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Old 2013-06-24, 05:23 AM   [Ignore Me] #1
Zulthus
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Lasher Redesign


Here's another one, again about 3 hours of work. I got lazy at the stock.

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Old 2013-06-24, 07:31 AM   [Ignore Me] #2
Qwan
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Re: Lasher Redesign


Now that looks like somthing that the VS designed for real. Looks pretty cool, any moving parts like the regular lasher.
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Old 2013-06-24, 08:15 AM   [Ignore Me] #3
WSNeo
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Re: Lasher Redesign


Looks a lot more distinct than what we currently have, however I love the moving parts on the PS2 variant.
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Old 2013-06-24, 09:12 AM   [Ignore Me] #4
Shogun
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Re: Lasher Redesign


my concern with the actual weapons is not only that they look all the same, but that they also behave all the same. just with some stats shifted around.

the fun thing about the ps1 weapons was, that the es weapons were unique.

the minigun was the only real hitscanner, the jackhammer was the only close quarters one hit killer and the lasher had this cool namegiving effect of lashing chaindamage jumping from target to target.

all we have now is a minigun that is just a machine gun like the hundrets of machine guns we already have, the lasher is just another normal laser gun like all the other vs guns, and the jackhammer is just another shotgun in a range of lots of shotguns.

nothing special about those weapons. so why bother with a unique look for them?
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Old 2013-06-24, 10:37 AM   [Ignore Me] #5
WSNeo
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Re: Lasher Redesign


Originally Posted by Shogun View Post
nothing special about those weapons. so why bother with a unique look for them?
Because they all look similar.
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Old 2013-06-24, 10:43 AM   [Ignore Me] #6
Hmr85
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Re: Lasher Redesign


I'm really liking the redesign Zulthus. Keep up the good work it looks great.
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Old 2013-06-24, 11:17 AM   [Ignore Me] #7
Shogun
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Re: Lasher Redesign


Originally Posted by WSNeo View Post
Because they all look similar.
they all work similar as well.

isn´t that a more pressing issue than the look?
and the looks of ps2 is screwed beyond repair anyhow, with all that crap in the cosmetics section.
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Old 2013-06-24, 11:36 AM   [Ignore Me] #8
Dragonskin
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Re: Lasher Redesign


Originally Posted by Shogun View Post
my concern with the actual weapons is not only that they look all the same, but that they also behave all the same. just with some stats shifted around.

the fun thing about the ps1 weapons was, that the es weapons were unique.

the minigun was the only real hitscanner, the jackhammer was the only close quarters one hit killer and the lasher had this cool namegiving effect of lashing chaindamage jumping from target to target.

all we have now is a minigun that is just a machine gun like the hundrets of machine guns we already have, the lasher is just another normal laser gun like all the other vs guns, and the jackhammer is just another shotgun in a range of lots of shotguns.

nothing special about those weapons. so why bother with a unique look for them?
The lasher is unique. It fires energy disco balls that light up surroundings at night.. which is fairly useful for tracking targets at night even without a IRNV. It also has an AOE effect that will hit anything in it's path even if the ball itself doesn't directly hit anything. Then the ball itself deals direct damage as well as AOE damage to the target it hits. Not to meantion the gun itself has animations with moving parts. It opens up when you fire and reload like some kind of transformer with a bunch of lights inside.

The minigun feels like a minigun to me. Not sure that it really needs to change now functionally. It sounds better to me now. The digital read out appears to be broken..... it could look more like a minigun.. but overall it's pretty much what you would expect from a minigun looks aside.

The Jackhammer looks "ok" I guess. I'm not a fan of any of the shotgun models in this game, but the Jackhammer at least stands out compared to the others. It's better now after the patch and you can tell it stands out more functionally. No other shotgun can do what the jackhammer can. X3 burst is just nuts now in CQC.

So I don't agree with you when you say these heavy weapons don't stand out.

Last edited by Dragonskin; 2013-06-24 at 11:45 AM.
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Old 2013-06-24, 02:11 PM   [Ignore Me] #9
AThreatToYou
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Re: Lasher Redesign


Jackhammer needs to be redesigned, too. The in-game model isn't even a jackhammer anymore. It's a sweeper.
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Old 2013-06-24, 07:43 PM   [Ignore Me] #10
WSNeo
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Re: Lasher Redesign


Originally Posted by Shogun View Post
they all work similar as well.
Nope.avi
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Old 2013-06-25, 10:24 AM   [Ignore Me] #11
Gatekeeper
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Re: Lasher Redesign


Originally Posted by Dragonskin View Post
The lasher is unique. It fires energy disco balls that light up surroundings at night.. which is fairly useful for tracking targets at night even without a IRNV. It also has an AOE effect that will hit anything in it's path even if the ball itself doesn't directly hit anything. Then the ball itself deals direct damage as well as AOE damage to the target it hits. Not to meantion the gun itself has animations with moving parts. It opens up when you fire and reload like some kind of transformer with a bunch of lights inside.
Gotta agree with this, I recently certed the Lasher and using it is nothing like using a regular LMG - you will absolutely die 1v1 against most other weapons, but for suppressive fire, especially from an elevated position, it's great and makes you feel like an absolute badass. As an added bonus it really makes HA feel like a unique, specialist role, rather than just 'default soldier guy'.

It may look like an LMG, but in practice it's more like a rapid-fire mini-grenade launcher - with exactly the degree of precision (not much) and friendly-fire potential (loads) that suggests
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Old 2013-06-25, 10:43 AM   [Ignore Me] #12
stargazer093
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Re: Lasher Redesign


they`ll not change it, just sayin`
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