Re: Increase Titan-150 AP velocity
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If people have something against AP tank rounds getting accelerated speed on their pojectiles, already including their increased anti-armor damage, we could protest for a new class of tank weaponry called "High Velocity Anti-Tank".
HVAT Cannons would have a dramatic velocity increase [here we're talking the 300-400+ms] at potential costs, but most cleanly I suggest the following:
- They are highly "armor piercing". Mechanically speaking, in PlanetSide 2, tanks have varying "armor modifiers". Other vehicles and infantry units have different modifiers. The main way-how the HVAT Cannons would deal damage is ignore most of a vehicles armor.
- They have a low base damage. Since they have a high armor-piercing rating, they don't have to have a high damage rating to be useful against tanks. That way, they won't be any stronger at killing ESF due to dealing less damage, period. This also makes them less useful against non-tank units: Sunderer, Harasser. They also wouldn't gain much from hitting the rear of the tank.
- Reload times and especially max ammunition count can be looked at on the per-case basis for HVAT guns.
High velocity anti-tank guns would be what they say on the tin: Specialized high-velocity projectiles for damaging enemy tanks at range.
Normal armor-piercing rounds would be more useful against sunderers and harassers, and gain more from the locational damage system.
Last edited by AThreatToYou; 2013-06-02 at 06:07 PM.
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