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2013-11-17, 12:09 AM | [Ignore Me] #3 | ||
Private
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Well done again.
I too enjoy that the dev team is posting what they're doing and why. It seems they want to see what the players like/dislike about it and how they could further adjust it. It's worth noting that the 150m cap for BA Rifles is a starting point and they'll further adjust it depending on how things go. It's somewhat of a buff atm considering you can't ohk outside of 70m for quite a few targets. (At least in my latest experiences.) I feel 200m is fair. I'm assuming BA Rifle damage drops off to 450 at 150m in the proposed changes. The NW change is great all around though. |
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2013-11-17, 01:00 AM | [Ignore Me] #4 | ||
Colonel
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Thank you snoops I love your videos. About the new squad spawn I agree we have lost a bit of tactical depth, but we have gained some logistical meta game. Taking away a quick spawn should make people think more about spawn logistics. Just my two cents there, great video and ai look forward to the next one.
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2013-11-17, 01:34 AM | [Ignore Me] #5 | ||
Captain
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Awesome video, Im not sure if you made this video before higby announced why they made the changes to the scythe and magrider..but incase you didnt hear, he said that they want to add another camo slot for vehicles so you can have multiple camos and mix and match them or use the same to gain full coverage again.
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2013-11-17, 12:31 PM | [Ignore Me] #7 | |||
Private
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Thanks for all the positive feedback guys Much Love, SnooPSton |
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