AGN: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?" - Page 3 - PlanetSide Universe
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Old 2013-04-23, 01:23 PM   [Ignore Me] #31
Selerox
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


The noise is annoying, but it's useful. On balance I'd say that's a win.
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Old 2013-04-23, 01:30 PM   [Ignore Me] #32
Emperor Newt
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


Dislike. It's usefull but the sound effect is too loud and annoying.
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Old 2013-04-23, 02:22 PM   [Ignore Me] #33
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I like having *A* headshot sound, but I'm not so sure this one is the way to go. I'd like something... MEATIER. I know this is SOE, and that means NO GORE (bah! I just took a head shot from a 150mm cannon... and I just fell over in one piece?), but none the less, "ping" just doesn't quite work for me.

What I'd really like is separate sounds for shield hits, health-damaging hits, and head shots... and make it easy to distinguish between what you take and what the guy next to you takes, even in mono.

They could even add empire-specific shield hits if they want to go crazy.

But as a first rev on a feature, this ain't bad.
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Old 2013-04-23, 02:29 PM   [Ignore Me] #34
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I like it. It's good feedback as to why you suddenly dropped dead.

I also liked the helmet "tink!" sound in BC2 whenever you shot somebody in the head at close quarters. Granted it's the other way around in this game, I'd add that effect here too.

Anyway, I like it. Although I guess the volume of it could be slightly adjusted if so many have a problem with it.
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Old 2013-04-23, 06:28 PM   [Ignore Me] #35
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I don't mind it, and as has been said, a bit of feedback is always a plus.
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Old 2013-04-23, 07:51 PM   [Ignore Me] #36
AThreatToYou
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I love it. Actually tells me if I get headshot.
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Old 2013-04-23, 07:57 PM   [Ignore Me] #37
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


Originally Posted by WSNeo View Post
If headshots were random at all a lot of people would not be playing this game.
Sorry worded it wrong, what I meant was if I didn't get headshotted almost every time I die.
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Old 2013-04-23, 08:18 PM   [Ignore Me] #38
Kail
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I dislike it.

I have nothing against headshots being more evident, but the current sound is too different than the normal "getting shot" sound, so it's just jarring and annoying. To me, imagine if when hitting a weak point, instead of the thin-outer-red-circle that appears, the entire circle was just opaque-filled-in-red.

Noticeable? Definitely. Too much? Definitely.
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Old 2013-04-24, 01:19 AM   [Ignore Me] #39
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


More feedback is better. Love it.
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Old 2013-04-30, 06:22 PM   [Ignore Me] #40
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I suffered through 3mins of my first time listening to Ep31 and I switched it off.
I should have known what I was in for based on the inane questions asked here.
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Old 2013-04-30, 06:56 PM   [Ignore Me] #41
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


I kind of like it to be honest, but I'm not really sure why.
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Old 2013-04-30, 11:28 PM   [Ignore Me] #42
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Re: ReachCast Episode 31 CQ - "Do you Like or Dislike the new Headshot Sound in GU7?"


i don't mind it at all, it is a nice indication of letting you know if you get hit or not.

although, it would be nice to see where you got shot, ala Max Payne 3 multiplayer, but i don't mind.
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