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2013-06-11, 10:38 AM | [Ignore Me] #1 | ||
Private
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https://www.youtube.com/watch?featur...&v=41QFL4QB3NE
I've just learned today about the epic game trailer and after watching it several times, i got an idea to diversify the factions a bit more. I know we have maxes, esf/esmbt/... but, at least for me, it doesn't feel like this is already the end of the road. So here is the concept: I Imagine a empire specific infantry class with a support role. The class should cost infantry ressources, i think double or triple amount of a max. Each class can be certed and equipped into at least two different directions regarding the area effects. Same mechanic as with the sunderer deploy zones, only one support class can trigger their area effect within a certain radius. They all have some area effects with cooldown triggered with f and an instrument. Here is what i see: TR: Name: Republic Guard/.../... add your ideas here area effect: Glory of Terra: every terran soldier in a certain radius will gain a buff in fire rate and movement speed in ads Pride of the Republic: every terran soldier in a certain radius will gain a buff in reload time and less recoil If a Guard dies if the area effect is active, all soldiers within the radius gets a penalty of equal amount as the buff. Instrument: The Republican Guard can also refill the energy bars of every other unit with his instrument. While the area effect is active, the Guard cannot fire a weapon. I have no idea about the weaponry of the Guards, your ideas are needed here. Description: The Republican Guard is a veteran of the battlefield and a known hero within the republic. It's sheer presence encourages every terran soldier to fight to the limit and to become one day a guard himself. NC: Name: Freedom Fighter/CEO/... add your ideas here area effect: Sacrifice for Victory: the freedom fighter generates a shield bubble of a certain radius by combining every personal shield of every nc soldier within the radius. HAshields and Aegis don't count. Every soldier within the radius is protected by the shield, but looses his personal shield as long as he is within the radius. Bonus cheque: every nc soldier within a certain radius getting a higher accuracy by using shieldenergy to strengthen the arms(reducing shield protection by some degree) If the shield in Sacrifice for Victory is destroyed the guard will receive all incoming damage for one more second. If he dies at that moment the personal shields of all the nc soldiers within the radius will take a bit longer to refresh. Instrument: The freedom fighter can refill personal shields and resupply a limited amount of soldiers(10?) (grenades, c4) until he needs to resupply himself to reset that ability. While the area effect is active, the guard looses speed. I have no idea about the weaponry, your ideas are needed. Description: Freedom fighters are skilled warriors forged by years of combat. They will allways carry a lot of equipment with them, "just in case". They also learned some special tricks over the years in order to reach their goals. VS: Name: Priest of Vanu, Inquisitor, ... add your ideas here area effect: [COLOR="DarkOrchid)"]Presence of Vanu[/COLOR]: the Priest creates a warpfield within a certain radius allowing all vanu soldiers within the field to move fast. However, the warpfield is kind of in a different dimension, therefor vanu soldiers cant be harmed, but can't fire either. The priest however needs to remain in our dimension to focus the warpfield, so he can be harmed. When he dies while focussing the warpfield, all soldiers within the field suffer concussion grenade effects for some seconds. Evolve or die/Enlightment: All vanu within a certain radius sacrifice their nanites and their ammo(50% health, 50% ammo? personal shields not affected) and the priest creates a giant sphere of light causing area damage to every enemy within 10m?20m? Damage is done to everything non vanu(including friendly nanite systems vehicles). Damage is equally spread to everyone in the area over the time of the effect. damage is split upon the targets, meaning with ten enemys within the radius each will suffer 1/10 of the damage If the priest gets killed while the effect is active, the damage is done to everyone in the area, vanu soldiers within the radius will not regain health or ammo. Ammopacks and nanite healing are deactivated within the radius as long as the effect is active. Instrument: The priest can charge vanu soldiers for 5-10 seconds. Effect similar to zoe, while charged, the vanu soldiers take double damage, but can move with double speed. Due to the fact that the personal nanites are used for this, health is also reduced by some degree. I have no idea about the weaponry, ... add your ideas here. Description: Priests have dedicated their live to Vanu and his gifts of technology and evolution. They can use the most advanced technologies within and outside of the souvereignty. Their obsession to reach alien artifacts all over auraxis goes so far that they don't even bother manipulating the nanites of fellow soldiers. Summary: The ideas above are just that, ideas. It would be great if any of you reading this post could either say yes or no to the idea in general and put in your own ideas for the class, weaponry, instruments, abilities if you like the general idea. I have tried to make all the abilities represent the faction traits, add a great tactical benefit but also some downsides too in case the ESISC gets killed. Given credit to players nature, the area effects maybe should work like platoon invitations and players should be able to deny the effect or s their should be an option to be asked or allways accept the effects in game menu. Every area effect should have a decent cooldwon and the duration of the effects should not extend 2 mins. Your turn, thanks for reading. |
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2013-06-12, 05:13 AM | [Ignore Me] #3 | ||
Master Sergeant
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I dunno about buffs but I would love to see a support class like battlefield 3's support class, combined with the heavy machine guns from CoD UO (the bipod had to be deployed in a window or on the ground to use the gun)
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2013-06-12, 08:53 AM | [Ignore Me] #5 | ||
Private
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You are right, it's not an rts, its a wargame. And in war nothing is more important
than to push your comrades, hold the morale as high as possible and to develop new unique ways to punish the enemy. It's also a fight between three different factions with not as much difference at all. Adding a class with unique abilities to complement the faction traits will add a new layer to ingame tactics and more fun and teamplay, that's what i hope. The idea behind these suggestions is to portrait this needs in an additional way besides player driven possibilities like local chat. Since there is already a class with a magic buff aura i don't see why something like this wouldn't fit in the game. As far as i understand the hole concept of ps2, it is supposed to stay while. The sooner we think about ways to keep the game interesting in the future, the lesser we will suffer boredom and burnout syndroms in the community. Imagine you play the game for 2,3 or 5 years. Will you still have fun playing the same classes, the same vehicles, the same weapons. To point this out, all my suggestions are not a strict wihslist or a must have for me and i don't see them in the game in the near future. In fact they are all meant to be some sort of platform to discuss certain concepts for an improved gaming experience after the current roadmap is accomplished. |
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2013-06-12, 10:48 AM | [Ignore Me] #6 | ||
Sergeant Major
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No you dont seem to realise this isnt an RTS. We dont need idiots with magical instrunments runing around screwing with balance. Especialy if there is a negative effect trigered whenever one of them gets himself killed.
Also lets look at the vanu "auras". So you think its a good idea for one person to force everyon to either sacrafice their ammo or be put into a state where they cant shoot? yeah that wont be used for griefing at all! This is all straight from an RTS and has no place in a frigin shooter. |
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2013-06-12, 11:05 AM | [Ignore Me] #7 | ||
Private
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In fact for me it is some sort of rts, since you have real time strategic battles going on,
you don't need a ressource system and bases where you can spawn units to have a rts - wait, seems like we have all this in game already. Then there is the certsystem, which adds some sort of roleplaying elements to the game. And of course we run around in different vehicles or mounts and using our casts, melee weapons and range weapons trying to kill each other. So what is planetside exactly? I think it's a nice crossover between different genres with focus on the shooter part. But that doesn't mean it wouldn't benefit from some elements that doesn't originate in the shooter genre. You're right about that damage thing, it was a simple attempt to give some sort of a downside to every ability, to not make them op or gamebreaking, but to make them additional situational tools for the player. Considering we may need some sort of empire specific infantry class in the future to keep the game interesting, what kind of abilities would you give them? What could you think of would add more depth to the game? |
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2013-06-14, 02:30 AM | [Ignore Me] #10 | ||
Second Lieutenant
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I'm inclined to agree with the general consensus here, I don't see the need for a new class. However at the same time I don't really want to see more equipment added either. I'm of the mind at the moment where I'll be waiting for the class redesigns and see what we end up with.
Either way I don't want anyone else's failures to 'directly' punish my playstyle. |
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