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2013-03-24, 08:13 AM | [Ignore Me] #2 | ||
So they would basicly work like the medic bags from the BF series. I agree with your limitations and restrictions i.e. that it heals everyone within its area and that having more only increases the radius of the healing ticks.
I agree that it wouldn't detract from the other healing tools, except perhaps freeing up the utility slot for players who normally equip Restoration Kits. Initially I thought about this and the Bio Lab bonus working together, but since that's going to change in the future it's probably not a problem. I'm still undecided as to whether or not I think this is something that would have a place, just like the actual triage cert itself, I do agree with wanting to make the triage cert worthwhile. I wouldn't mind testing it out and seeing just what effect it would have on battles, probably nothing besides allowing players to heal up between fights without there having to be a medic nearby. Last edited by ChipMHazard; 2013-03-24 at 09:48 AM. |
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2013-03-24, 01:44 PM | [Ignore Me] #5 | ||
First Sergeant
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I see where the idea is going but as a dedicated medic/support player would I cert into it: probably not.
Triage in it's current state is for lack of a better word a useless and voided cert line for reasons that have probably been seen before in other threads. Thinking about the situations I regularly find myself in as a medic I'm always on the front line picking people up or aoe healing. If I'm supporting a base push I'm there on the capture point with other players and I don't see the benefit of having an ammo pack style med kit when I'm equipped to the eyeballs with the medic gun, aoe heal (that probably heals more per tick) and a healing/revive grenade. If I'm supporting the push then I can aoe while the flip happens - there's no reason for me to be drop a pack and move elsewhere since I'll be moving to the next objective with the friendly forces. The only people I can see this benefiting is the solo medics and even then I don't think it'd be used regularly as its faster and likely more productive to aoe heal. Like I say I see where its going and the quick implementation solution and agree C4 is not on my list of medic acquisitions but I'm not sure this is the answer. I think the utility on the medic should be the option to carry additional grenades in the style of the suit mod however only compatible with the healing and revive flavors. |
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2013-03-24, 04:41 PM | [Ignore Me] #6 | |||
First Sergeant
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2. This is only for the medic utility slot, not for anyone else. |
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2013-03-24, 04:46 PM | [Ignore Me] #9 | |||
First Sergeant
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Additional grenades: eh how many though? You can already carry quite a few with the belt option. Are we talking 6+? |
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2013-03-24, 05:03 PM | [Ignore Me] #10 | |||
In the same way that relying on ammo boxes means that you don't have to rely on the Ammunition Belt as much. Just a thought on what kind of impact it might have. Last edited by ChipMHazard; 2013-03-24 at 05:22 PM. |
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2013-03-24, 06:27 PM | [Ignore Me] #11 | |||
First Sergeant
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With the belt option you can carry a total of 3 at the expense of nanoweave/shield capacitor/flak armor and I don't think that's a viable sacrifice (some might argue otherwise over choice) for the dedicated medic - I'd say that game play decision and rule definitely applies to the explosive types limiting the potential grenade spam from every character if each had more than one as standard spawn - I think that the non-explosive/lethal grenades should be where you can cert them as utility held options, so 200 for +1 extra and 500 for the +2 (revive/heal/emp etc.) the numbers don't have to be excessive they just channel your character to be more specialized rather than having the explosives as some token gesture tagged on the end. Then again give me back symbiotic healing, nanite burst and/or Aegis shielding as utility or otherwise and I'll dump the nanoweave in favor of the grenade belt immediately.. |
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2013-03-24, 06:37 PM | [Ignore Me] #12 | |||
First Sergeant
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2013-03-24, 06:38 PM | [Ignore Me] #13 | |||
First Sergeant
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...although if that's the case, I seriously question the viability of Adrenaline Pump for Light Assault - the change is so subtle and it takes the place of all those things you mentioned too. |
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