weak VS players. It is to boring to kill enemy who cannot kill me from the back with 6 bullets
I have played this game for a while and overall killed NC more than TR.
I just feel NC is harder to be killed recently somehow. And the 6 bullets was right on that guy's body, close distant. What you can say, either a bug, or NC owns some advantage.
Try VS first, and then say 'I'm hero'.
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Old 2013-03-19, 03:18 PM   [Ignore Me] #22
NotTheMomma
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Not going to read the entire thread, but you shouldn't make any hasty decisions if this is based on the dice-roll festival that the game was over the weekend. Hold off until some of these bugs and performance issues improve (should be soon).
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Old 2013-03-19, 04:20 PM   [Ignore Me] #23
basti
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Originally Posted by vsnctr View Post
With Nanoweave Armor 4, 6 bullets of pandora, shoot from back, cannot kill a NC; he turned around, 2 bullets killed me. He lost only half of his health. What's the horrible experience.
No matter using pandora/serpent, so hard to kill NC on one by one. What can I do?

I'm thinking to quit vs and the game.

In order to do damage you also need to actually hit your target...
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Old 2013-03-19, 05:10 PM   [Ignore Me] #24
JesNC
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Originally Posted by Rothnang View Post
It has nothing to do with VS specifically, it's just about how the various mechanics balance out.

The reality in PS2 is simply this: Shotguns are overpowered, and the NC gets the most shotguns.

....

The only reason why the Enforcer Modified doesn't rank very high as far as tank weapons are concerned is because its one of the faction specific anti-infantry guns, which are generally never used by tanks at all.
What? I don't even....

Are you SERIOUSLY complaining about the Jackhammer here? The single most useless (shot)gun in the game? Or is this some kind of hidden nerf Scatmax post?
When short range weapons are so OP why is everyone complaining about the Gauss SAW, the arguably longest range LMG in the game? I'm not saying that pump-action shotguns (and only those) aren't over the top, but attributing the shortcomings of a single weapon family solely to one empire because "Hurr durr, they get more of them" and basing an entire game balance argument around this issue is quite ridiculous.

The AH is nice for trolling ESF and infantry, but in the end the rotary is superior. And the C85 Modified is never used because it sucks, period. The Kobalt is simply better in every way.


In reality, this is all about perception. The result of the flinch change is that facing NC isn't a lopsided fight anymore. This, of course, is unsettling for some TR/VS players who used to faceroll NC on every occassion and now run straight to the forums to cry nerf.

Last edited by JesNC; 2013-03-19 at 05:12 PM.
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Old 2013-03-19, 05:29 PM   [Ignore Me] #25
Rothnang
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


The fact that the Jackhammer is considered underpowered is mostly because all the other shotguns are overpowered. Once again, it has nothing to do with the NC at all, they just happen to get the benefit of overpowered short range weapons on MAXes and ESFs.
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Old 2013-03-19, 06:20 PM   [Ignore Me] #26
Assist
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Re: Balance issue in PlanetSide 2 -- VS to NC? VS is suck


Originally Posted by basti View Post
In order to do damage you also need to actually hit your target...
clearly you've never used the Liberator

also, just for the record since this was about Waterson somewhat - Primetime playtime(6:30 EST): 26% VS // 37% NC // 37% TR. Who cares about faction balance though! It's not like population is the deciding factor in the outcome of PS2!
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Last edited by Assist; 2013-03-19 at 06:24 PM.
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