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2013-08-05, 06:49 PM | [Ignore Me] #1 | |||
Master Sergeant
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My little brother still plays that game and watching duals of him vs a good player are quite entertaining. Last edited by SolLeks; 2013-08-05 at 06:51 PM. |
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2013-08-05, 07:13 PM | [Ignore Me] #2 | |||
Second Lieutenant
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In all seriousness though I'll have to see how this change plays out on live servers. Currently I'm of the mind that this will impact the air game positively. You'll have more people to shoot down and can't so easily 1v2 aircraft without using your environment yo your advantage. It's not like you won't be able to out-fly people still you'll just have to be smart about t now instead of relying on a maneuver. Last edited by KesTro; 2013-08-05 at 11:00 PM. |
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2013-08-06, 10:49 AM | [Ignore Me] #3 | ||||
Master Sergeant
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If running = death, and not being able to turn on your opponent because the move has been so neutered it = death, then any time you get a good pilot on your tail, without outside interference and not banking on the chance that they will screw up, you are dead. Some time kestro, we should go on the test server and fight each other, that will give you a good feel for how bad the air game will become. Just poke me in TS. Also, I sucked at K style and always had a hard time with the wall slash shot (the one where you can do a wall jump, fire your weapon and do a wall jump again while never losing height)
I just want to ask you, Have you ever shaken a good pilot off your tail or been shaken off yourself without using the RM? It can happen, but its extremely rare, and doing stuff like real barrel rolls only works on lesser pilots as your aircraft becomes very slow (and thus easy to keep up with) wile they can fly in a line (thus hard to lose) and shoot you as you pass certain points in the rolls. Last edited by SolLeks; 2013-08-06 at 10:53 AM. |
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2013-08-06, 11:03 AM | [Ignore Me] #4 | ||
Major
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In short, yes i have but it has been using scenery to help. I always keep as low as possible to limit getting seen first. Obviously if your flying high expecting to do a RM as soon as an aircraft decides to shoot you down, your going to get seen easy.
If a good pilot sees you first and your on your own, you should die in my eyes. Good positioning of attack, with suprise, will make them turn into flames. This change is likely to benefit big air fights between multiple ESF's and i'm looking forward to see if it really does. I just wanna state though that i do have concerns with ESF play, mainly with the nose gun changes they brought in. News of OP weapons they're bringing in too sounds like its going to really suck. They might not stop until every class/ vehicle is easy to kill people whether your noob or ace. Last edited by PredatorFour; 2013-08-06 at 11:06 AM. |
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2013-08-06, 02:39 PM | [Ignore Me] #6 | ||
Master Sergeant
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I may hve over simplafied it a bit, but you will not have much in the way of manuvers or being able to run away from someone.
Currently, you can not run from a good pilot, they will kill you no matter what, ace or not. there are not enough flight physx in this game to do much more assuming the RM was taken away. There is no going faster in a dive or slower in a climb (hint, you go about the same speed doing both) there is no stalling so you can dance on the edge of your flight envelope, unless you count hitting the flight ceiling a stall as it freezes your controls for a second. you will not be able to dodge in between things to get away because any good pilot will be able to follow right on your tail. Using things like conventional flight maneuvers does not work as the counter to that is just slowing down (and in doing these maneuvers, you slow down yourself). Basically, it will be just -Get ESF on tail- *die* that and hover turreting. Oh my, just like in beta, like what most pilots, including myself, did before the RM was figured out! Oh wow, who would have thought that we may have experienced the game without such an *op* maneuver and could put input based on it. |
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2013-08-06, 07:34 PM | [Ignore Me] #7 | ||
Private
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If you're familiar with both 'real' flight sims and ps2 you know exactly what will happen to the air game. If the hover ab thrust is crippled (like on pts now) the game will stay exactly the same, just with crippled hover ab thrust. The best strategy will still be to fight each other in hover mode, just now with a heavy heavy emphasis on aiming rather than dodging, since dodging will be ineffective. Fights will be short, brutal, and probably stupid compared to what we have now.
If you remove hover mode entirely, which is what you would need to force people to fly forwards in a duel, then the game would be simplified to the point of hilarity. You can't get anyone off your tail when they can turn just as well at 20kph as at 200kph and accelerate or decelerate to whatever speed they want almost instantly. You can't turn in any possible way that will get their sights off you, you can't force an overshoot, you can't do anything except hope they are horrifically incompetent and lose you behind terrain or let you make it to your warpgate. Talking about hover mode disappearing is pointless though as it would only happen as part of a complete esf flight model overhaul, which itself is never going to happen. We're left with the fact that nerfing the hover ab (or 'the reverse') is pretty much just some dumb thing someone at soe decided it might somehow be worth putting on the test server. Maybe to gauge how important it really is by how big of an outcry it causes. Maybe to threaten a massive nerf so they can get away with a smaller one being seen as an excellent change. |
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