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Old 2013-07-08, 01:23 AM   [Ignore Me] #16
Kalderyn
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Re: Will Planetside 2 support Oculus Rift?


I don't think this has anything to do with 3D support, 3D in gaming/movies is dead anyway like everyone predicted it would be.
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Old 2013-07-08, 01:34 AM   [Ignore Me] #17
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Re: Will Planetside 2 support Oculus Rift?


Originally Posted by Kalderyn View Post
I don't think this has anything to do with 3D support, 3D in gaming/movies is dead anyway like everyone predicted it would be.
Oculus is 3D based...
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Old 2013-07-08, 12:55 PM   [Ignore Me] #18
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Re: Will Planetside 2 support Oculus Rift?


What he's referring to is the UI elements - menus, the HUD, the map, etc. All of these were constructed with the implicit understanding that they would be presented on a flat substrate. Depending on the underlying implementation, they are frequently not first class 3D objects in their own right, but overlays on top of the render. How do you display a two dimensional static object in 3D space? What field of view do you slave it to? How far away from the camera should it be? Do you have to turn your head to see the corners of its expanses?

These are all things you have to think about when you move to a 3D model - things that PS2 hasn't tackled yet. That's what he means by 3D support.
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Old 2013-07-09, 11:47 AM   [Ignore Me] #19
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Re: Will Planetside 2 support Oculus Rift?


I have played plenty of games in 3D (Nvidia 3D vision) with static 2d HUDs. it takes a sec to get use to, but they hud just appears to float over everything (its like looking through a window, and you have stickers on said window.)

PS2 currently does not work very well with 3d though, a lot of stuff renders at the wrong distance and just looks odd. I wish it worked though.

Metro LL has been my fave game to play in 3D. it works flawlessly. 3D is anything but dead, but currently its just expensive.
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Old 2013-07-09, 12:05 PM   [Ignore Me] #20
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Re: Will Planetside 2 support Oculus Rift?


Originally Posted by SolLeks View Post
I have played plenty of games in 3D (Nvidia 3D vision) with static 2d HUDs. it takes a sec to get use to, but they hud just appears to float over everything (its like looking through a window, and you have stickers on said window.)
When it's borked in 3D Vision, it's still contained to the rectangle in front of you. When it's borked on Rift, it's swimming all around your damned melon.

This is one of those places where PS2 would have benefitted from an off-the-shelf engine. Not saying Forgelight was a bad idea (it clearly wasn't), just that it's more ground for them to cover themselves now.

In other news, the next rev of the SDK dropped last week and supports configuring inter-pupillary distance and focal expanses as a player profile object. Now you can actually let people use your Rift without having to recalibrate it every time. 2D projected menus are the biggest visual complaint when it's wrong, so this is awesome for LAN parties / outfit events.
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Old 2013-07-09, 12:08 PM   [Ignore Me] #21
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Re: Will Planetside 2 support Oculus Rift?


SolLeks, Oculus 3D is completely different. You have to design the UI around it. The lenses completely cut off all the borders and corners of the screen, so games have to use a very minimal HUD (if any at all) and move the UI elements closer to the centre of the screen. Loads of rough ports to Oculus have useless HUDs because they're completely cut off. TF2 experimented with a few different versions, like having it stick to your face or float around or stay attached to your body while your head looks around separately.

Putting the menus in actual 3D space ala Dead Space would be the safest bet. I mean theres also the issue of having the text/menu too small that the magnified pixels make the text unreadable.
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Old 2013-08-06, 04:08 AM   [Ignore Me] #22
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Re: Will Planetside 2 support Oculus Rift?


http://www.wired.com/gamelife/2013/0...ft-hydra-demo/

A new video with oculus in concert with some wand from Razor to look, point and shoot a gun. At aliens.
Love me some rifting

Underslung MCG with 2 wands anyone?
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Last edited by Ruffdog; 2013-08-06 at 04:13 AM.
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Old 2013-08-06, 11:04 AM   [Ignore Me] #23
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Re: Will Planetside 2 support Oculus Rift?


I realize the rift is 100% different from current 3D tech. I will be buying a consumer rift the second I can pre-order it xD.


Did not mean to make it sound like they are the same at all.

Last edited by SolLeks; 2013-08-06 at 11:06 AM.
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Old 2013-08-06, 11:33 AM   [Ignore Me] #24
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Re: Will Planetside 2 support Oculus Rift?


Man, I'm bad at reading today. Wanna buy a used dev kit instead?

Last edited by maradine; 2013-08-06 at 11:35 AM.
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Old 2013-08-06, 02:42 PM   [Ignore Me] #25
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Re: Will Planetside 2 support Oculus Rift?


Originally Posted by maradine View Post
Man, I'm bad at reading today. Wanna buy a used dev kit instead?
yes, but no, but yes, and no.

I really, really, really want one but I can't bring myself to spend all that cash when I know I will be replacing it within 2 years...

I probably would not have bought my current screen had I known the rift was coming, but then again, the 120hz is really nice for FPS games (woo actually being able to use 120fps, so much smoother than my 75hz screens!)
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Old 2013-08-06, 02:59 PM   [Ignore Me] #26
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Re: Will Planetside 2 support Oculus Rift?


I gotta admit, seeing between the pixels is a bummer. Launch kit's gonna be a vast improvement.

SIGGRAPH this year had a set of nVidia Research microlensing displays that could fit behind your shades and operate effectively at that focal length. The resolution was even crummier than a Rift dev kit, but things are boding very, very nicely for the future of immersive gaming.
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Old 2013-08-07, 11:23 AM   [Ignore Me] #27
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Re: Will Planetside 2 support Oculus Rift?


In case you haven't heard the news:

http://www.kickstarter.com/projects/...e/posts/562211

This bodes well.
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Old 2013-08-07, 02:41 PM   [Ignore Me] #28
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Re: Will Planetside 2 support Oculus Rift?


Originally Posted by maradine View Post
In case you haven't heard the news:

http://www.kickstarter.com/projects/...e/posts/562211

This bodes well.
Yeah it does, Carmack is genius. Though I believe he's had a good bit of work into the Oculus already, I think he's just officially joining the team now.
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