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2013-04-01, 03:19 PM | [Ignore Me] #31 | ||
Private
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I haven't played much this week but managed to get a few hours in today and was wondering if claymores had been tweaked?
I had an NC guy (not sure on class) walk through 2 of my claymores, survive, and when i closed for the coup de grace he promptly turned and blew me away despite putting half a pisol mag in him. On the death screen he had 3 bars of health left. I've also survived a couple of proximity mines (not in quick succession) and wondered if they'd had there damage reduced. Claymores have pretty much been a straight out kill for me. I had some synching issues during my play time so i'm wondering if he triggered one of the claymores but the damage hadn't registered. Last edited by martingee; 2013-04-01 at 03:21 PM. |
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2013-04-01, 04:56 PM | [Ignore Me] #32 | |||
Contributor Lieutenant Colonel
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Plus all the joy that Flak armor bring to the table. |
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2013-04-03, 04:13 AM | [Ignore Me] #33 | ||
Private
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Sorry for bumping the thread but looking on the offical forums alot of people have complained about Proximity Mines not working properly aswell as Claymores.
http://forums.station.sony.com/ps2/i...damage.110021/ Should be fixed in GU06 which i think hits today? At least i wasn't going mad :P |
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2013-04-03, 10:16 AM | [Ignore Me] #34 | ||
PSU Admin
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Yep! Now fixed in GU06:
http://www.planetside-universe.com/s...ad.php?t=54168 |
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