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Old 2013-04-04, 05:06 AM   [Ignore Me] #16
Figment
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Re: Questions for Friday Night Ops on Level Design


Tweeted a number of questions, some regarding the thoughts behind base design policy (spawn and CC placement and disconnectivity) and one asking when we can expect water choke points and whether the VS will have to compensate for their capacity in that regards in terms of power when we do.


Because the way the game is designed and balanced now, water is just going to OP the VS on those continents and if they get balanced to compensate (which would be significant) would make them UP on non-water continents.

Last edited by Figment; 2013-04-04 at 05:07 AM.
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Old 2013-04-04, 08:02 AM   [Ignore Me] #17
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Re: Questions for Friday Night Ops on Level Design


Originally Posted by bpostal View Post
I got your back, and with 5 min to spare. Can't promise they'll pick it though.
Provided I didn't fuck it up. That's just about my 4th ever twit (twat? tweet? whatever)
You da man bPostal but now I have to stay up for FNO, high command said so
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Last edited by Canaris; 2013-04-04 at 08:19 AM.
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Old 2013-04-04, 08:07 PM   [Ignore Me] #18
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Re: Questions for Friday Night Ops on Level Design


Hopefully they good Q's
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Old 2013-04-04, 08:23 PM   [Ignore Me] #19
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Re: Questions for Friday Night Ops on Level Design


can people post the Q&A's from twitter to here plex?
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