Combat Medic Developments
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I want to discuss a little bit about the upcoming "re-vamp" for the combat medic (I use the term "upcoming" loosely; it's a little ways away). It's not a pressing "issue" or anything, but I'd like to know what others think about it.
From what the roadmap says, they plan on adding more healing in all different sorts, sizes, packages, and polygons. From long-range healing devices to small healing "stations", there is a wide array of possibilities.
But, nothing is specifically pointed out in the roadmap in terms of adding to the "combat" side of the combat medic. My question is, do the developers intend to add more to the offensive abilities of the class? After all, it does seem like the combat medic is geared towards being the well-rounded, infantry based, central squad-member. Will its lethal utilities and abilities to gain the upper hand in a firefight develop along with its abilities to support others?
And, more importantly, would the rest of the community like to see the combat medic receive more offensive utilities and capabilities to emphasize their anti-infantry role in combat?
Last edited by Palerion; 2013-04-01 at 06:13 PM.
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