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2013-08-07, 09:47 AM | [Ignore Me] #16 | ||
Master Sergeant
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I wrecked a few pilots with the mass drivers, I like them as they do a good ammount of damage.
Still worse than the rotary though. also, it takes 6 or 7 shots to the back of a MBT (tested on prowler) to kill it so it is kinda garbage A2G. |
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2013-08-07, 10:02 AM | [Ignore Me] #17 | |||
Sergeant Major
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That said, I'd rather they added weapons like these that are openly NS, rather than weapons like the sniper rifles and battle rifles which claim to be ES, but which are actually just cut & pasted stats with different skins applied. |
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2013-08-07, 12:11 PM | [Ignore Me] #18 | |||
Captain
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I disagree. Yes the MA and HA weapons were more distinct, but we have more choices for rocket launchers including carryovers from PS1 for each faction. The MBTs are at least as varied as they were in PS1 and although we don't have the deli variants the ESF differences are pretty good. In general i'm all for cut and pasted stats with different skins. Hell I would have preferred that over ANY NS weapons. Some unique stats and functions and some hidden NS weapons/platforms with unique skins would be great, it is a balancing act and sure a lot harder to balance correctly the number of weapons we have if they were all to have unique traits. |
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2013-08-07, 01:16 PM | [Ignore Me] #19 | ||
Sergeant Major
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Ya used as a solo ESF they will be pretty shitty. But used within an airwing they will be able to rape enemy armor and other slow moving targets. You give me 6 ESF with those fuckers on them and we will never have issues with sunderers again.
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2013-08-07, 03:31 PM | [Ignore Me] #22 | |||
Master Sergeant
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After testing these weapons, and even using them against targets that fought back a bit around j908 here are my recommended changes: NS Mass Drivers: Seem fine. Might need a buff, but who knows, see how they work on live once sniper pros start using them. Locusts: Need to be nerfed, alot. These things have better rof then rotary cannons, higher damage per shot and larger clip then the standard nose guns, and have the AoE damage of the banshee. It's fricking insane! -Remove the AoE -Increase spin up time, by alot -Increase cone of fire -Add significant damage drop off beyond 200m Coyotes: Currently they seem like they are just superior to A2Am tomcats. I think more can be done here to really make a unique and viable weapon. -leave A2Am tomcats alone, let them be low skilled noob friendly fire and forget weapons -Reduce range of Coyotes to 200m -Allow Coyote missiles to lock onto both Ground and Air vehicles AB tanks: Cert lines still haven't been tested. A spare ammo loaded flare would make AB tanks perfect. If AB tanks came with a single -ammo handled flare (so you have to resupply to get it again) then new ESFs would have a flare, other utilities would become more viable, and high skilled pilots would really start considering taking AB tanks rather then locust cannons. Would be very easy to handle, if you have the utility flares loaded your first flare you pop is that one on the timer, pop it again while the utility flares is on cooldown and you pop your ammo handled flare that you only have one. Gives you a spare flare if you need it, and allows players to consider an alternate utility if they are OK with having a single flare they have to return to base to resupply. An ESF player given these choices would have quite a few very viable options, AB tanks for the extra flare and manueverability, locusts for longer sustained fire output, rocket pods for anti armor duty, Coyotes for close range vehicle combat, A2Am for new players to be a threat, and Mass Drivers for long range sniping. Last edited by phungus; 2013-08-07 at 03:37 PM. |
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2013-08-07, 03:41 PM | [Ignore Me] #24 | ||
Sergeant Major
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Yeah man I plan to have at least have four to six of our air wing fit the mass driver on op nights with 2x zoom. The rest will most likely have the Gatling guns for air dominance capabilities. Not only will we be able to remove any exposed sundy but any poor sky guard that renders for the AV team will be short lived.
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