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2013-06-24, 09:46 AM | [Ignore Me] #3 | ||
Major
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why don't they remove them green trip wires on claymores and replace them with little lights like the vanu ones. Claymores stand out to me so much they might as well play some happy hardcore over proximity chat as i get close to them.
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2013-06-24, 11:42 AM | [Ignore Me] #4 | ||
Corporal
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I would rather they keep the lights and make it fair across the board and give the TR a version of the Bouncing Betty/Proximity Mine and remove the Claymore from the game.
Whoever designed and made the final decision on the Claymore had to know that there would be backlash from the TR players claiming unfairness by giving two out of the three empires a nearly unnoticeable insta-death tool. Give the TR their own version so they can enjoy the spoils of cheap kills and call it a day. Adding lights to the Bouncing Betty/Proximity Mines is nowhere near as noticeable versus the neon lime green lights that shoot out of the Claymore currently. They even made it brighter after this last patch. |
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2013-06-25, 06:09 AM | [Ignore Me] #5 | ||
the mines are big enough to be seen. they don´t need any disco effects. none of them!
the discrete blinking lights were ok, but the lasers on tr mines were always too visible. i would vote for giving the tr a normal ai mine like the other factions have, and introduce another mine type: the half life laser mine. everybody who played half life should know what i am talking about. it is a tripwire mine with a laser "tripwire" that can be placed on every surface. meaning ground, walls, ceilings or even vehicles. the mine emitts a laser (always straight from the lense) and if the laser hits any movement, the mine goes off. so you can put it on the side of a abondoned tank, and when the driver comes back and doesn´t notice the mine, it will blow up the second he moves the tank with the mine attatched. just like c4 but with an automated ambush trigger. but the lasers on that mines need to be faction colored if the mines are iff. and not too visible.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-25, 07:19 AM | [Ignore Me] #6 | |||
Sergeant Major
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Anyway, I agree that it's odd for the TR mine to be so different to the other two - I guess they were trying for faction-specific flavour, but in practice having only one of the three mines work in a different way is a really bad idea. So I agree it'd be better to give the TR a BB-style mine, and either make the Claymore NS, or add in a new NS laser-tripped mine like you suggest. I really like the HL2 ones |
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2013-06-25, 12:03 PM | [Ignore Me] #7 | |||
Major
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I think technically the Bouncing Betty and AP Mine have different explosive splash, but they are functionally used the same way, while the Claymore's Directional Blast is actually hindered by it's deployment method. If the Claymore was set more like a pack of C4, where it stuck to an object and then went off if anything passed in front of the face, it would be WAY more useful but also broken as hell in compairison to the other Factions. So yeah, give the TR an actual Land Mine, then rework the Claymore into Faction Specfic Sticky Tripwire Explosives. |
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2013-06-25, 12:33 PM | [Ignore Me] #8 | ||
halflife type lasermines would perfectly fit into the engineers portfolio.
he could secure the entrances to generator rooms, before repairing a gen, to prevent being backstabbed by a sneaky enemy. lasermines that stick to any surface offer so many cool tactical uses compared to simple proximity mines. so it would only be fair to make them ns and change the claymore to match the other two factions ap mines. maybe if the ap mines need to have faction flair, make the tr a shrapnel mine that registeres as bullet damage instead of he. so nc, vs and tr have mines that are deployed the same way, but all use different damage system. and the tripwire is the same for all.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2013-06-25 at 12:34 PM. |
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2013-06-26, 02:00 AM | [Ignore Me] #9 | ||||
Major
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After all, what better class to stick Explosives onto the Ceiling?
So the NC's Tripwire Explosion is a powerful concentrated cylinder, while the TR does an extra wide cone. |
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