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2013-03-25, 09:38 PM | [Ignore Me] #1 | ||
Sergeant
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Poorly balanced shotguns infuriating fans of infantry combat.
VS population dwindling (Waterson). MLG mode coming out that nobody will be able to participate in. Very large outfits hold all the power on the battlefield using numbers > all tactics. New ESAV released in a bizarrely unfinished state. ___ I was really happy with the vehicle changes they made, but server transfers seemed to highlight old problems with the metagame. Maybe its just because VS lost out big time on Waterson when Jaeger came in (comparatively), but having a fight with the enemy where I feel we didn't get crapped on by huge enemy numbers is dwindling, and the fun with it. Every battle is a "take as many with us as we can" battle. Shotguns and shotgun maxes... will we ever know why PS2 devs introduced 0-.5 sec TTK infantry weapons (pump shotguns/dual scattercannon), completely trivializing indoor infantry engagements down to who shoots first and who bought the shotgun? Whats the deal with the new launchers? The Phoenix and Glancer barely work correctly functionally and make no sense tactically (Phoenix used for AI, Glancer used for putting on laser light shows). Planetside 2... it used to be a good, promising game. |
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2013-03-25, 09:47 PM | [Ignore Me] #4 | ||
the shotguns suck atm. I got the jump on a guy and fired into his chest/head with my heavy assault weapon. he looked at me and 2 shot me. I got the jump on a few guys tonight and they all nailed me with a shotgun.
if I get the jump and fire first with every round hitting they should not be able to aim and kill me with 2 shots. really annoying and very op atm. no reason to use anything else atm.
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2013-03-25, 10:26 PM | [Ignore Me] #5 | ||
If anything it's getting better and better with each passing GU patch, well except for the technical issues that also seem to follow.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-25, 11:05 PM | [Ignore Me] #9 | ||
Staff Sergeant
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TR got their Prowler nerfed a bit IIRC, and just like with the Magrider nerf, the 4th faction all jumped ship to another faction. In addition, they got shoved in the SE corner this rotation, which is terrain that ill suits their MBTs playstyle (Shock and Awe with high speed rushes, which if done right, can be quite the sight)
In all honesty I liked it best when the VS got the only greenery, and the NC got the canyons to hide in. While the TR got the largest, but also most spread out area. Might not have been best for balance, thats a whole 'nother argument, but I feel it really fit the lore in those cases. Last edited by Silent Thunder; 2013-03-25 at 11:08 PM. |
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2013-03-25, 11:41 PM | [Ignore Me] #10 | |||
First Sergeant
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Also their weapon are very efficient right now after the flinch nerf. This is particularly true for the SAW. It out performs all other LMGs and has a massive magazine to go along with it (i would say the rest of their weapons are pretty balanced). And then you have the scat max which can instantly kill anything which crosses its path. I would argue that they are the strongest faction at the moment which attracts people. The fact that they are winning just because of population alone attracts even more people. This is particularly true with the current game design drastically favoring numbers over anything else. Then you have the aesthetics and overall feel of the empire. Between the vanguard and their looks once camoed up, they look the most like a modern military. The vanu are gimped with purple so they really need some cool looking designs to attract people their way, which they didn't really get and don't appear to be with the helmet concepts released. There has been endless complaints about their spandex and overall design. Then allot of their weapons are rather boring in design and feel as well. Only recently have some of the weapons felt like they have had some oomph to them and more attractive designs. Allot of modern FPS players prefer a more modern style over sci-fi and will go TR or NC. Many also typically have a predisposition to play the good guys or bad guys. Since there is no cinematic to give new players an idea of what is going on with the lore/war the VS end up feeling like the odd man out in that situation and end up being no more than the alien guys in yoga pants. I think there is just a smaller crowd in the FPS genera which will automatically jump for the most sci-fi faction over more militaristic feeling ones (both NC and TR), and then there is really nothing outstanding about the faction to attract players to it. The feel, look, and lack of anything unique just dosn't compel people to play Vanu. Last edited by Badjuju; 2013-03-25 at 11:47 PM. |
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2013-03-25, 11:51 PM | [Ignore Me] #11 | |||
Lieutenant Colonel
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Right now things are roughly equal. NC has the best max and worst ESF but for the most part no one has an advantage.
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Wherever you went - Here you are. |
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2013-03-26, 02:07 AM | [Ignore Me] #13 | |||
Major
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- Vanu easily has the best infantry weapons. They got the best ESF and the 2nd best MBT. NC has crappiest stuff except the Max. And they are only good at Biolabs. - Wait for the Rush Lanes system where they streamline the map pathways. I just think they should rollback the changes to the the Instant Action. Imo, that ruined combat flow and the continents/locking/rush lane is still months away. Imo, it was a badly premature change. They need to tinker with it. I think it's fairly broken in implementation too. I've seen players hot drop like rain after a battle as if it's still a hotspot |
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2013-03-26, 02:13 AM | [Ignore Me] #14 | |||
Sergeant
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This is one of the regressions in game balance I should have listed in the OP. |
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2013-03-26, 03:20 AM | [Ignore Me] #15 | |||
Sergeant
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I dont think the NC are "OP" but I do see them as the easier faction to start out on because you get access to some of the best stuff right away as your default starting gear. Also the "freedom fighter" lore and blue/gold colors also make them an attractive choice to many players. And then of course 4th empire hoppers are playing them now because they have not suffered any faction specific nerfs recently. |
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