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2013-04-23, 02:22 PM | [Ignore Me] #33 | ||
I like having *A* headshot sound, but I'm not so sure this one is the way to go. I'd like something... MEATIER. I know this is SOE, and that means NO GORE (bah! I just took a head shot from a 150mm cannon... and I just fell over in one piece?), but none the less, "ping" just doesn't quite work for me.
What I'd really like is separate sounds for shield hits, health-damaging hits, and head shots... and make it easy to distinguish between what you take and what the guy next to you takes, even in mono. They could even add empire-specific shield hits if they want to go crazy. But as a first rev on a feature, this ain't bad. |
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2013-04-23, 02:29 PM | [Ignore Me] #34 | ||
First Sergeant
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I like it. It's good feedback as to why you suddenly dropped dead.
I also liked the helmet "tink!" sound in BC2 whenever you shot somebody in the head at close quarters. Granted it's the other way around in this game, I'd add that effect here too. Anyway, I like it. Although I guess the volume of it could be slightly adjusted if so many have a problem with it. |
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2013-04-23, 08:18 PM | [Ignore Me] #38 | ||
Staff Sergeant
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I dislike it.
I have nothing against headshots being more evident, but the current sound is too different than the normal "getting shot" sound, so it's just jarring and annoying. To me, imagine if when hitting a weak point, instead of the thin-outer-red-circle that appears, the entire circle was just opaque-filled-in-red. Noticeable? Definitely. Too much? Definitely. |
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2013-04-30, 06:22 PM | [Ignore Me] #40 | ||
Contributor Lieutenant Colonel
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I suffered through 3mins of my first time listening to Ep31 and I switched it off.
I should have known what I was in for based on the inane questions asked here. |
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2013-04-30, 11:28 PM | [Ignore Me] #42 | ||
Major
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i don't mind it at all, it is a nice indication of letting you know if you get hit or not.
although, it would be nice to see where you got shot, ala Max Payne 3 multiplayer, but i don't mind. |
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