Originally Posted by almalino
I like to sneak as an infiltrator into heavily defensed base and start killing defenders from the back hiding in dark places. This is a great tactics to help my platoon to attack the base.
Kill cam will eliminate this tactical game play altogether. And please, do not advise me to move all the time. It is not possible to do in a base where enemies are everywhere, so I need to hide.
So, no to kill cam.
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Kill-cam "eliminating this tactical game play altogether" is simply not true. You can still camp in your hidey hole but now you have a few tactical options to consider:
- Take the risk that people come not after you. This is actually a viable risk to take as the game is generally too fluid, hectic and fast paced for people to go on a revenge mission. By the time your enemy has respawned and moved himself to your position, good chances are the tactical situation has already drastically changed to make such a mission viable in the first place.
- Anticipate people taking revenge on you and have your AP mines planted along the route to your spot. Using the same kill-cam against your enemy "exploiting" it and instead killing him twice can be a very rewarding tactic.
- Relocate to have a fire line on your last position, again to use kill-cam as a tactic, or just to re-engage is just an easy thing to do in this game. No matter how you look at it, the scale of this game is so big that you always have a different camping spot easily available to you, even in cramped tower fights.
Originally Posted by tricome
No it's for kiddie shooters like cod and bf lets just keep it there. OP you want a killcam then play cod or bf stop trying to dumb PS2 down to their level.
It's just something new players will have to learn like we ALL did. I know thats a dirty word for you instant action, add running n gunning cod types but there you have it.
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This exactly illustrates why the whole kill-cam discussion has deteriorated over the years in some epeen crap.
It's precisely this stunning arrogance and hardcore gamer elitism that has rotten not only this but other communities as well. No matter how you look at it, COD and BF are great multi-player fps series that have become popular for a very good reason. Bashing it because it make you feel more superior is telling more about you than about these games.
Kill-cam did not "ruin" COD, nor did it "ruin" BF and there's really no reason to assume it will "ruin" PS 2.
Originally Posted by CrankyTRex
Hehe, true, but you gotta admire somebody willing to invest that much time into being wrong.
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I was actually thinking exactly the same thing about all these flawed anti kill-cam sentiments that so far have all been counter-argued.
In the end btw it's not about a kill-cam feature. You can actually implement kill-cam in such a way that it would not give away your exact position at all, which would instantly kill 90% of all the rage against it in this topic.
If we forget kill-cams for a second:
What is really underlying this discussion is the need for in-game mechanics that will help new and casual gamers overcome the ever-increasing skill gap a bit and make the game less of a frustrating experience for them.
And I'm kinda disappointed to see (although totally to be expected on a hardcore newbie-unfriendly vet forum like this) that people fail to see this need.
Instead they come up with all kinds of flawed arguments like "we had to learn it the hard way too", "look it up if you want to improve", "ask others to get better", "we don't need no dumbing down for COD kiddies".
Don't get me wrong: There's nothing wrong with a steep learning curve or a high skill ceiling. But for this game to not end as an inaccessible, BR100-only ghost town or Eve Online-like rocket science nerd-only resort, you need to make sure that:
- Getting into it is a fun and rewarding process that doesn't require outside help. Right now it's really not. The depressing death screen is only one aspect that needs to be improved. And as much as this game relies on teamwork and tactics/strategies that can be looked up on Youtube, most people still start as a casual lone wolver and don't bother with external tutorials. .
- Gaining skill vs reward is not a linear curve. The game was designed for a fully certed-out player to be only 20% better vs a new player, which is certainly not the case if you take game experience into account. Air being a good example of this. There shouldn't be a limit to what you can improve upon in this game but the dominance it will give you over newer or casual players should follow a diminishing curve.